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This will allow us to easily move db creation out of onCreate
Change-Id: Idd949624b0a9c95e4451e48db7764b7b7922c40a
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Change-Id: Icc60a61f621fefe9db67b178921e62f7d72d7e5a
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This method was returnning a constant and getting inlined by proguard.
Change-Id: I87348e25b21483adc1b27d16f99dec4b73205701
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> This also saves memory only create one new bitmap while loading instead of two
Bug: 25027252
Change-Id: Ia594dd65a30f32e99404190f649b334615c9e17f
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Change-Id: I6d84a7f3fad757bf139b6ea0001ac6ab88850996
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ub-launcher3-burnaby-polish
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Bug: 25020080
Change-Id: Iaa67ccbb3e3a6c264aaa4fa3c915faad8a69bbbc
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775455c4a8
am: f79d347a61
* commit 'f79d347a615023d9db721e6483d08033aaabd575':
Add LauncherCallbacks method to add additional search widget options.
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am: 775455c4a8
* commit '775455c4a8266655bf43b943e969d42ac32609ec':
Add LauncherCallbacks method to add additional search widget options.
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Bug: 25000458
Change-Id: I5e8d48617568569bc6e4f284749c3ed9fb20a68f
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* commit 'fb062c63355f65e6df9e99cbf4cce49cee2900d1':
Close some Cursors and call super.onFinishInflate().
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Android Studio gave these warnings, and they seem like good ideas.
Change-Id: I9a4d3997fd18e86e007e4511e1ac9e8a75509265
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Change-Id: I172395e6e172914627b6dec721070a66520557b1
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IllegalStateException." into ub-launcher3-burnaby-polish
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The problem was due to a race condition between removing a prebound
widget view from the drag layer and adding the same view to the
workspace upon dropping it; if you let go of the widget immediately
after picking it up, the latter happened before the former.
Specifically, the flow was: long-click a widget --> drop --> remove
the view from the drag layer if it's not null (it is, so nothing
happens) --> the view is finally bound/inflated and added to the drag
layer --> add the view to the workspace --> already has a parent.
There are actually 2 problems here: one is that the bind/inflate is
asynchronous, and can therefore happen after dropping the widget view
being inflated, and the other is that the view is added to the
workspace even though the transition has barely started (we usually
ignore drops if the transition is less than half complete). It turns
out that this second problem was also due to a race condition, this
time between dropping a widget or app onto the workspace and calling
LauncherStateTransitionAnimation.dispatchOnLauncherTransitionStart().
If the drop happened before the dispatch, as in the case of the
crash, then the drop was accepted because the transition progress was
still 1.0 from the previous transition.
I fixed the first problem by removing the drag layer widget view
in Launcher where it is potentially used instead of Workspace. And I
fixed the second problem by setting mTransitionProgress to 0 in
Workspace.onLauncherTransitionPrepare().
I also added some debugging logs.
Bug: 23896857
Change-Id: I66944e6d3f23b70dea15f7fb01af0763a1bfcbda
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* commit '44b48f77027c386885ed459de501f9d822abac9c':
Showing a permission prompt for direct call shortcuts
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* commit '28c6b963d4ccac73ab857c839420513dd560945c':
Showing a permission prompt for direct call shortcuts
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Bug: 24580949
Change-Id: Idc92f9f5979a730f43b4905af2bc47b6834dc7a7
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Change-Id: I96b062c3309eadf4d41a5f00ea74740bab78b358
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Bug: 22699895
Change-Id: I8a2f05a6008343327e34cbd3169e4056729e0b75
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* commit 'a295048a69d35b5adc3f021c3d40c32700cc9629':
Increase folder cell width slightly.
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The increased breathing room makes it more likely that long app names
will fit in the folder cells without being cut off.
Bug: 22462641
Change-Id: I110ede040f9e8fdddbf0c4e7a395ac71435559f3
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Change-Id: Iddf78c166f9ab89ffae2ddc819c9ba5cf5e988be
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into ub-launcher3-burnaby-polish
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Previously, it was only called at the start and end of the transition;
now it is called as the animation interpolates. Specifically, a dummy
ValueAnimator is played alongside the transition animation and calls
dispatchOnLauncherTransitionStep() as it goes.
