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-rw-r--r--src/com/android/launcher3/touch/AbstractStateChangeTouchController.java127
1 files changed, 113 insertions, 14 deletions
diff --git a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
index bad4976e4..977572ea4 100644
--- a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
+++ b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
@@ -18,16 +18,26 @@ package com.android.launcher3.touch;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.LauncherState.OVERVIEW;
+import static com.android.launcher3.LauncherStateManager.ANIM_ALL;
+import static com.android.launcher3.LauncherStateManager.ATOMIC_COMPONENT;
+import static com.android.launcher3.LauncherStateManager.NON_ATOMIC_COMPONENT;
import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity;
+import android.animation.Animator;
+import android.animation.AnimatorListenerAdapter;
+import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.view.MotionEvent;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
+import com.android.launcher3.LauncherStateManager.AnimationComponents;
+import com.android.launcher3.LauncherStateManager.AnimationConfig;
+import com.android.launcher3.LauncherStateManager.StateHandler;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorPlaybackController;
+import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
@@ -41,11 +51,17 @@ public abstract class AbstractStateChangeTouchController
implements TouchController, SwipeDetector.Listener {
private static final String TAG = "ASCTouchController";
- public static final float RECATCH_REJECTION_FRACTION = .0875f;
// Progress after which the transition is assumed to be a success in case user does not fling
public static final float SUCCESS_TRANSITION_PROGRESS = 0.5f;
+ /**
+ * Play an atomic recents animation when the progress from NORMAL to OVERVIEW reaches this.
+ */
+ public static final float ATOMIC_OVERVIEW_ANIM_THRESHOLD = 0.5f;
+ private static final long ATOMIC_NORMAL_TO_OVERVIEW_DURATION = 120;
+ private static final long ATOMIC_OVERVIEW_TO_NORMAL_DURATION = 200;
+
protected final Launcher mLauncher;
protected final SwipeDetector mDetector;
@@ -62,6 +78,11 @@ public abstract class AbstractStateChangeTouchController
private float mProgressMultiplier;
private float mDisplacementShift;
+ private AnimatorSet mAtomicAnim;
+ private boolean mPassedOverviewAtomicThreshold;
+ private boolean mCanBlockFling;
+ private boolean mBlockFling;
+
public AbstractStateChangeTouchController(Launcher l, SwipeDetector.Direction dir) {
mLauncher = l;
mDetector = new SwipeDetector(l, this, dir);
@@ -83,14 +104,8 @@ public abstract class AbstractStateChangeTouchController
boolean ignoreSlopWhenSettling = false;
if (mCurrentAnimation != null) {
- if (mCurrentAnimation.getProgressFraction() > 1 - RECATCH_REJECTION_FRACTION) {
- directionsToDetectScroll = SwipeDetector.DIRECTION_POSITIVE;
- } else if (mCurrentAnimation.getProgressFraction() < RECATCH_REJECTION_FRACTION ) {
- directionsToDetectScroll = SwipeDetector.DIRECTION_NEGATIVE;
- } else {
- directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
- ignoreSlopWhenSettling = true;
- }
+ directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
+ ignoreSlopWhenSettling = true;
} else {
directionsToDetectScroll = getSwipeDirection();
if (directionsToDetectScroll == 0) {
@@ -138,7 +153,7 @@ public abstract class AbstractStateChangeTouchController
protected abstract LauncherState getTargetState(LauncherState fromState,
boolean isDragTowardPositive);
- protected abstract float initCurrentAnimation();
+ protected abstract float initCurrentAnimation(@AnimationComponents int animComponents);
/**
* Returns the container that the touch started from when leaving NORMAL state.
@@ -169,14 +184,28 @@ public abstract class AbstractStateChangeTouchController
mToState = newToState;
mStartProgress = 0;
+ mPassedOverviewAtomicThreshold = false;
+ if (mAtomicAnim != null) {
+ // Most likely the animation is finished by now, but just in case it's not,
+ // make sure the next state animation starts from the expected state.
+ mAtomicAnim.end();
+ }
if (mCurrentAnimation != null) {
mCurrentAnimation.setOnCancelRunnable(null);
}
- mProgressMultiplier = initCurrentAnimation();
+ int animComponents = goingBetweenNormalAndOverview(mFromState, mToState)
+ ? NON_ATOMIC_COMPONENT : ANIM_ALL;
+ mProgressMultiplier = initCurrentAnimation(animComponents);
mCurrentAnimation.dispatchOnStart();
return true;
}
+ private boolean goingBetweenNormalAndOverview(LauncherState fromState, LauncherState toState) {
+ return (fromState == NORMAL || fromState == OVERVIEW)
+ && (toState == NORMAL || toState == OVERVIEW)
+ && mPendingAnimation == null;
+ }
+
@Override
public void onDragStart(boolean start) {
if (mCurrentAnimation == null) {
@@ -187,6 +216,8 @@ public abstract class AbstractStateChangeTouchController
mCurrentAnimation.pause();
mStartProgress = mCurrentAnimation.getProgressFraction();
}
+ mCanBlockFling = mFromState == NORMAL;
+ mBlockFling = false;
}
@Override
@@ -198,17 +229,61 @@ public abstract class AbstractStateChangeTouchController
if (progress <= 0) {
if (reinitCurrentAnimation(false, isDragTowardPositive)) {
mDisplacementShift = displacement;
+ mBlockFling = mCanBlockFling;
}
} else if (progress >= 1) {
if (reinitCurrentAnimation(true, isDragTowardPositive)) {
mDisplacementShift = displacement;
+ mBlockFling = mCanBlockFling;
}
+ } else if (Math.abs(velocity) < SwipeDetector.RELEASE_VELOCITY_PX_MS) {
+ // We prevent flinging after passing a state, but allow it if the user pauses briefly.
