| Commit message (Collapse) | Author | Age | Files | Lines |
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> Loading preview bitmap only once, instead of loading it twice at BitmapRegionTileSource and BitmapSource
> Maintaing a weak-set of reusable bitmaps and reusing them for decoding bitmaps
> Loading images on a HandlerThread (instead of AsyncTask) and removing any non-started task before submitting a new task
> Loading inbuild images (from resources) on HandlerThread instead of UIThread
> Freeing up unbound GL textures before binding a new texture.
Bug: 18382606
Change-Id: Ic4ca630dd113ded65d2853eb0d291c9e5823637e
(cherry picked from commit 283c2261bd4440f4108a564cea0f5fc499781213)
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> Removing android.util package
> Moving static methods and classes out of WallpaperCropActivity
> Removing some unused utility methods
Change-Id: I252a0655ddce195189b6b3f0bf92970e5808c9d7
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Change-Id: Id9e855780b9fb68c63eb6e9f6c19bcbce28a6fd5
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