One place where this is important is in Workspace, where
mTransitionProgress is used to determine things like whether the
workspace should accept a drop - hence the bug that caused apps dragged
from All Apps to vanish when dropped before the transition ended.
Bug: 24215358
Change-Id: I32cd633c53557305caf84e87c9a4d4f07eef2223
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Change-Id: I6bfc3d3b731a414060d86d4f1dfc5480c279edc9
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into ub-launcher3-burnaby
* commit '37860923619b1e467975a74764dff03ab657bdc7':
Added launcher callback to specify search bar height.
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ub-launcher3-burnaby
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The search bar can now be be normal or tall. When it is set to tall,
the hotseat and page indicators move down so that the workspace isn't
compressed quite as much.
Change-Id: Id92a946eab3a93524999f92efd847a501a95f002
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Change-Id: Ib04f80eeebf551fc026925830fc4739d1c620513
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* commit 'd6b4037b093445fefa7d036da339dd549fae7a9b':
Grid adjustments, specifically for Ryu.
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> Less than 14% of the screen is used for left/right workspace padding.
(To be clear, this means 7% for the left and 7% for the right.)
> Hotseat icons are the same size as workspace icons.
> Far left and right hotseat edges line up with workspace edges.
> All Apps button is scaled down 8dp.
Bug: 24003478
Change-Id: Idb057ab0f6ba29e7fd93feac7573ca2e07c7e839
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* commit '56c7360497823ed83d4eb04ef32c117e9c5608d6':
Verify that the widget id is valid, before binding the widget
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Bug: 23820213
Bug: 24054205
Bug: 24582322
Change-Id: I25a09b0a2a706812a7d82729b5dc554ffba84a2a
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ub-launcher3-burnaby-polish
* commit '5802588dc067f69914a0adaaec1c15825f0e720d':
Update the widget spans after the provider changes
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ub-launcher3-burnaby-polish
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Bug: 24003213
Change-Id: I51ad5919a808ef10385d62a48a94589eefcb06bc
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available.
* commit 'bbf0184603ce9395173f5e412d8188b4b0910f9e':
Using 23 instead of Build.Versoin.M until the final SDK is available.
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Change-Id: I9f8f6fe049afcd0ceb0797ddc803a2e77bab0437
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Change-Id: Ied1c063de3e938695493e4937f554686e0719dad
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opaque" into ub-launcher3-burnaby-polish
* commit '21d89fbf8c444c64a4c85d25a25bbe3b79719de9':
Fixing overscroll effect when the navigation bar is opaque
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ub-launcher3-burnaby-polish
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The navigation bar is opaque on mobile devices in landscape mode.
Launcher should ignore the right insets and draw the edge effect appropriately.
Also draw the black bar under the navigation bar, just in case we assume it
to be opaque, but it was not actually opaque.
Bug: 18526657
Change-Id: I1d49dcb82b8a5ee25009bc738cd9b8c0c5c88263
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initialzation
* commit '6fb929e0038a9d03b60540fdbf6b6914146f7b21':
Verifying that the table was successfully created during initialzation
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Table creation sometimes fails scilently, which leads to a crash loop.
This way, we will try to create a table every time after crash, so
the device would eventually be able to recover.
Bug: 24263894
Change-Id: Ic0169d33f4092042423afa24320182786c544d47
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* commit 'd47807d7a97d4ab555b2f9be882591c08955d699':
Add widget size options for QSB.
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* commit '3a3517fb6c17120c6d11e5c95a0de4e81205d0ae':
Add widget size options for QSB.
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Bug: 24704753
Change-Id: I3e16c1f67a67b08b3843f7f38312447bdfa6a91e
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views" into ub-launcher3-burnaby-polish
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Using itemId instead of generating a new id for each item. This is because
if the process gets killed, View.generateId will get reset but we will still
receive the generated item id map in onRestoreInstance. This will cause
conflicts with newly generated item ids.
We wrap all the generated homescreen views inside a single sparse array. This
ensures that we do not cause any conflict with dynamically generated views in
other parts of the UI.
Bug: 16840760
Change-Id: I6fe69c2e1dd463402f51222715fae31b9d4dd240
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