diff options
Diffstat (limited to 'src/com/android/launcher2/CellLayout.java')
-rw-r--r-- | src/com/android/launcher2/CellLayout.java | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java index f189cd58e..56d6a99df 100644 --- a/src/com/android/launcher2/CellLayout.java +++ b/src/com/android/launcher2/CellLayout.java @@ -280,33 +280,6 @@ public class CellLayout extends ViewGroup { return widthGap * (numCells - 1) + cellWidth * numCells + crosshairsSize; } - static int widthInLandscape(Resources r, int numCells) { - // We use this method from Workspace to figure out how many rows/columns Launcher should - // have. We ignore the left/right padding on CellLayout because it turns out in our design - // the padding extends outside the visible screen size, but it looked fine anyway. - // However, we make sure there's at least enough space for the crosshairs at either - // edge to be rendered (half the crosshair is sticking out on either side) - int cellWidth = r.getDimensionPixelSize(R.dimen.workspace_cell_width); - int widthGap = r.getDimensionPixelSize(R.dimen.workspace_width_gap_land); - int crosshairsSize = r.getDrawable(R.drawable.gardening_crosshairs).getIntrinsicWidth(); - - return widthGap * (numCells - 1) + cellWidth * numCells + crosshairsSize; - } - - static int heightInPortrait(Resources r, int numCells) { - // We use this method from Workspace to figure out how many rows/columns Launcher should - // have. We ignore the left/right padding on CellLayout because it turns out in our design - // the padding extends outside the visible screen size, but it looked fine anyway. - // However, we make sure there's at least enough space for the crosshairs at the bottom - // to be rendered (half the crosshair is sticking out); we don't worry about the top - // crosshair since it can bleed into the action bar space - int cellHeight = r.getDimensionPixelSize(R.dimen.workspace_cell_height); - int heightGap = r.getDimensionPixelSize(R.dimen.workspace_height_gap_port); - int crosshairsSize = r.getDrawable(R.drawable.gardening_crosshairs).getIntrinsicHeight(); - - return heightGap * (numCells - 1) + cellHeight * numCells + (crosshairsSize + 1) / 2; - } - static int heightInLandscape(Resources r, int numCells) { // We use this method from Workspace to figure out how many rows/columns Launcher should // have. We ignore the left/right padding on CellLayout because it turns out in our design |