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-rw-r--r--src/com/android/launcher2/PagedView.java82
1 files changed, 73 insertions, 9 deletions
diff --git a/src/com/android/launcher2/PagedView.java b/src/com/android/launcher2/PagedView.java
index 264e83907..09133e0a4 100644
--- a/src/com/android/launcher2/PagedView.java
+++ b/src/com/android/launcher2/PagedView.java
@@ -36,6 +36,7 @@ import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
+import android.view.animation.Interpolator;
import android.view.animation.Animation.AnimationListener;
import android.widget.Checkable;
import android.widget.Scroller;
@@ -55,10 +56,12 @@ public abstract class PagedView extends ViewGroup {
// The min drag distance to trigger a page shift (regardless of velocity)
private static final int MIN_LENGTH_FOR_MOVE = 200;
- private static final int PAGE_SNAP_ANIMATION_DURATION = 750;
+ private static final int PAGE_SNAP_ANIMATION_DURATION = 550;
protected static final float NANOTIME_DIV = 1000000000.0f;
- private static final float OVERSCROLL_DAMP_FACTOR = 0.22f;
+ private static final float OVERSCROLL_DAMP_FACTOR = 0.08f;
+ private static final int MINIMUM_SNAP_VELOCITY = 2200;
+ private static final int MIN_FLING_VELOCITY = 250;
// the velocity at which a fling gesture will cause us to snap to the next page
protected int mSnapVelocity = 500;
@@ -209,7 +212,7 @@ public abstract class PagedView extends ViewGroup {
mDirtyPageContent = new ArrayList<Boolean>();
mDirtyPageContent.ensureCapacity(32);
mPageViewIconCache = new PagedViewIconCache();
- mScroller = new Scroller(getContext());
+ mScroller = new Scroller(getContext(), new ScrollInterpolator());
mCurrentPage = 0;
mCenterPagesVertically = true;
@@ -827,8 +830,22 @@ public abstract class PagedView extends ViewGroup {
return false;
}
+ // This curve determines how the effect of scrolling over the limits of the page dimishes
+ // as the user pulls further and further from the bounds
+ private float overScrollInfluenceCurve(float f) {
+ f -= 1.0f;
+ return f * f * f + 1.0f;
+ }
+
protected void overScroll(float amount) {
- int overScrollAmount = (int) Math.round(OVERSCROLL_DAMP_FACTOR * amount);
+ int screenSize = getMeasuredWidth();
+
+ float f = (amount / screenSize);
+
+ if (f == 0) return;
+ f = f / (Math.abs(f)) * (overScrollInfluenceCurve(Math.abs(f)));
+
+ int overScrollAmount = (int) Math.round(OVERSCROLL_DAMP_FACTOR * f * screenSize);
if (amount < 0) {
mScrollX = overScrollAmount;
} else {
@@ -902,8 +919,7 @@ public abstract class PagedView extends ViewGroup {
final int snapVelocity = mSnapVelocity;
if ((isSignificantMove && deltaX > 0 ||
- (isfling && velocityX > snapVelocity)) &&
- mCurrentPage > 0) {
+ (isfling && velocityX > snapVelocity)) && mCurrentPage > 0) {
snapToPageWithVelocity(mCurrentPage - 1, velocityX);
} else if ((isSignificantMove && deltaX < 0 ||
(isfling && velocityX < -snapVelocity)) &&
@@ -1048,10 +1064,58 @@ public abstract class PagedView extends ViewGroup {
snapToPage(getPageNearestToCenterOfScreen(), PAGE_SNAP_ANIMATION_DURATION);
}
+ private static class ScrollInterpolator implements Interpolator {
+ public ScrollInterpolator() {
+ }
+
+ public float getInterpolation(float t) {
+ t -= 1.0f;
+ return t*t*t*t*t + 1;
+ }
+ }
+
+ // We want the duration of the page snap animation to be influenced by the distance that
+ // the screen has to travel, however, we don't want this duration to be effected in a
+ // purely linear fashion. Instead, we use this method to moderate the effect that the distance
+ // of travel has on the overall snap duration.
+ float distanceInfluenceForSnapDuration(float f) {
+ f -= 0.5f; // center the values about 0.
+ f *= 0.3f * Math.PI / 2.0f;
+ return (float) Math.sin(f);
+ }
+
protected void snapToPageWithVelocity(int whichPage, int velocity) {
- // We ignore velocity in this implementation, but children (e.g. SmoothPagedView)
- // can use it
- snapToPage(whichPage);
+ whichPage = Math.max(0, Math.min(whichPage, getChildCount() - 1));
+ int halfScreenSize = getMeasuredWidth() / 2;
+
+ final int newX = getChildOffset(whichPage) - getRelativeChildOffset(whichPage);
+ int delta = newX - mUnboundedScrollX;
+ int duration = 0;
+
+ if (Math.abs(velocity) < MIN_FLING_VELOCITY) {
+ // If the velocity is low enough, then treat this more as an automatic page advance
+ // as opposed to an apparent physical response to flinging
+ snapToPage(whichPage, PAGE_SNAP_ANIMATION_DURATION);
+ return;
+ }
+
+ // Here we compute a "distance" that will be used in the computation of the overall
+ // snap duration. This is a function of the actual distance that needs to be traveled;
+ // we keep this value close to half screen size in order to reduce the variance in snap
+ // duration as a function of the distance the page needs to travel.
+ float distanceRatio = 1.0f * Math.abs(delta) / 2 * halfScreenSize;
+ float distance = halfScreenSize + halfScreenSize *
+ distanceInfluenceForSnapDuration(distanceRatio);
+
+ velocity = Math.abs(velocity);
+ velocity = Math.max(MINIMUM_SNAP_VELOCITY, velocity);
+
+ // we want the page's snap velocity to approximately match the velocity at which the
+ // user flings, so we scale the duration by a value near to the derivative of the scroll
+ // interpolator at zero, ie. 5. We use 6 to make it a little slower.
+ duration = 6 * Math.round(1000 * Math.abs(distance / velocity));
+
+ snapToPage(whichPage, delta, duration);
}
protected void snapToPage(int whichPage) {