| Commit message (Collapse) | Author | Age | Files | Lines |
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Also, sync FirstFrameAnimatorHelper with changes
made in Recents
Bug: 8530231
Change-Id: Ibf1a43f67d91df89a2338f0f0c0fb52ee5496e57
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Bug: 7619759
Change-Id: Ic07ddfcc3ee76862691f940ad018f2c271d3614a
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over an edge. (Bug 8522679)" into jb-mr2-dev
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an edge. (Bug 8522679)
Change-Id: Ie523e718bd1b558db9608aa66f6c353e4b8e1a14
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Bug: 8528246
Change-Id: Ie3600bed58dc393fcf71f735213a32b51551b52d
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8374016, Bug 8373578)
Change-Id: I57ff58a6202a2794f02cfc13ed6124b10256dbbf
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Bug: 8349525
Change-Id: Ie92153e77f1714b88986813a689a4fa7e444d1dc
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If the first draw frame of an animation is
expensive, which it often is, it causes a big
jump. Added a helper class which automatically
adjusts the animation start time if the first
frame is more than 16ms.
Change-Id: I100edbc41c2abe930a32d6bcf0a782ea9735f7f9
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Only one connection is ever held now, and that
will be closed when the app is killed
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We were using multiple SQLiteOpenHelpers, which
causes problems; this change switches us to using
only one
Bug: 8346109
Change-Id: If7d4dff3d34edb38d9586d3b0f4e8e1747a71a75
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Fix bug where HW layers were not enabled for that
transition
Bug: 8323765
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jb-mr2-dev
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Change-Id: I6fe1d9b39a765f4a960f7940c7afc94c784efa16
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Bug: 8310045
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This change prevents the renderer from using a stencil buffer
to render rotated CellLayouts.
Change-Id: I0414f59ed45502323ab588820ceb4a5e3ec17140
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Bug: 8191673
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Bug: 8138894
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- make the code aware of the layout direction
- use start drawables
- fix animation drop rect
Change-Id: I35f01b9079aef418c0a22b39e32344c7bf5a0660
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Bug: 8146408
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Change-Id: Ic27d499cb76c7c30da37ed93f5372dd8441118b7
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Bug: 8134296
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- Smoother All Apps scroll performance
Change-Id: Id2d31a45e71c63d05a46f580667ad94403730616
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See bug #8064062 Launcher needs to be RTL aware
Change-Id: I24b1f1977fb65246afd2005440567b5850939621
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(saves memory)
Change-Id: Ib2beda7549662a787437c7aa043e7858357c051f
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- Also fixing issue where the workspace cling was showing on top of AllApps when you entered it for the first time.
Change-Id: I7d59ad153de192bc1d69537af1b4af632465138b
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Change-Id: I71d2b01518f3f736f6787ff6a503271b9ea7b04b
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Bug: 7139562
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-> This new approach is actually correct in emulating cascaded pushing of
items left, right, up and down.
-> Takes care of a couple crashes and some instances where reordering
was not doing the right thing.
Change-Id: I016120e62f5d6fa1a2a6289c3badcb6ec230b2a3
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Switching how we set a property to tell launcher
to force rotation to be enabled, or to dump state.
Bug: 7538629
Change-Id: I8cb55f1a28ba59fe5d410562c66bc86eb9efabfe
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Bug: 7441452
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Gradient and black backgrounds were stopping at the Status Bar.
When returning from a full screen app to the launcher the wallpaper
was completely visible when it should have been obscured by these
backgrounds. Making the app full screen while keeping the views
within the system insets fixes this.
Bug 7410717 fixed.
Change-Id: If3f7e4808961ee6c80fe2d0a328e6ca39fa5eb7a
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Bug: 7400295
Change-Id: I2c7625ee1ce09ded57d884c229f155ebcf39be07
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One of the sources of jank in launcher is during the All Apps -> Home
transition. specifically, if the user has started a fling operation (where
we are animating between pages in All Apps) and then hits the Home button,
we continue the fling animation while also doing the transition to Home
scale/fade animations. This causes a lot of work for launcher, particularly because
the fling animation is causing the All Apps layer to get recreated on every frame.
The fix is to simply pause the fling animation, then snap to its end state when the
animation to Home is complete. We also need to pause/snap the scroll indicator animation,
because it's fading animation causes the same layer-recreation jank that the fling
itself causes.
Issue #7387124 Home <-> All Apps transition animation is janky while flinging
Change-Id: Icbcaf2d5b3b2f6ce8fd7419419d258248aa1475b
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