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Bug: 138117089
Change-Id: Icb852e2e07d80c45ad3406ef432b89720887fccf
(cherry picked from commit e734efba8dc58ea145dc0a620f18cbe2032f70ce)
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workspace"" into ub-launcher3-qt-dev
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This reverts commit 35062f8ed32ea4a868be077fdae37409a700e759.
Reason for revert: Moving to R1
Change-Id: Ifd19d78015a66c9fbe9a67845232d13e011943d3
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Bug: 135038270
Change-Id: Ie0af9c7d47f69b32caedd72f98ed1706bdbef5fa
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> Hiding arrow in background state and during quick switch
> Preventing arrow overlapping with search box in overview state
Bug: 135885458
Change-Id: Iadefba044717351d69480cde7d784cd04289d086
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ub-launcher3-qt-dev
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Bug: 131356741
Test: manual
Change-Id: Ibe0e3a03e7406d5d882a1c63265d6e4e0253983e
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- Defer starting the activity when an activity is paused, and finish
the current animation to trigger launcher to be resumed
Bug: 132811175
Test: Swipe up and launch a new app
Change-Id: I78b76800052512eb93f69ccf0523f4d752a82ece
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- Always return a copy of the task list to ensure that the model doesn't
hold refs to the thumbnail data if it was loaded into the same task
- Always clear the task thumbnail data ref once the visibility of the
task view changes to be invisible
Bug: 132309376
Test: Enter overview scroll to the end of the list, relaunch app and take
heap dump
Change-Id: I4437fd30172a5fe2a78c111f780163a1e6bbbb54
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In case of 3P launcher, swipe-up will go to Launcher and there will be
no way to reach overview.
Bug: 135769778
Change-Id: Ib2c6bb1b13e6055d30b7360ec077b0a2fece66ff
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- In TaskThumbnailView.updateThumbnailMatrix() we compare the rounded
scaled bitmap height with the height of the task/thumbnail view.
Since the position is also non-integer, the rounding of the sum
is not equivalent to the rounding of the individual components, which
causes the check to fail.
Bug: 135150767
Test: Quickswitch on sargo
Change-Id: I849b4732569e5b8699f00f5ff210f41fb505f1e7
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into ub-launcher3-qt-dev
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- Peek in overview further, and with more overshoot
- Fade out and scale down workspace faster while swiping up
- Scale and translate workspace slower when letting go to enter
overview (so it doesn't zoom out at warp speed)
- Fade in all apps shelf sooner
Bug: 132455160
Change-Id: Ieafad0ccf9bb587889bc35d536627661db10e358
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Bug: 135150619
Change-Id: I2b207bed1f66407f573abeae879aae34e98741bd
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ub-launcher3-qt-dev
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While removing unused files in Go version of quickstep, I removed
QuickstepProcessInitializer which seemed unused but is actually
initialized as a resource based ovverride. This CL puts it back as
common src so that both Launcher3GoIconRecents and the rest of the
variants all use this class.
Bug: 135472635
Test: Run Launcher3GoIconRecents => no exception
Test: Run Launcher3 => no exception
Change-Id: I56f319bac536ec4da96285fab932fe574afa4520
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Bug: 135473571
Test: Manual, try restarting with no default launcher set?
Change-Id: Ibb68070ee95ca856b38a74823bcbfbc7890f329e
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For app close, we already load the icon as soon as we can.
Bug: 135130011
Change-Id: Ia2c45737cf24d1ab5911b222ae097d7a1f9d6a31
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ub-launcher3-qt-dev
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Bug: 133443741
Change-Id: Ifd6a289b7f49d52efe0767b600cecc2b460a87fc
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ub-launcher3-qt-dev
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When quick switching from home or overview, go to OverviewState if the
task launch failed. Otherwise we get stuck in BackgroundAppState.
Bug: 135038270
Change-Id: I42785c261cef0df95666bc106ec5ca6ef0553cc7
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Bug: 134725160
Change-Id: Ia4c5e0eefc4d8b869840645f403d943831c471f1
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When attaching recents, translate it offscreen and use a spring to pull it
into position. When detaching, use the same spring to pull it back offscreen.
Bug: 129985827
Change-Id: I05339e2ec0932070365023bfafc83cbf2a4e178e
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Bug: 134095068
Change-Id: I8603e49a85b5524a02c9085485a180b022e3f91e
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Bug: 123900446
Change-Id: Ia8ff74eb6b65affbf5c6c1599f4d168b459f324e
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When ending in recents, we reapply the state - therefore, it's important
to make sure we are in OverviewState before onSwipeUpComplete(). This is
done by mLauncherTransitionController, which sets OverviewState on end.
