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-rw-r--r--res/raw/allapps.rs339
-rw-r--r--res/raw/allapps_bc.bcbin0 -> 10200 bytes
2 files changed, 167 insertions, 172 deletions
diff --git a/res/raw/allapps.rs b/res/raw/allapps.rs
index af5abd311..9342943e4 100644
--- a/res/raw/allapps.rs
+++ b/res/raw/allapps.rs
@@ -1,50 +1,89 @@
#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PFTexNearest)
-#pragma stateStore(PSIcons)
+
+#include "../../../../../frameworks/base/libs/rs/scriptc/rs_types.rsh"
+#include "../../../../../frameworks/base/libs/rs/scriptc/rs_math.rsh"
+#include "../../../../../frameworks/base/libs/rs/scriptc/rs_graphics.rsh"
#define PI 3.14159f
-int g_SpecialHWWar;
+// Constants from Java
+int COLUMNS_PER_PAGE_PORTRAIT;
+int ROWS_PER_PAGE_PORTRAIT;
+int COLUMNS_PER_PAGE_LANDSCAPE;
+int ROWS_PER_PAGE_LANDSCAPE;
+
+float gNewPositionX;
+int gNewTouchDown;
+float gFlingVelocity;
+int gIconCount;
+int gSelectedIconIndex;
+rs_allocation gSelectedIconTexture;
+float gZoomTarget;
+rs_allocation gHomeButton;
+float gTargetPos;
+
+rs_program_fragment gPFTexNearest;
+rs_program_fragment gPFTexMip;
+rs_program_fragment gPFTexMipAlpha;
+rs_program_vertex gPVCurve;
+rs_program_store gPS;
+rs_mesh gSMCell;
+
+rs_allocation *gIconIDs;
+rs_allocation *gLabelIDs;
+
+typedef struct VpConsts_s {
+ float4 Position;
+ float4 ScaleOffset;
+ float2 BendPos;
+ float2 ImgSize;
+} VpConsts_t;
+VpConsts_t *vpConstants;
+
+
+#pragma rs export_var(COLUMNS_PER_PAGE_PORTRAIT, ROWS_PER_PAGE_PORTRAIT, COLUMNS_PER_PAGE_LANDSCAPE, ROWS_PER_PAGE_LANDSCAPE, gNewPositionX, gNewTouchDown, gFlingVelocity, gIconCount, gSelectedIconIndex, gSelectedIconTexture, gZoomTarget, gHomeButton, gTargetPos, gPFTexNearest, gPFTexMip, gPFTexMipAlpha, gPVCurve, gPS, gSMCell, gIconIDs, gLabelIDs, vpConstants)
+#pragma rs export_func(resetHWWar, move, moveTo, setZoom, fling)
+
+
+void debugAll()
+{
+}
+
// Attraction to center values from page edge to page center.
-float g_AttractionTable[9];
-float g_FrictionTable[9];
-float g_PhysicsTableSize;
-
-float g_PosPage;
-float g_PosVelocity;
-float g_LastPositionX;
-int g_LastTouchDown;
-float g_DT;
-int g_LastTime;
-int g_PosMax;
-float g_Zoom;
-float g_Animation;
-float g_OldPosPage;
-float g_OldPosVelocity;
-float g_OldZoom;
-float g_MoveToTotalTime;
-float g_MoveToTime;
-float g_MoveToOldPos;
-
-int g_Cols;
-int g_Rows;
+static float g_AttractionTable[9] = {20.f, 20.f, 20.f, 10.f, -10.f, -20.f, -20.f, -20.f, -20.f};
+static float g_FrictionTable[9] = {10.f, 10.f, 11.f, 15.f, 15.f, 11.f, 10.f, 10.f, 10.f};
+static float g_PhysicsTableSize = 7;
+
+static float g_PosPage = 0.f;
+static float g_PosVelocity = 0.f;
+static float g_LastPositionX = 0.f;
+static int g_LastTouchDown = 0;
+static float g_DT;
+static int g_LastTime;
+static int g_PosMax;
+static float g_Zoom = 0.f;
+static float g_Animation = 1.f;
+static float g_OldPosPage;
+static float g_OldPosVelocity;
+static float g_OldZoom;
+static float g_MoveToTotalTime = 0.2f;
+static float g_MoveToTime = 0.f;
+static float g_MoveToOldPos = 0.f;
+
+static int g_Cols;
+static int g_Rows;
// Drawing constants, should be parameters ======
#define VIEW_ANGLE 1.28700222f
-int g_DrawLastFrame;
-int lastFrame(int draw) {
- // We draw one extra frame to work around the last frame post bug.
