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-rw-r--r--src/com/android/launcher2/allapps.rs390
1 files changed, 390 insertions, 0 deletions
diff --git a/src/com/android/launcher2/allapps.rs b/src/com/android/launcher2/allapps.rs
new file mode 100644
index 000000000..fad8907a7
--- /dev/null
+++ b/src/com/android/launcher2/allapps.rs
@@ -0,0 +1,390 @@
+#pragma version(1)
+
+#pragma rs java_package_name(com.android.launcher2)
+
+#include "rs_graphics.rsh"
+
+#define PI 3.14159f
+
+// Constants from Java
+int COLUMNS_PER_PAGE_PORTRAIT;
+int ROWS_PER_PAGE_PORTRAIT;
+int COLUMNS_PER_PAGE_LANDSCAPE;
+int ROWS_PER_PAGE_LANDSCAPE;
+
+int gIconCount;
+int gSelectedIconIndex = -1;
+rs_allocation gSelectedIconTexture;
+rs_allocation gHomeButton;
+
+rs_program_fragment gPFTexNearest;
+rs_program_fragment gPFTexMip;
+rs_program_fragment gPFTexMipAlpha;
+rs_program_vertex gPVCurve;
+rs_program_store gPS;
+rs_mesh gSMCell;
+
+rs_allocation *gIconIDs;
+rs_allocation *gLabelIDs;
+
+typedef struct VpConsts {
+ float4 Position;
+ float4 ScaleOffset;
+ float2 BendPos;
+ float2 ImgSize;
+} VpConsts_t;
+VpConsts_t *vpConstants;
+
+
+#pragma rs export_var(COLUMNS_PER_PAGE_PORTRAIT, ROWS_PER_PAGE_PORTRAIT, COLUMNS_PER_PAGE_LANDSCAPE, ROWS_PER_PAGE_LANDSCAPE, gIconCount, gSelectedIconIndex, gSelectedIconTexture, gHomeButton, gTargetPos, gPFTexNearest, gPFTexMip, gPFTexMipAlpha, gPVCurve, gPS, gSMCell, gIconIDs, gLabelIDs, vpConstants)
+#pragma rs export_func(move, moveTo, setZoom, fling)
+
+
+// Attraction to center values from page edge to page center.
+static float g_AttractionTable[9] = {20.f, 20.f, 20.f, 10.f, -10.f, -20.f, -20.f, -20.f, -20.f};
+static float g_FrictionTable[9] = {10.f, 10.f, 11.f, 15.f, 15.f, 11.f, 10.f, 10.f, 10.f};
+static float g_PhysicsTableSize = 7;
+
+static float gZoomTarget;
+static float gTargetPos;
+static float g_PosPage = 0.f;
+static float g_PosVelocity = 0.f;
+static float g_LastPositionX = 0.f;
+static bool g_LastTouchDown = false;
+static float g_DT;
+static int64_t g_LastTime;
+static int g_PosMax;
+static float g_Zoom = 0.f;
+static float g_Animation = 1.f;
+static float g_OldPosPage;
+static float g_OldPosVelocity;
+static float g_OldZoom;
+static float g_MoveToTotalTime = 0.2f;
+static float g_MoveToTime = 0.f;
+static float g_MoveToOldPos = 0.f;
+
+static int g_Cols;
+static int g_Rows;
+
+// Drawing constants, should be parameters ======
+#define VIEW_ANGLE 1.28700222f
+
+
+static void updateReadback() {
+ if ((g_OldPosPage != g_PosPage) ||
+ (g_OldPosVelocity != g_PosVelocity) ||
