| Commit message (Collapse) | Author | Age | Files | Lines |
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Add "shrinkwrap" icon outlines to visualize where the item will land
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(switch from integer -> bool)
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(later, this will let us turn on HW acceleration
via a device-specific overlay)
Change-Id: I33c957911db7ac730770b71d6644568fbfa86adf
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This way we can figure out how many apps to send to the grid
at a time even if the grid hasn't been instantiated yet.
Bug: 2599979
Change-Id: I7960fe1adae6976555334422335f3a4b28d0675e
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* Removed another redundant sort
* Correctly set the thread priority to BACKGROUND for the
all apps loading step.
* Moved batch delay to a resource
* Reduced delay between loading batches of apps to 100ms
(we really just want to sleep a tiny bit between batches
to give the UI time to react)
Bug: 2562420
Bug: 2599979 (related)
Change-Id: I1ae72a68c1a47377a9eb62827fe7666bfc50caa5
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Change-Id: Ifd8564bca26265540589a48ea281e8ce9fa1001e
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Change-Id: I466c97cb63687ec3dab5109a8e77445e78e8b3ee
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AllAppsView is now the 2D, GridView-based version (very
similar to classic Launcher); AllApps3D is the
RenderScript/Rollo implementation.
TODO:
- some mdpi assets are not in fact mdpi
- related to above: static wallpapers not working yet
- add dynamic selection of 2D/3D AA; currently you must
choose one at build time by picking the appropriate class
in all_apps.xml (see separate CL for sapphire overlay
that does this)
Change-Id: I253d98404ea8a329a4049d2e48edd2e5129fa6ba
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