- // We also need to track if we drew the last frame to deal with large DT
- // in the physics.
- int ret = g_DrawLastFrame | draw;
+static int g_DrawLastFrame;
+static int lastFrame(int draw) {
g_DrawLastFrame = draw;
- return ret; // should return draw instead.
+ return draw;
}
-void updateReadback() {
+static void updateReadback() {
if ((g_OldPosPage != g_PosPage) ||
(g_OldPosVelocity != g_PosVelocity) ||
(g_OldZoom != g_Zoom)) {
@@ -62,67 +101,34 @@ void updateReadback() {
}
void setColor(float r, float g, float b, float a) {
- if (g_SpecialHWWar) {
- color(0, 0, 0, 0.001f);
- } else {
- color(r, g, b, a);
- }
}
void init() {
- g_AttractionTable[0] = 20.0f;
- g_AttractionTable[1] = 20.0f;
- g_AttractionTable[2] = 20.0f;
- g_AttractionTable[3] = 10.0f;
- g_AttractionTable[4] = -10.0f;
- g_AttractionTable[5] = -20.0f;
- g_AttractionTable[6] = -20.0f;
- g_AttractionTable[7] = -20.0f;
- g_AttractionTable[8] = -20.0f; // dup 7 to avoid a clamp later
- g_FrictionTable[0] = 10.0f;
- g_FrictionTable[1] = 10.0f;
- g_FrictionTable[2] = 11.0f;
- g_FrictionTable[3] = 15.0f;
- g_FrictionTable[4] = 15.0f;
- g_FrictionTable[5] = 11.0f;
- g_FrictionTable[6] = 10.0f;
- g_FrictionTable[7] = 10.0f;
- g_FrictionTable[8] = 10.0f; // dup 7 to avoid a clamp later
- g_PhysicsTableSize = 7;
-
- g_PosVelocity = 0;
- g_PosPage = 0;
- g_LastTouchDown = 0;
- g_LastPositionX = 0;
- g_Zoom = 0;
- g_Animation = 1.f;
- g_SpecialHWWar = 1;
- g_MoveToTime = 0;
- g_MoveToOldPos = 0;
- g_MoveToTotalTime = 0.2f; // Duration of scrolling 1 line
+ //debugPi(99, 10);
}
void resetHWWar() {
- g_SpecialHWWar = 1;
}
void move() {
+ //debugPi(99, 8);
if (g_LastTouchDown) {
- float dx = -(state->newPositionX - g_LastPositionX);
+ float dx = -(gNewPositionX - g_LastPositionX);
g_PosVelocity = 0;
g_PosPage += dx * 5.2f;
float pmin = -0.49f;
float pmax = g_PosMax + 0.49f;
- g_PosPage = clampf(g_PosPage, pmin, pmax);
+ g_PosPage = clamp(g_PosPage, pmin, pmax);
}
- g_LastTouchDown = state->newTouchDown;
- g_LastPositionX = state->newPositionX;
+ g_LastTouchDown = gNewTouchDown;
+ g_LastPositionX = gNewPositionX;
g_MoveToTime = 0;
//debugF("Move P", g_PosPage);
}
void moveTo() {
+ //debugPi(99, 7);
g_MoveToTime = g_MoveToTotalTime;
g_PosVelocity = 0;
g_MoveToOldPos = g_PosPage;
@@ -131,18 +137,20 @@ void moveTo() {
}
void setZoom() {
- g_Zoom = state->zoomTarget;
+ //debugPi(99, 6);
+ g_Zoom = gZoomTarget;
g_DrawLastFrame = 1;
updateReadback();
}
void fling() {
+ //debugPi(99, 5);
g_LastTouchDown = 0;
- g_PosVelocity = -state->flingVelocity * 4;
- float av = fabsf(g_PosVelocity);
+ g_PosVelocity = -gFlingVelocity * 4;
+ float av = fabs(g_PosVelocity);
float minVel = 3.5f;
- minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
+ minVel *= 1.f - (fabs(frac(g_PosPage + 0.5f) - 0.5f) * 0.45f);
if (av < minVel && av > 0.2f) {
if (g_PosVelocity > 0) {
@@ -153,59 +161,51 @@ void fling() {
}
if (g_PosPage <= 0) {
- g_PosVelocity = maxf(0, g_PosVelocity);
+ g_PosVelocity = max(0.f, g_PosVelocity);
}
if (g_PosPage > g_PosMax) {
- g_PosVelocity = minf(0, g_PosVelocity);
+ g_PosVelocity = min(0.f, g_PosVelocity);
}
}
-float
-modf(float x, float y)
-{
- return x-(y*floorf(x/y));
-}
-
-
-/*
- * Interpolates values in the range 0..1 to a curve that eases in
- * and out.