+ (g_OldZoom != g_Zoom)) {
+
+ g_OldPosPage = g_PosPage;
+ g_OldPosVelocity = g_PosVelocity;
+ g_OldZoom = g_Zoom;
+
+ int i[3];
+ i[0] = g_PosPage * (1 << 16);
+ i[1] = g_PosVelocity * (1 << 16);
+ i[2] = g_OldZoom * (1 << 16);
+ rsSendToClient(&i[0], 1, 12, 1);
+ }
+}
+
+void init() {
+}
+
+void move(float newPos) {
+ if (g_LastTouchDown) {
+ float dx = -(newPos - g_LastPositionX);
+ g_PosVelocity = 0;
+ g_PosPage += dx * 5.2f;
+
+ float pmin = -0.49f;
+ float pmax = g_PosMax + 0.49f;
+ g_PosPage = clamp(g_PosPage, pmin, pmax);
+ }
+ g_LastTouchDown = true;
+ g_LastPositionX = newPos;
+ g_MoveToTime = 0;
+}
+
+void moveTo(float targetPos) {
+ gTargetPos = targetPos;
+ g_MoveToTime = g_MoveToTotalTime;
+ g_PosVelocity = 0;
+ g_MoveToOldPos = g_PosPage;
+}
+
+void setZoom(float z, /*bool*/ int animate) {
+ gZoomTarget = z;
+ if (gZoomTarget < 0.001f) {
+ gZoomTarget = 0;
+ }
+ if (!animate) {
+ g_Zoom = gZoomTarget;
+ }
+ updateReadback();
+}
+
+void fling(float newPos, float vel) {
+ move(newPos);
+
+ g_LastTouchDown = false;
+ g_PosVelocity = -vel * 4;
+ float av = fabs(g_PosVelocity);
+ float minVel = 3.5f;
+
+ minVel *= 1.f - (fabs(rsFrac(g_PosPage + 0.5f) - 0.5f) * 0.45f);
+
+ if (av < minVel && av > 0.2f) {
+ if (g_PosVelocity > 0) {
+ g_PosVelocity = minVel;
+ } else {
+ g_PosVelocity = -minVel;
+ }
+ }
+
+ if (g_PosPage <= 0) {
+ g_PosVelocity = max(0.f, g_PosVelocity);
+ }
+ if (g_PosPage > g_PosMax) {
+ g_PosVelocity = min(0.f, g_PosVelocity);
+ }
+}
+
+// Interpolates values in the range 0..1 to a curve that eases in
+// and out.
+static float getInterpolation(float input) {
+ return (cos((input + 1) * PI) * 0.5f) + 0.5f;
+}
+
+
+static void updatePos() {
+ if (g_LastTouchDown) {
+ return;
+ }
+
+ float tablePosNorm = rsFrac(g_PosPage + 0.5f);
+ float tablePosF = tablePosNorm * g_PhysicsTableSize;
+ int tablePosI = tablePosF;
+ float tablePosFrac = tablePosF - tablePosI;
+ float accel = mix(g_AttractionTable[tablePosI],
+ g_AttractionTable[tablePosI + 1],
+ tablePosFrac) * g_DT;
+ float friction = mix(g_FrictionTable[tablePosI],
+ g_FrictionTable[tablePosI + 1],
+ tablePosFrac) * g_DT;
+
+ if (g_MoveToTime) {
+ // New position is old posiition + (total distance) * (interpolated time)
+ g_PosPage = g_MoveToOldPos + (gTargetPos - g_MoveToOldPos) * getInterpolation((g_MoveToTotalTime - g_MoveToTime) / g_MoveToTotalTime);
+ g_MoveToTime -= g_DT;
+ if (g_MoveToTime <= 0) {
+ g_MoveToTime = 0;
+ g_PosPage = gTargetPos;
+ }
+ return;
+ }
+
+ // If our velocity is low OR acceleration is opposing it, apply it.