+ mBlockFling = false;
}
+
return true;
}
protected void updateProgress(float fraction) {
mCurrentAnimation.setPlayFraction(fraction);
+ maybeUpdateAtomicAnim(mFromState, mToState, fraction);
+ }
+
+ /**
+ * When going between normal and overview states, see if we passed the overview threshold and
+ * play the appropriate atomic animation if so.
+ */
+ private void maybeUpdateAtomicAnim(LauncherState fromState, LauncherState toState,
+ float progress) {
+ if (!goingBetweenNormalAndOverview(fromState, toState)) {
+ return;
+ }
+ float threshold = toState == OVERVIEW ? ATOMIC_OVERVIEW_ANIM_THRESHOLD
+ : 1f - ATOMIC_OVERVIEW_ANIM_THRESHOLD;
+ boolean passedThreshold = progress >= threshold;
+ if (passedThreshold != mPassedOverviewAtomicThreshold) {
+ LauncherState targetState = passedThreshold ? toState : fromState;
+ mPassedOverviewAtomicThreshold = passedThreshold;
+ if (mAtomicAnim != null) {
+ mAtomicAnim.cancel();
+ }
+ AnimatorSetBuilder builder = new AnimatorSetBuilder();
+ AnimationConfig config = new AnimationConfig();
+ config.animComponents = ATOMIC_COMPONENT;
+ config.duration = targetState == OVERVIEW ? ATOMIC_NORMAL_TO_OVERVIEW_DURATION
+ : ATOMIC_OVERVIEW_TO_NORMAL_DURATION;
+ for (StateHandler handler : mLauncher.getStateManager().getStateHandlers()) {
+ handler.setStateWithAnimation(targetState, builder, config);
+ }
+ mAtomicAnim = builder.build();
+ mAtomicAnim.addListener(new AnimatorListenerAdapter() {
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ mAtomicAnim = null;
+ }
+ });
+ mAtomicAnim.start();
+ }
}
@Override
@@ -217,6 +292,11 @@ public abstract class AbstractStateChangeTouchController
final LauncherState targetState;
final float progress = mCurrentAnimation.getProgressFraction();
+ boolean blockedFling = fling && mBlockFling;
+ if (blockedFling) {
+ fling = false;
+ }
+
if (fling) {
logAction = Touch.FLING;
targetState =
@@ -231,6 +311,8 @@ public abstract class AbstractStateChangeTouchController
final float endProgress;
final float startProgress;
final long duration;
+ // Increase the duration if we prevented the fling, as we are going against a high velocity.
+ final long durationMultiplier = blockedFling && targetState == mFromState ? 6 : 1;
if (targetState == mToState) {
endProgress = 1;
@@ -241,7 +323,7 @@ public abstract class AbstractStateChangeTouchController
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
- endProgress - Math.max(progress, 0));
+ endProgress - Math.max(progress, 0)) * durationMultiplier;
}
} else {
// Let the state manager know that the animation didn't go to the target state,
@@ -259,18 +341,35 @@ public abstract class AbstractStateChangeTouchController
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
- Math.min(progress, 1) - endProgress);
+ Math.min(progress, 1) - endProgress) * durationMultiplier;
}
}
mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState, logAction));
ValueAnimator anim = mCurrentAnimation.getAnimationPlayer();
anim.setFloatValues(startProgress, endProgress);
- updateSwipeCompleteAnimation(anim, duration, targetState, velocity, fling);
+ maybeUpdateAtomicAnim(mFromState, targetState, targetState == mToState ? 1f : 0f);
+ updateSwipeCompleteAnimation(anim, Math.max(duration, getRemainingAtomicDuration()),
+ targetState, velocity, fling);
mCurrentAnimation.dispatchOnStart();
anim.start();
}
+ private long getRemainingAtomicDuration() {
+ if (mAtomicAnim == null) {
+ return 0;
+ }
+ if (Utilities.ATLEAST_OREO) {
+ return mAtomicAnim.getTotalDuration() - mAtomicAnim.getCurrentPlayTime();
+ } else {
+ long remainingDuration = 0;
+ for (Animator anim : mAtomicAnim.getChildAnimations()) {
+ remainingDuration = Math.max(remainingDuration, anim.getDuration());
+ }
+ return remainingDuration;
+ }
+ }
+
protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration,
LauncherState targetState, float velocity, boolean isFling) {
animator.setDuration(expectedDuration)