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Change-Id: Iae248e5fdd57310adeb898305deee4c0eaee5318
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am: 25e8f6d83e
Change-Id: I8ea2798c98033d395e4afbbb5d86957518f33c22
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- Also changed opacities of the system shortcut icons to match spec
(38% black in header, 54% when expanded view is shown)
Bug: 35766387
Change-Id: I73881bf1c72c98d78a38d82c632c4954b02eff4e
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am: 46b3a13528
Change-Id: I193c67e00b8c6fe88602a90e066252c69cc79e42
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Bug: 36855196
Change-Id: I3e6b2901d1c12fffd0172e85df98e2e17e737168
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Change-Id: I6f4455c1d4bedf778850acbb1e1c7372d532e13a
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- Update specs in dimens.xml and colors.xml
- Move notification count to top right, and keep "Notifications" in left
- Also removed NotificationHeaderView and instead use FrameLayout
- Limit to 2 shortcuts instead of 3 if there are notifications
- Use SP instead of DP for text (b/35869307)
Bug: 35766387
Change-Id: I892640933ad6351946af3df6c805b98bb4e7cb50
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am: cd4cc97f6f
Change-Id: I6e1a2de2ece9308f057e6cdea1a3a50b2dd32962
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Also remove isAtLeastO() checks in NotificationListener
Bug: 35443111
Bug: 37207407
Change-Id: If3eef406328f73d114d826e6c8a158bdc3788cac
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ub-launcher3-dorval
am: d4cb1f476d
Change-Id: I19fa53d61049a6c65fd59a22fcb2d2f2d069283c
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Previously we created a bitmap the size of the entire popup item and
drew a rounded rect in it to clip the corners. Now we create a bitmap
that is only the size of the rounded corner radius, and rotate and
translate it to all four corners to achieve the same clipping.
Besides the reduced memory of this approach, it also simplifies things
when we reduce the item's height (e.g. when the second to last
notification is dismissed), because we no longer have to recreate the
background bitmap to match the new size; the translation calculations
in dispatchDraw() automatically take the current size into account.
Bug: 35869307
Change-Id: I938bbc4bd87479580287426b4197516caf1a64d4
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$ adb shell dumpsys activity provider com.android.launcher3/com.android.launcher3.LauncherProvider
To see how the proto is filled: go/launcher-proto-dump
b/31772480
Change-Id: I8e0f1e5e38148a3dfeabd2fc057392193b2625dd
(cherry picked from commit 6aa3729e98502d4cffc40a7e602628b85d558edd)
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am: 830cca665c
Change-Id: Ib2a0e622cd480dbfea2ce59adc8a82f98ef2dac3
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b/36702964
Change-Id: I28d460eee6de84cd74866223b92d43274d64d334
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am: d02a29a502
Change-Id: Ia2f9a287f6f4409c4f16b5cd27364ef28a5b8bd4
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b/36702964
Change-Id: Ic7363196aa493b4aa6a2dffa9c3e8f3399b1b3f3
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Test: I solemnly swear I tested this conflict resolution.
Change-Id: I927373593dfb1b67b504a76b1ad013357b363a6e
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package/user" into ub-launcher3-dorval
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Bug: 34940468
Bug: 33553066
Change-Id: I5d0131df206c6a13d4227ad28c5b094bbf1343df
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Change-Id: I2395421f19e68f33d427485039aca42094a0154f
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am: ca18746163
Change-Id: Ic4c14ad1760930735a881926aac8b45efe0cdba0
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> This would allow developers to verify their icon designs on different
device configurations
> This settings is only visible when developer settings is enabled
Change-Id: I7e32abfede001c134f23390734dcd39c93b68b9a
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am: 2f54a1625a
Change-Id: I3cdd215d4eca70c684ca88f763caeb829a7ce930
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- Switch order of widgets & more and app info.
- Start binding widgets after starting to update these shortcuts on the
UI thread, so that they will show up without waiting for the bind
logic, which can take a while. We already have a callback mechanism
for enabling widgets & more after widgets are bound, so this was how
it was supposed to work already.
Change-Id: I5f702f9c0814d30acf6298be309c6dc30727316e
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Bug: 36366450
Change-Id: I23b77bd2bff292dee0e9ec576ba49f03e34628a6
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> Remove unnecessary member variable
Change-Id: Id497ba86f3a4b968fa467df3791e92ae85495495
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ub-launcher3-dorval
am: 39a99e7098
Change-Id: I0fdc617a99d608aef61bd2dd3849467345cfba48
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ub-launcher3-dorval
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Bug: 36855196
Change-Id: I408a98140c68f38327a6cd8ce4cc46c5f2fe34e6
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Change-Id: Ie4d4ffda30ce3b495c2b9fd57ea584d45cc3357d
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ub-launcher3-master
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Test: I solemnly swear I tested this conflict resolution.
Change-Id: Ifb24f291b096b979044e5c87ec58c24e9c479728
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- Currently the system shortcuts are just widgets and app info
- As shortcuts, they live in ShortcutsItemView
- They are populated either as icons only (if there are deep
shortcuts) or as icons + text
- Widgets are disabled until binding them is complete (we request for
them to be bound on long-press now). We should revisit this.
Bug: 34940468
Change-Id: Ia51d002c3b3ede87658bdab57abfc3eeca1ed242
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Change-Id: I9ec4dea773d1ca53522a216028a99fc3ed147f54
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finished." into ub-launcher3-dorval
am: 4a907d0f9d
Change-Id: Icd6d070199cd685633ead1301bda9d3e4de698c9
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finished." into ub-launcher3-dorval
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This prevents the caller app from taking over the focus while animation
it running.
Change-Id: I51b6673c59e848c263727502dee90504ed3a2162
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am: d73fbb5f97
Change-Id: I5d1bad3ea83e672076dbd3b6f2d80d5149f3921c
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- Contains two rows, one for widgets, and one for "configurable
shortcuts" that have customization activities
- Extends AbstractFloatingView and uses VerticalPullDetector for
touch interactions
- No way to show this currently; will add options to popup in followup
Bug: 34940468
Change-Id: Iab62c2cb89428f91119c9c86f9db886496c321fd
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ub-launcher3-dorval
am: 1188b89dc4
Change-Id: Ib2f0988d944dff201767d5e85686416aa966e96b
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ub-launcher3-dorval
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> Finishing activity when rotation preference change. This ensures that
any prefenrece change is immediately applied instead of waiting for resume
as the new activity is always started with proper setting.
> Clearing task when starting drag in landscape mode. This ensures that a new
activity instance is started in this case, which overrides previous locked
rotation by launcher activity.
> Handling drag request in onCreate and enabling rotation based on it.
> Clearing any request from the launcher intent once the drag operation
is complete
Bug: 36226746
Change-Id: I69f56c13827c25f3e1bc84935cb2acc59b6bd349
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ub-launcher3-dorval
am: c5c9cae70d
Change-Id: I0be49e2a81b9ee284230672c368a03f3aaef7916
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