+ if (fabs(g_PosVelocity) < 4.0f || (g_PosVelocity * accel) < 0) {
+ g_PosVelocity += accel;
+ }
+ //RS_DEBUG(g_PosPage);
+ //RS_DEBUG(g_PosVelocity);
+ //RS_DEBUG(friction);
+ //RS_DEBUG(accel);
+
+ // Normal physics
+ if (g_PosVelocity > 0) {
+ g_PosVelocity -= friction;
+ g_PosVelocity = max(g_PosVelocity, 0.f);
+ } else {
+ g_PosVelocity += friction;
+ g_PosVelocity = min(g_PosVelocity, 0.f);
+ }
+
+ if ((friction > fabs(g_PosVelocity)) && (friction > fabs(accel))) {
+ // Special get back to center and overcome friction physics.
+ float t = tablePosNorm - 0.5f;
+ if (fabs(t) < (friction * g_DT)) {
+ // really close, just snap
+ g_PosPage = round(g_PosPage);
+ g_PosVelocity = 0;
+ } else {
+ if (t > 0) {
+ g_PosVelocity = -friction;
+ } else {
+ g_PosVelocity = friction;
+ }
+ }
+ }
+
+ // Check for out of boundry conditions.
+ if (g_PosPage < 0 && g_PosVelocity < 0) {
+ float damp = 1.0f + (g_PosPage * 4);
+ damp = clamp(damp, 0.f, 0.9f);
+ g_PosVelocity *= damp;
+ }
+ if (g_PosPage > g_PosMax && g_PosVelocity > 0) {
+ float damp = 1.0f - ((g_PosPage - g_PosMax) * 4);
+ damp = clamp(damp, 0.f, 0.9f);
+ g_PosVelocity *= damp;
+ }
+
+ g_PosPage += g_PosVelocity * g_DT;
+ g_PosPage = clamp(g_PosPage, -0.49f, g_PosMax + 0.49f);
+}
+
+static void
+draw_home_button()
+{
+ color(1.0f, 1.0f, 1.0f, 1.0f);
+ rsgBindTexture(gPFTexNearest, 0, gHomeButton);
+
+ float w = rsgGetWidth();
+ float h = rsgGetHeight();
+ float tw = rsAllocationGetDimX(gHomeButton);
+ float th = rsAllocationGetDimY(gHomeButton);
+
+ float x;
+ float y;
+ if (w > h) {
+ x = w - (tw * (1 - g_Animation)) + 20;
+ y = (h - th) * 0.5f;
+ } else {
+ x = (w - tw) / 2;
+ y = -g_Animation * th;
+ y -= 30; // move the house to the edge of the screen as it doesn't fill the texture.
+ }
+
+ rsgDrawSpriteScreenspace(x, y, 0, tw, th);
+}
+
+static void drawFrontGrid(float rowOffset, float p)
+{
+ float h = rsgGetHeight();
+ float w = rsgGetWidth();
+
+ int intRowOffset = rowOffset;
+ float rowFrac = rowOffset - intRowOffset;
+ float colWidth = 120.f;//w / 4;
+ float rowHeight = colWidth + 25.f;
+ float yoff = 0.5f * h + 1.5f * rowHeight;
+
+ int row, col;
+ int colCount = 4;
+ if (w > h) {
+ colCount = 6;
+ rowHeight -= 12.f;
+ yoff = 0.47f * h + 1.0f * rowHeight;
+ }
+
+ int iconNum = (intRowOffset - 5) * colCount;
+
+ rsgBindProgramVertex(gPVCurve);
+
+ vpConstants->Position.z = p;
+
+ color(1.0f, 1.0f, 1.0f, 1.0f);
+ for (row = -5; row < 15; row++) {
+ float y = yoff - ((-rowFrac + row) * rowHeight);
+
+ for (col=0; col < colCount; col++) {
+ if (iconNum >= gIconCount) {
+ return;
+ }
+
+ if (iconNum >= 0) {
+ float x = colWidth * col + (colWidth / 2);
