| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 133009122
Change-Id: I09a95b88ea55e1759151b2bcd5ede0c1efa38e7e
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Bug: 133009122
Change-Id: Ic843c3147d8a7513b6e2b8732af18458eae10d63
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b/119330044
Change-Id: I93042effa8417167d844f073275e8b941e861e60
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In disabled states, dragLayer should not receive touch anyway. Removing
the additional check to avoid user getting stuck.
Bug: 134062513
Change-Id: Id31a31254377e9a737ecd6e9905e66c54e4eb740
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on the model thread" into ub-launcher3-qt-dev
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the model thread
Change-Id: I945a94c458d872b41e44b4b3a2d023f85d8a7c88
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testing Launcher3 without quickstep
Also keeping the provider as disabled until needed
Change-Id: Ib5f459e02ae551724b390f3b74f43d601568d749
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Bug: 122345781
Change-Id: I9a939e0b19c06c1089c1ceb515f8b97fb5dbb49e
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We had a resolved case in the past where an app's context menu didn't
open on a long click (thanks to app updates), now the menu opens, but
the drag gesture doesn't drag the icon.
Bug: 133009122
Change-Id: I45d104a92fab6556ecd937aef76f0a8147e67f56
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This ensures that the home task is never blocked by a different task
Bug: 74500048
Change-Id: I01fd26f1d6242e39b2d8fabac5e064b748aebe62
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Bug: 123900446
Change-Id: I54e367e0be72781e24d13ec6ea64dbddd85fb0bd
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Bug: 131360075
Change-Id: If6e3a4fbb011fc313efeb91686a9d787761862c5
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Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
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Bug: 129434166
Bug: 131170582
Change-Id: Ia9b356594001d96c69ffbb7f8b767b2f54ed5feb
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Change-Id: Ic2909a4d382362ddec9bcc2c738d13120e792fd8
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Bug: 130851537
Bug: 119992316
Change-Id: I3de7c1d910d1aecd80b47a85284565c79fe0e2cc
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We translate DragLayer when going to -1, so the exclusion rect was off
screen when you went back from there.
Bug: 129297464
Change-Id: Ie079b2dadaca07886408ee9c1d130d7ac351a61d
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Change-Id: I2842689e192a206c0d31558c8126eae1c7904598
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Will get rid of ShortcutInfoCompat in a follow up cl
Change-Id: I7d7d9c938635f59b216290ba28bea9d0e0721a7d
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- Don't allow back gesture at all whenever we hid back button before
- Exclude RecyclerViewFastScroller thumb rect
Bug: 129297464
Change-Id: I40a33697592b02619218c18d1b3def7c3c203f56
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Bug: 129434166
Change-Id: I4433a4848b57da42412a9108a0965ff13c708c39
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Fade animation is no longer required as the transform is also handled on
the main thread. So we will get the RecentsAnimaiton always after Launcher
has drawn
Change-Id: Ieb05406c9a5b9132b0518155bdbda16c1f73a6ec
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- Added ConstantState support for FolderAdaptiveIcon and
ShiftedBitmapDrawable.
- Quick fix for NPE in Workspace#mapOverCellLayout while I investigate
further.
Bug: 128460496
Change-Id: I5ec02e25dcf9f17aeb37928e675a033bdc8819ae
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- Needed to account for the preview bounds (similar to BubbleTextView icon
bounds)
- Also needed to update the bitmap shift amount so that it is re-centered
- Moved ShiftedBitmapDrawable to its own class in graphics package
Bug: 123900446
Change-Id: Ifa9e3f688e55d017cf86a0285f5cdb1b014f01e6
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Solution is to flatten the drawable when useDrawableAsIs is true.
Bug: 123900446
Change-Id: I3b86db201ef4fccf10ac42ec367c0538573b7ad8
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With adaptive icons, we can have FloatingIconView match the shape
and size of the closing window, regardless of the icon shape.
FloatingIconView starts off as a rounded rect (same corners as task view)
and then morphs into the icon shape using FolderShape#createRevealAnimator
in reverse.
Decided to add FeatureFlag.ADAPTIVE_ICON_WINDOW_ANIM since there are still
some issues with folders, badges, and a visible jump when swapping the
FloatingIconView with the original icon.
Bug: 123900446
Change-Id: I94969eea6d5f4b932a84a11eb403611276042b46
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Change-Id: I0d28069967854357ca755bf25dec19d4979bdecf
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This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
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This allows creating some custom views in the absence of
activity context
Bug: 118758696
Change-Id: I23999290e972a2a8cbd725a521a4e0c7c2e5023e
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Change-Id: I0cc19ea02fb0732e9e1778a18c0d2c229232d179
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Bug: 117991192
Change-Id: Ife2047e7b36099daa4526c471e5c70554f068de1
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Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
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> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
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Change-Id: Ie026ee47905454bd70e774d422cd7fe142aec7e2
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Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
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When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
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Bug: 109828640
Change-Id: I2cab0215a32c2ca6bc331d48083fcc00ada05c3b
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- Add methods to ModelWriter to prepareForUndoDelete, then
enqueueDeleteRunnable, followed by commitDelete or abortDelete.
- Add Snackbar floating view
- Show Undo snackbar when dropping or flinging to delete target; if the
undo action is clicked, we abort the delete, otherwise we commit it.
Bug: 24238108
Change-Id: I9997235e1f8525cbb8b1fa2338099609e7358426
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Change-Id: I9a774152d13a541e8496dd84f2469bfed407f86d
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Static dependency does not work in the presence of multiple activities and
when the main activity is not Launcher (eg in fallback recents). Instead
creating FirstFrameAnimatorHelper on demand for individual animations.
Change-Id: I17bb69bbaaca92f0db994fb56fd784302c57d543
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(This cl reverts change-Id: I455edcd17bda83ab51c2c04fa40e66097a4d6975)
Various animations were marked for cancellation when launcher activity is
destroyed. This this does not work with multiple activities (Launcher,
fallback recents, shortcut confirmation). Also since launcher activity
handles configuration changes, the activity is not destroyed often.
Instead associating a target with various animations which automatically
cancels the animations when that target goes away.
Change-Id: I64cd095a28075561a9e20c9dcdeb9f90c18e1047
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Change-Id: I80a00ecaec0785ce2ba6a5f14a54c8a76f555d43
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Change-Id: I9f1ba2eef149565e6aab314a4a8376c1cb08cb60
Fixes: 111330609
Test: Manual test
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Change-Id: I6f6dc0604a616f26c0879732a0237767ddbfdccc
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different activity
Bug: 80191074
Change-Id: I45ea646dc2bd21627e8b724dac9c9fc23c18797d
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