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Change-Id: Ica50c5055efc0de3a9783184977b7d8f78441bf1
Auto-generated-cl: translation import
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Now that we only show dots instead of badges, we can simplify some logic
and remove a couple unused methods.
Change-Id: I72056eeb12e8968ec67b4c5b3a450d2ed5d4ee84
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This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
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Creating a utility class which generates a launcher preview
for a provided InvariantDeviceProfile
Bug: 118758696
Change-Id: I0aebeb6eed37f72edd1cc305e58eece305aae3ff
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ub-launcher3-master
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This reverts commit 8bcc8d627a2f4f314b9ab8771e81338853382f8d.
Reason for revert: <INSERT REASONING HERE>
Change-Id: I310c428980640f54a5590763f57f01cac2ef061b
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* changes:
Revert "Rounded corners on app transitions"
Revert "Correct ⭕ ⛶ 🕳️ 👊👊👊👊👊👊"
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This reverts commit d0ab1d0578052114475b1f704a16ffaadea400f5.
Reason for revert: <INSERT REASONING HERE>
Change-Id: Id37615986fc859f3f2d9344402b737926fb7b9a5
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This reverts commit aaf859f2389091546fa230e34bad5df767c4c97f.
Reason for revert: <INSERT REASONING HERE>
Change-Id: Iedd45033adb29664107471f7af6b0249e5370470
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This reverts commit 6f43bc63f455a24b2819fc2ba2117cc7c3d4f3a0.
Reason for revert: <INSERT REASONING HERE>
Change-Id: Ia5c728abd4690acad721b1edcab3f42b7b073cd7
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Navigation bar can show on non-default display now. So the caller
should specify which display the desired navigation bar is on.
Bug: 117474929
Test: atest Launcher3Tests
Change-Id: Ibb22e51730ab145a42a129b4d964299acd4efd56
(cherry picked from commit f1bb3a4d4c9a1c6ba5cff5550b6d6b2b84ff272f)
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Change-Id: I75acb5b0edbda214ff88698b2ca93716d3b69fe0
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🕳️ 👊👊👊👊
Bug: 111514493
Change-Id: Ie770de06dabe42e5e620ac9c7ec9da256f3d58f5
Fixes: 116745318
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Test: Manualy launch an app
Test: Press home when activity is on top of the stack
Test: Quick scrub
Test: Swipe up on the home button, swipe down
Bug: 111514493
Fixes: 116745318
Change-Id: I66d25bc433061ede46107ea9651c198614306692
(cherry picked from commit faa443308ef4de1be482d7d033209d8d6d8cff7b)
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ub-launcher3-master
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Bug: 120064903
Change-Id: I2d58d1ef89db7749f9e6551c716b3cc0567915b3
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- Rename BadgeRenderer to DotRenderer
- Move drawing parameters to new class DrawParams
- Add leftAlign param
Change-Id: I69de56c13280ba5e7e1ea3868c23edfac01012e9
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ub-launcher3-master
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Bug:118319143
Test: Manual
Change-Id: Iedcf3d90191614011b9b7d35afabb17a5b5953b3
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into ub-launcher3-master
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Previously we were comparing the controller's progress at the time of
the end of the animation... which is always 1. Instead, we should be
comparing the effective final progress based on the interpolator.
Change-Id: I18110b5a3b914839860931187f39cfa11182b3e2
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> Avoiding color extraction for icons which have already be evaluated
> Fixing color extraction from hardware bitmaps
Bug: 111343544
Change-Id: I624866e892465684871fbc130003e32945d86460
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Change-Id: Ie4c5362cc89f6e5cc146c70912c1d8dfa6fd781a
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Using View#getDisplay().getDisplayId() into
IWindowManager.overridePendingAppTransitionMultiThumbFuture()
for multi-display support.
Bug: 119530958
Test: manual
Change-Id: Icde73b2545f879771a62030c8151a86a324fa593
(cherry picked from commit 233622d907e3c250abd25c3a616f360809850683)
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Change-Id: I3cf21f4d95dc22c8cf1b762ccf9e695b84737574
Auto-generated-cl: translation import
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No UX spec is ready, so using some placeholder layout.
No attention to string localization since I feel that strings may
change, compared to current mocks.
Not using remaining-time API, as it is not ready.
Bug:118319143
Test: Manual
Change-Id: I50cff9099677db543e95963f058d3e89eab07d8f
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easily customized using android studio" into ub-launcher3-master
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that it can be easily customized using android studio
Change-Id: I17f4f4511c2af5d382727769d1b74413f233d500
Bug: 120079798
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ub-launcher3-master
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See this mock:
https://www.google.com/url?q=https://docs.google.com/presentation/d/1AepsnLeKcRhjMW35SkB5yMKO3u6waigug8Tyfe0LO5o/edit%23slide%3Did.g455d187f2a_0_45&sa=D&ust=1542320415002000&usg=AFQjCNH-jsy5THG1WqxjeYbj628QFMJKvQ
Bug: 117888000
Test: Manual
Change-Id: I1edbc569347f09f0806ad6749735c3dec198277a
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Change-Id: If4b4496ff85ffb18e3f499ed4b6a8eb97552e231
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When the developer option for freeform is enabled, provides
a "Freeform" option in the recents task overlay menu. This
is sort-of an analog to the freeform option in N recents;
however, since recents now is part of home, there's no
straightforward way to have multiple freeforms at a time,
so this really is only useful for developers.
Bug: None
Test: manual - enable freeform in dev settings, then pick
Freeform from recent task overlay menu.
Change-Id: I5d8e95aaffb8fe43e655f705cacdd51859c95d3b
(cherry picked from commit 9beb6bf251873b51fb25432978c5b01cfd6e16b4)
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ub-launcher3-master
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This will allow creating cellLayout with a different device profile
or a different activtiy which can be used when displaying multiple
activities in multi-display or generating a preview for changing
display properties.
Change-Id: I386731d95e33c48bdef270ce9c0d3e9feefb6262
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ub-launcher3-master
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Bug: 118758696
Change-Id: Id918c44b8bd2a97ab577481b7584afbe56e8a591
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+ Default SDK 28 -> 26, as >26 isn't available for
unbundled make builds.
+ @Ignore 3 test methods that currently fail with
resource-related errors.
Test: RunLauncherRoboTests succeeds locally
Bug: 119567714
Change-Id: Id6ea42cef050119d892b5af2b1ba1afc4c4f0b28
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ub-launcher3-master
* changes:
[automerger skipped] [DO NOT MERGE] Fix clipping issue on adaptive icons skipped: 34973c93e4
[DO NOT MERGE] Fix clipping issue on adaptive icons
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skipped: 34973c93e4
Change-Id: I70f0778ed7028f37f59699ed0a80b4d33ae80a4c
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Bug: 116527322
More context: unlike previous issue that resulted in clipping on adaptive
icon due to launcher drawing issue (drawing outside the bounds, etc).
This issue is happening on b4 because when canvas is scaled after
the circle mask is digitized, there is a optical illusion that one line
of pixel seems missing. The issue is non observed if scaling is done
before setting the view bounds.
Change-Id: I7099075c88e77776c9cc4f23d79152293489cca2
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into ub-launcher3-master
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