+ vpConstants->Position.x = x + 0.2f;
+
+ if (gSelectedIconIndex == iconNum && !p && gSelectedIconTexture.p) {
+ rsgBindProgramFragment(gPFTexNearest);
+ rsgBindTexture(gPFTexNearest, 0, gSelectedIconTexture);
+ vpConstants->ImgSize.x = rsAllocationGetDimX(gSelectedIconTexture);
+ vpConstants->ImgSize.y = rsAllocationGetDimY(gSelectedIconTexture);
+ vpConstants->Position.y = y - (rsAllocationGetDimY(gSelectedIconTexture)
+ - rsAllocationGetDimY(gIconIDs[iconNum])) * 0.5f;
+ rsgDrawMesh(gSMCell);
+ }
+
+ rsgBindProgramFragment(gPFTexMip);
+ vpConstants->ImgSize.x = rsAllocationGetDimX(gIconIDs[iconNum]);
+ vpConstants->ImgSize.y = rsAllocationGetDimY(gIconIDs[iconNum]);
+ vpConstants->Position.y = y - 0.2f;
+ rsgBindTexture(gPFTexMip, 0, gIconIDs[iconNum]);
+ rsgDrawMesh(gSMCell);
+
+ rsgBindProgramFragment(gPFTexMipAlpha);
+ vpConstants->ImgSize.x = rsAllocationGetDimX(gLabelIDs[iconNum]);
+ vpConstants->ImgSize.y = rsAllocationGetDimY(gLabelIDs[iconNum]);
+ vpConstants->Position.y = y - 64.f - 0.2f;
+ rsgBindTexture(gPFTexMipAlpha, 0, gLabelIDs[iconNum]);
+ rsgDrawMesh(gSMCell);
+ }
+ iconNum++;
+ }
+ }
+}
+
+
+int root()
+{
+ // Compute dt in seconds.
+ int64_t newTime = rsUptimeMillis();
+ g_DT = (newTime - g_LastTime) * 0.001f;
+ g_LastTime = newTime;
+
+ // physics may break if DT is large.
+ g_DT = min(g_DT, 0.1f);
+
+ if (g_Zoom != gZoomTarget) {
+ float dz = g_DT * 1.7f;
+ if (gZoomTarget < 0.5f) {
+ dz = -dz;
+ }
+ if (fabs(g_Zoom - gZoomTarget) < fabs(dz)) {
+ g_Zoom = gZoomTarget;
+ } else {
+ g_Zoom += dz;
+ }
+ updateReadback();
+ }
+ g_Animation = pow(1.f - g_Zoom, 3.f);
+
+ // Set clear value to dim the background based on the zoom position.
+ if ((g_Zoom < 0.001f) && (gZoomTarget < 0.001f)) {
+ rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ // When we're zoomed out and not tracking motion events, reset the pos to 0.
+ if (!g_LastTouchDown) {
+ g_PosPage = 0;
+ }
+ return 0;
+ } else {
+ rsgClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
+ }
+
+ rsgBindProgramStore(gPS);
+
+ // icons & labels
+ if (rsgGetWidth() > rsgGetHeight()) {
+ g_Cols = COLUMNS_PER_PAGE_LANDSCAPE;
+ g_Rows = ROWS_PER_PAGE_LANDSCAPE;
+ } else {
+ g_Cols = COLUMNS_PER_PAGE_PORTRAIT;
+ g_Rows = ROWS_PER_PAGE_PORTRAIT;
+ }
+
+ g_PosMax = ((gIconCount + (g_Cols-1)) / g_Cols) - g_Rows;
+ if (g_PosMax < 0) g_PosMax = 0;
+
+ updatePos();
+ updateReadback();
+
+ // Draw the icons ========================================
+ drawFrontGrid(g_PosPage, g_Animation);
+
+ rsgBindProgramFragment(gPFTexNearest);
+ draw_home_button();
+ return (g_PosVelocity != 0) || rsFrac(g_PosPage) || g_Zoom != gZoomTarget || (g_MoveToTime != 0);
+}
+
+