| Commit message (Collapse) | Author | Age | Files | Lines |
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When touching down within the drag handle's bounds, we remove the
onClickListener temporarily (restored when touching down outside
of the drag handle's bounds). Long clicks still start the drag.
Also increased drag threshold from 12dp to 16dp.
Bug: 30816665
Change-Id: I0b33dc34bf95c0532376f2f7cf50865fa50093de
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Bug: 30681210
Change-Id: Ibb5fd58e5fc9557b63730bc1e3c3977133769466
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Change-Id: Ida298760bb66b5894dab94ff4ccaa788c8604661
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DragLayer.onInterceptTouchEvent()." into ub-launcher3-calgary
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Otherwise the previous active controller will continue to handle touch
events even if it doesn't re-intercept future touches. For instance,
All Apps was handling the swipe gesture after DragLayer intercepted to
close a shortcuts container, which led to the weird behavior described
in the bug.
Bug: 30590854
Change-Id: I247b39b03d336a04659f6ce644380bf3cef8de3f
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the ID map
Bug: 30654182
Change-Id: I30082bd87466a29b7bafe1e8cbf1446e1d1e4f3e
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ub-launcher3-calgary
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- Any change to the TextView text will cause mQuery to be set,
which will cause a new search next time refreshSearchResult
is called. We should also be checking there if it is a valid
search query before starting a new search.
Bug: 30606307
Change-Id: I08640c56199211f2aeea2386fcf699810853ab58
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Change-Id: Id9dfc22db1bca7d0e0278bad6854582bf6dbb9b6
Auto-generated-cl: translation import
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b/30486958" into ub-launcher3-calgary
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b/30486958
Cleaning up/refactoring this CL will be done in polish branch.
Change-Id: Ib51633a1e1cb79f58b505f835053ef238ae1bdec
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into ub-launcher3-calgary
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Bug: 30611791
Change-Id: Ibb1dec13b62add3799c215fea98e87e3fa89638d
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ub-launcher3-calgary
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- Before we always started the close animation at 0 instead of
the previous open progress, which looked janky.
- Shortened the animations' durations and start delays to
account for the fact that the open animation was only
partially finished when the close animation started.
Bug: 30465231
Change-Id: I958ee5f4543dbf1185f3d0229c55fc1b51929655
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Bug: 30401505
Change-Id: Iffaa0a01f2c2983a085d8c9d4be36fc063ae2004
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b/30413641
Change-Id: Icb2f3f11024daa78c3f59cab8c773091b9481feb
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Bug: 30527159
Change-Id: I674de149e613c7adb567a13a288baa9877d36112
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it when the container is opened
Bug: 30587453
Change-Id: I6f2d3ba05593f3e2a1a8f05c66a0f80e76932c38
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Bug: 30594316
Change-Id: I9de1068a502e9f441f2609d114595b7513f20cad
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ub-launcher3-calgary
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Change-Id: I03479d53eb7203ab4a0515e2bf68b917dfb81f23
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ub-launcher3-calgary
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- Just skip the animation if we are animating to the same wallpaper
offset (which is the case when we are adding from all apps)
Bug: 28587903
Change-Id: Ib7b1828c1b099a665d68c22cb33ee62693f33f35
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ub-launcher3-calgary
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Bug: 30563284
Change-Id: I6285eda6d9f7a775f8ae896baebc420a0cf84e21
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the user is locked" into ub-launcher3-calgary
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user is locked
Bug: 30411561
Change-Id: I0d7fc0aaecba01b1aaac95b98654f6e3ee090ce8
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Change-Id: I221a6a62f6329ddac3e71461bb381820ed239873
Auto-generated-cl: translation import
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- Log as long press with child type DEEPSHORTCUTS container
- Parent type can be one of WORKSPACE, HOTSEAT, FOLDER,
ALLAPPS, PREDICTION, or SEARCHRESULT.
Bug: 30537079
Change-Id: Ie62e4889ee06c845f959ca998781787a7fdaf00e
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> LauncherApps returns empty list when the user is locked. Not relying on
LauncherApps in this case
> When the user is locked, removing all dynamic shortcuts
> Loading shortcuts from DB when the user is locked
> Verifying the shortcuts again when the user is available
Bug: 30411561
Change-Id: Ib6eb372c5b009cadb86a8f6e781f3f3cbf787ceb
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Change-Id: I1377dce808335f65eb0799b7053c84853f57980a
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ub-launcher3-calgary
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Bug: 30508528
Change-Id: Iddc733d79b680010785d21b347d151bc23bffc23
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Change-Id: I3fa005ece20a54b31f823acb28c384ecdf1eafb1
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- We take the first 4 in sorted order, except we remove up to 2
static shortcuts to make room for dynamic ones if they exist.
- Added ShortcutFilterTest with testSortAndFilterShortcuts().
This asserts that the filtered list is sorted and has the
expected number of static and dynamic shortcuts based on
inputs with various amounts of each.
Bug: 28980830
Change-Id: I832b6b21144f17c74bb8b90a840d6620e99911b8
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or WIDGETS b/29645452" into ub-launcher3-calgary
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b/29645452
By cancelling the runnable, we are enabling transition:
state1 -> state3 instead of state1-> state2-> state3.
Transition state1->state3 is a viable transition that is
supported by our model.
Launcher Workspace
--------------------------------------------
state1 APPS_SPRING_LOADED SPRING_LOADED
state2 WORKSPACE NORMAL
state3 APPS NORMAL_HIDDEN
Change-Id: If27905567efe439324494e0091a4b42fcbf01448
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* changes:
Working around incorrect wallpaper offsets being calculated in RTL.
Fixing RTL wallpaper scrolling.
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- When launcher starts up, onCreate() triggers the launcher model loader
to start, which calls bindScreens() to add the workspace pages.
However, layout does not happen until the device is unlocked, which
means that even though the default screen index and children are there
the page scrolls are calculated incorrectly, and even in RTL, the
page scroll for the 0th screen is zero (it should be at the right
most edge of the workspace). This CL works around this by deferring
until the first layout after bindScreens() to unlock the wallpaper
offset from its default bounds. The workaround is only applied when
the launcher activity is first created.
Bug: 28795125
Change-Id: I33da0d7f934f5337d26e69f068f579a32897a837
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