We already force mLauncherTransitionController to end before calling
onSwipeUpComplete(), but in this case we were calling cancel() and
setting mLauncherTransitionController = null, which meant we could never
call end() on it. Instead, we should always call end() if we set it to
null.
Also ensure mLauncherTransitionController is created even if the gesture
is completed, if an existing controller isn't already running. This can
happen if you swipe up quickly enough that we get onGestureEnd before
launcher is drawn, and in that case we still want the launcher component
to animate once its ready. This is even more important for 2-button
mode, because again, we rely on mLauncherTransitionController to set the
state to OverviewState before we reapply it.
Finally, clarified some methods by renaming "swipeUp" to
"swipeUpToRecents".
Bug: 132757019
Change-Id: Ieb24a4f36a39780e5d64d7bc312791608db474d1
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* Mostly value changes.
* Added a way to round the corners during swipe up to home animation.
Bug: 123900446
Change-Id: Id61d241d919ba51ced0633585e36b7d93efe30b0
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Bug: 123900446
Change-Id: I3d08985f8362038f50728e91e2fedf1c97e326ff
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Bug: 123900446
Change-Id: I275e34c6dca5b026f272ab216b18651c0df27bc4
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- If screen pinning is enabled, disable gestures and wrap with input
consumer to break out of screen pinning (existing logic)
- If Home & Overview are both disabled, disable gestures completely
- If only Home is disabled, then always launch the user into fallback
recents (to simplify logic around breaking out of overview into Home)
- If only Overview is disabled, then prevent swiping from going into
overview or from triggering overview from home
- Switch to using screen pinning flag check instead of binder call
Bug: 133113732
Bug: 131698989
Change-Id: Ie6f447520d4cc3fa1eaaf8427ee014851688bf37
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- Previously, we clamped the progress to 1 when reaching mTransitionDragLength.
Now, we allow dragging all the way to the top of the screen, and store this
new top progress in mDragLengthFactor (> 1f).
- Because the launcher animation controller is inherently bound to a progress
between 0 and 1, we have to do a bit of trickery involving interpolators.
Specifically, we normalize the progress to 0 to 1 by dividing by
mDragLengthFactor, but then we set the interpolators to multiply their
progress by mDragLengthFactor. The result is that the animation progress
appears to go from 0 to mDragLengthFactor, just like the window progress.
- To avoid scaling too small, we start interpolating the progress at a certain
point, ending at a specified max progress when reaching the top of the screen.
Bug: 131741395
Change-Id: Ie8b4b56d37249cd1456f93c110c26c78fe052dc0
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This eliminates an unreliable timeout.
Also removing an unnecessary check for harness that is done by the
called method.
Change-Id: If954580060415cbb2952532c16ea0ae4dc7b9469
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testing Launcher3 without quickstep
Also keeping the provider as disabled until needed
Change-Id: Ib5f459e02ae551724b390f3b74f43d601568d749
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ub-launcher3-qt-dev
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Bug: 122345781
Change-Id: I9a939e0b19c06c1089c1ceb515f8b97fb5dbb49e
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Bug: 132900132
Change-Id: I9c5bb51e49f865ea1e1d3d2209a8dfb149f66e87
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We had a resolved case in the past where an app's context menu didn't
open on a long click (thanks to app updates), now the menu opens, but
the drag gesture doesn't drag the icon.
Bug: 133009122
Change-Id: I45d104a92fab6556ecd937aef76f0a8147e67f56
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This ensures that the home task is never blocked by a different task
Bug: 74500048
Change-Id: I01fd26f1d6242e39b2d8fabac5e064b748aebe62
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Bug: 123900446
Bug: 124510042
Change-Id: I3db80d6f8064ce26f97cdede63c0d25499416e98
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ub-launcher3-qt-dev
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- Also reset the task thumbnail as the task views are recycled
Bug: 132309376
Change-Id: Ic2cc846e451b6b59ae76326930cb4b85627e95c4
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Bug: 130451254
Change-Id: I36d885a2b0247f1bb84cb98073459853ae723331
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This fixes the issue where overview doesn't come in from offscreen
the first time you enter overview from home.
Test:
- Force stop launcher, quick switch from home
- Force stop launcher, swipe up and hold
Change-Id: Ia4dbd36267008bc199cff088833979606238d3eb
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ub-launcher3-qt-dev
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* Rect and radius now match the app window size.
Bug: 124510042
Bug: 122843905
Change-Id: Ibc85bfe1d75d01cefe00b6bf32557e04a0ee4716
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