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Diffstat (limited to 'src/com/android/launcher3/badge/BadgeRenderer.java')
-rw-r--r--src/com/android/launcher3/badge/BadgeRenderer.java14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/com/android/launcher3/badge/BadgeRenderer.java b/src/com/android/launcher3/badge/BadgeRenderer.java
index adde4a2fc..ba1977af4 100644
--- a/src/com/android/launcher3/badge/BadgeRenderer.java
+++ b/src/com/android/launcher3/badge/BadgeRenderer.java
@@ -63,7 +63,6 @@ public class BadgeRenderer {
private final Paint mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG);
private final SparseArray<Bitmap> mBackgroundsWithShadow;
- private final IconPalette mIconPalette;
public BadgeRenderer(Context context, int iconSizePx) {
mContext = context;
@@ -83,25 +82,24 @@ public class BadgeRenderer {
mTextHeight = tempTextHeight.height();
mBackgroundsWithShadow = new SparseArray<>(3);
-
- mIconPalette = IconPalette.fromDominantColor(context.getColor(R.color.badge_color));
}
/**
* Draw a circle in the top right corner of the given bounds, and draw
* {@link BadgeInfo#getNotificationCount()} on top of the circle.
+ * @param palette The colors (based on the icon) to use for the badge.
* @param badgeInfo Contains data to draw on the badge. Could be null if we are animating out.
* @param iconBounds The bounds of the icon being badged.
* @param badgeScale The progress of the animation, from 0 to 1.
* @param spaceForOffset How much space is available to offset the badge up and to the right.
*/
- public void draw(Canvas canvas, @Nullable BadgeInfo badgeInfo,
+ public void draw(Canvas canvas, IconPalette palette, @Nullable BadgeInfo badgeInfo,
Rect iconBounds, float badgeScale, Point spaceForOffset) {
- mTextPaint.setColor(mIconPalette.textColor);
+ mTextPaint.setColor(palette.textColor);
IconDrawer iconDrawer = badgeInfo != null && badgeInfo.isIconLarge()
? mLargeIconDrawer : mSmallIconDrawer;
Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge(
- mContext, mIconPalette.backgroundColor, mSize, iconDrawer.mPadding);
+ mContext, palette.backgroundColor, mSize, iconDrawer.mPadding);
String notificationCount = badgeInfo == null ? "0"
: String.valueOf(badgeInfo.getNotificationCount());
int numChars = notificationCount.length();
@@ -127,7 +125,7 @@ public class BadgeRenderer {
canvas.translate(badgeCenterX + offsetX, badgeCenterY - offsetY);
canvas.scale(badgeScale, badgeScale);
// Prepare the background and shadow and possible stacking effect.
- mBackgroundPaint.setColorFilter(mIconPalette.backgroundColorMatrixFilter);
+ mBackgroundPaint.setColorFilter(palette.backgroundColorMatrixFilter);
int backgroundWithShadowSize = backgroundWithShadow.getHeight(); // Same as width.
boolean shouldStack = !isDot && badgeInfo != null
&& badgeInfo.getNotificationKeys().size() > 1;
@@ -149,7 +147,7 @@ public class BadgeRenderer {
-backgroundWithShadowSize / 2, mBackgroundPaint);
iconDrawer.drawIcon(icon, canvas);
} else if (isDot) {
- mBackgroundPaint.setColorFilter(mIconPalette.saturatedBackgroundColorMatrixFilter);
+ mBackgroundPaint.setColorFilter(palette.saturatedBackgroundColorMatrixFilter);
canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
-backgroundWithShadowSize / 2, mBackgroundPaint);
}