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Diffstat (limited to 'src/com/android/launcher3/util/LooperIdleLock.java')
-rw-r--r--src/com/android/launcher3/util/LooperIdleLock.java71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/com/android/launcher3/util/LooperIdleLock.java b/src/com/android/launcher3/util/LooperIdleLock.java
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+++ b/src/com/android/launcher3/util/LooperIdleLock.java
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher3.util;
+
+import android.os.Looper;
+import android.os.MessageQueue;
+
+import com.android.launcher3.Utilities;
+
+/**
+ * Utility class to block execution until the UI looper is idle.
+ */
+public class LooperIdleLock implements MessageQueue.IdleHandler, Runnable {
+
+ private final Object mLock;
+
+ private boolean mIsLocked;
+
+ public LooperIdleLock(Object lock, Looper looper) {
+ mLock = lock;
+ mIsLocked = true;
+ if (Utilities.ATLEAST_MARSHMALLOW) {
+ looper.getQueue().addIdleHandler(this);
+ } else {
+ // Looper.myQueue() only gives the current queue. Move the execution to the UI thread
+ // so that the IdleHandler is attached to the correct message queue.
+ new LooperExecutor(looper).execute(this);
+ }
+ }
+
+ @Override
+ public void run() {
+ Looper.myQueue().addIdleHandler(this);
+ }
+
+ @Override
+ public boolean queueIdle() {
+ synchronized (mLock) {
+ mIsLocked = false;
+ mLock.notify();
+ }
+ return false;
+ }
+
+ public boolean awaitLocked(long ms) {
+ if (mIsLocked) {
+ try {
+ // Just in case mFlushingWorkerThread changes but we aren't woken up,
+ // wait no longer than 1sec at a time
+ mLock.wait(ms);
+ } catch (InterruptedException ex) {
+ // Ignore
+ }
+ }
+ return mIsLocked;
+ }
+}