diff options
Diffstat (limited to 'src/com/android/launcher3/CellLayout.java')
-rw-r--r-- | src/com/android/launcher3/CellLayout.java | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java index 8179dad29..c0946a0e3 100644 --- a/src/com/android/launcher3/CellLayout.java +++ b/src/com/android/launcher3/CellLayout.java @@ -51,12 +51,13 @@ import com.android.launcher3.accessibility.DragAndDropAccessibilityDelegate; import com.android.launcher3.accessibility.FolderAccessibilityHelper; import com.android.launcher3.accessibility.WorkspaceAccessibilityHelper; import com.android.launcher3.anim.PropertyListBuilder; -import com.android.launcher3.config.ProviderConfig; +import com.android.launcher3.config.FeatureFlags; import com.android.launcher3.folder.FolderIcon; import com.android.launcher3.graphics.DragPreviewProvider; import com.android.launcher3.util.CellAndSpan; import com.android.launcher3.util.GridOccupancy; import com.android.launcher3.util.ParcelableSparseArray; +import com.android.launcher3.util.Themes; import com.android.launcher3.util.Thunk; import java.lang.annotation.Retention; @@ -235,7 +236,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler { for (int i = 0; i < mDragOutlines.length; i++) { mDragOutlines[i] = new Rect(-1, -1, -1, -1); } - mDragOutlinePaint.setColor(getResources().getColor(R.color.outline_color)); + mDragOutlinePaint.setColor(Themes.getAttrColor(context, android.R.attr.textColorPrimary)); // When dragging things around the home screens, we show a green outline of // where the item will land. The outlines gradually fade out, leaving a trail @@ -568,7 +569,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler { try { dispatchRestoreInstanceState(states); } catch (IllegalArgumentException ex) { - if (ProviderConfig.IS_DOGFOOD_BUILD) { + if (FeatureFlags.IS_DOGFOOD_BUILD) { throw ex; } // Mismatched viewId / viewType preventing restore. Skip restore on production builds. |