| Commit message (Collapse) | Author | Age | Files | Lines |
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ub-launcher3-qt-dev
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* Rect and radius now match the app window size.
Bug: 124510042
Bug: 122843905
Change-Id: Ibc85bfe1d75d01cefe00b6bf32557e04a0ee4716
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Bug: 131940434
Change-Id: Iaa7ca520406df882e154db3662a190607eb61b23
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This is supposed to eliminate test flakes in the lab.
When an app gets updated while all apps is opened, all-apps will be
re-laid-out.
If the layout happens while we are recognizing a long-press on an app
icon in all Apps, the long-press won't be recognized.
In the lab, this happened so frequently that it caused considerable
flakiness. Even after we started running tests in airplane mode, this
still keeps happening. The bug refers an example with airplane mode on.
The fix will be also mildly beneficial for users.
Bug: 132177321
Change-Id: Ie7c7473fe94b8af83f04cd719286bae69e2d9de0
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Change-Id: I6783b8a2ebb059ce35748d8c3e818cbe732ff40d
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Bug: 131315856
Change-Id: Ie1d00d85dd01da7e57f28e16f51a49962d734927
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ub-launcher3-qt-dev
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- Calculate point on icon path nearest to top right corner, and
use that as center for the dot
- Cleanup code related to dot offset
Test:
Set each style (different icon shape) and verify dot is in correct
placement for each of:
- Folders
- Icons in folders
- Icons in all apps
- Icons on workspace
Bug: 124414511
Change-Id: I036ed3677e8af222f00d4fad4a36a7e4d9b49ad9
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- Detect when start of the next task is interrupted with another gesture
(after finishing the recents animation but before the next task is
launched), and ensure that the next gesture is continued with another
other activity input consumer (but without actual remote animation
targets)
Bug: 128376812
Test: Introduce artificial delay in recents animation finish, try to quick
switch quickly
Change-Id: I057a0b2c4b7e8636467e37f5bbc8800b46c24345
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animation" into ub-launcher3-qt-dev
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Bug: 131360075
Change-Id: Id71e154aa59177955baa9daab00ecf11ee7d8c43
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that any transient property is cleared" into ub-launcher3-qt-dev
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that any transient property is cleared
Bug: 80529128
Bug: 131360075
Change-Id: I613a0df4a06861be1c7195e1473c907489de1d1a
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Change-Id: I5ff190c3b794bb13309375782ccd420e85b59091
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Bug: 131360075
Change-Id: I4e39f35df99a07e00f3e86865b330d91e9461da0
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This continues ag/6410337
Bug: 69236787
Test: Manual
Change-Id: Iac9f7ab21bf3741846b9721d4c8235e8fc49f7fb
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icons." into ub-launcher3-qt-dev
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Bug: 129297366
Change-Id: Ic71c42e603cc361b716ba65067a772d19ef394f7
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* changes:
Allow touches on launcher while animating to home
End window animation to home when handler invalidated
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We did this already for mCurrentShift, which is used for all animations
except home animation. Now we do it for the home animation as well to
ensure we are properly cleaned up for the next interaction.
Test: Swipe up to home and double tap nav region before animation
finishes. Before, this would return to the app you swiped up from but
was in a broken state where subsequent swipes were ignored. Now we
jump to the home screen and remain there.
Bug: 130802487
Change-Id: I98a2e71a1791f5580451c94a35af98da193ff12f
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Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
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We'll add it back when b/129067201 is fixed.
Bug: 131809649
Change-Id: I6f009a84b86717f86394da6fb8540eb3f226419a
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ub-launcher3-qt-dev
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Bug: 119847865
TL;DR;;
When configuration activity starts, simply make everything in drop
target bar invisible.
Change-Id: I37d067168368de4ee43b54e5dc95f958f5e94623
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Bug: 129434166
Bug: 131170582
Change-Id: Ia9b356594001d96c69ffbb7f8b767b2f54ed5feb
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Bug: 131310726
Change-Id: Ib46c26c2b44165a4441e109eed6d3ae7e19bcf02
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ub-launcher3-qt-dev
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Bug: 130689544
Change-Id: I6b424be4d80b3bf8263f456a024a81c63100030e
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Bug: 130828765
Change-Id: Ic447d05a8fe2097a6afd0bfec73039a62bbf5a4b
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In draglayer, we always dispatch touch events to child views. If the
touch originated from gesture area, when we dont route it through touch
controllers.
The proxy events are only send to touch controller. If any controller consumes
the event, then we cancel the view touch (pilferPointers)
This allows the controllers to work outside the dragView area, and prevents normal
view interaction when there is a window on top (like keyboard) while keeping our
activity focused
Bug: 131088901
Bug: 130618737
Change-Id: If033dde3a0f9cb6a6e449c9586c1fa050af5bdcb
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Change-Id: Ic2909a4d382362ddec9bcc2c738d13120e792fd8
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ub-launcher3-qt-dev
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Bug: 130851537
Bug: 119992316
Change-Id: I3de7c1d910d1aecd80b47a85284565c79fe0e2cc
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Also fix a bug where we logged workspace swipe upon clicking undo, since
rebinding the pages causes us to reset mCurrentPage = 0 followed by
setCurrentPage(pageBoundFirst). Since the page isn't actually visibly
changing, we shouldn't log in that case.
Bug: 118758133
Change-Id: Ie87164a8c7c278680f67dee75657210bd33408a4
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into ub-launcher3-qt-dev
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Bug: 129806241
Change-Id: I4aabc3ee33560960f3117d82f9873fce60f1278a
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Writing to disk hapens on the worker thread, so if we create content values on
UI thread, some values can change before it is written to disk.
This happens in case of shortcuts, where the badge is applied after the icon is queued,
but before it is written
Bug: 131303610
Change-Id: Ic35b17071d4ed3e5c5fee9f003a225e4ffdc74f3
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- Add support for mMinScrollX to PagedView
- Add RECENTS_CLEAR_ALL_BUTTON as a state-specified visible element
- In BackgroundAppState, set Clear all invisible and bound RecentsView
scroll to the last task
Test:
- Open an app, quick switch until reaching the end, ensure Clear all
does not show up and an overscroll effect is performed
- Enter overview, scroll to the end and ensure Clear all shows up
- Same tests in RTL and 3rd party launcher
Bug: 130160876
Change-Id: I5fb958744d0055b83ced1f8b0d7face0e06a0cc5
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Bug: 122700646
Bug: 127840207
Change-Id: I5862c8950565df172a933114e1fb2f9c4575593e
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A previous change [1] introduced the material library as a static library
for the SecondaryDisplayLauncher. The material library defines a
resource "attr/iconSize" with format="dimension" while Launcher3 defines
a resource of the same name with format="float". The material resource
is being overriden by the Launcher3 resource and is preventing aapt2
from disallowing multiple definitions of the same attribute with
different formats.
This change renames the Launcher3 iconSize so it will not collide with
the material resource.
[1] If183dd35a1d197c4a9a8225a021e36c4f1662587
Bug: 129146717
Test: build success and inspection of generated apk
Change-Id: I5eb54ea606ddcfb47d5150b44906a8707203e905
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Bug: 129434166
Change-Id: Idd1a67523cb191775c4f871090489fce10ecc36e
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all-apps and overview" into ub-launcher3-qt-dev
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