- */
-float
-getInterpolation(float input) {
- return (cosf((input + 1) * PI) / 2.0f) + 0.5f;
+// Interpolates values in the range 0..1 to a curve that eases in
+// and out.
+static float getInterpolation(float input) {
+ //debugPi(99, 4);
+ return (cos((input + 1) * PI) * 0.5f) + 0.5f;
}
-void updatePos() {
+static void updatePos() {
+ //debugPi(99, 3);
if (g_LastTouchDown) {
return;
}
- float tablePosNorm = fracf(g_PosPage + 0.5f);
+ float tablePosNorm = frac(g_PosPage + 0.5f);
float tablePosF = tablePosNorm * g_PhysicsTableSize;
int tablePosI = tablePosF;
float tablePosFrac = tablePosF - tablePosI;
- float accel = lerpf(g_AttractionTable[tablePosI],
+ float accel = mix(g_AttractionTable[tablePosI],
g_AttractionTable[tablePosI + 1],
tablePosFrac) * g_DT;
- float friction = lerpf(g_FrictionTable[tablePosI],
+ float friction = mix(g_FrictionTable[tablePosI],
g_FrictionTable[tablePosI + 1],
tablePosFrac) * g_DT;
if (g_MoveToTime) {
// New position is old posiition + (total distance) * (interpolated time)
- g_PosPage = g_MoveToOldPos + (state->targetPos - g_MoveToOldPos) * getInterpolation((g_MoveToTotalTime - g_MoveToTime) / g_MoveToTotalTime);
+ g_PosPage = g_MoveToOldPos + (gTargetPos - g_MoveToOldPos) * getInterpolation((g_MoveToTotalTime - g_MoveToTime) / g_MoveToTotalTime);
g_MoveToTime -= g_DT;
if (g_MoveToTime <= 0) {
g_MoveToTime = 0;
- g_PosPage = state->targetPos;
+ g_PosPage = gTargetPos;
}
return;
}
// If our velocity is low OR acceleration is opposing it, apply it.
- if (fabsf(g_PosVelocity) < 4.0f || (g_PosVelocity * accel) < 0) {
+ if (fabs(g_PosVelocity) < 4.0f || (g_PosVelocity * accel) < 0) {
g_PosVelocity += accel;
}
//debugF("g_PosPage", g_PosPage);
@@ -216,18 +216,18 @@ void updatePos() {
// Normal physics
if (g_PosVelocity > 0) {
g_PosVelocity -= friction;
- g_PosVelocity = maxf(g_PosVelocity, 0);
+ g_PosVelocity = max(g_PosVelocity, 0.f);
} else {
g_PosVelocity += friction;
- g_PosVelocity = minf(g_PosVelocity, 0);
+ g_PosVelocity = min(g_PosVelocity, 0.f);
}
- if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
+ if ((friction > fabs(g_PosVelocity)) && (friction > fabs(accel))) {
// Special get back to center and overcome friction physics.
float t = tablePosNorm - 0.5f;
- if (fabsf(t) < (friction * g_DT)) {
+ if (fabs(t) < (friction * g_DT)) {
// really close, just snap
- g_PosPage = roundf(g_PosPage);
+ g_PosPage = round(g_PosPage);
g_PosVelocity = 0;
} else {
if (t > 0) {
@@ -240,46 +240,49 @@ void updatePos() {
// Check for out of boundry conditions.
if (g_PosPage < 0 && g_PosVelocity < 0) {
- float damp = 1.0 + (g_PosPage * 4);
- damp = clampf(damp, 0.f, 0.9f);
+ float damp = 1.0f + (g_PosPage * 4);
+ damp = clamp(damp, 0.f, 0.9f);
g_PosVelocity *= damp;
}
if (g_PosPage > g_PosMax && g_PosVelocity > 0) {
- float damp = 1.0 - ((g_PosPage - g_PosMax) * 4);
- damp = clampf(damp, 0.f, 0.9f);
+ float damp = 1.0f - ((g_PosPage - g_PosMax) * 4);
+ damp = clamp(damp, 0.f, 0.9f);
g_PosVelocity *= damp;
}
g_PosPage += g_PosVelocity * g_DT;
- g_PosPage = clampf(g_PosPage, -0.49, g_PosMax + 0.49);
+ g_PosPage = clamp(g_PosPage, -0.49f, g_PosMax + 0.49f);
}
-
-void
+static void
draw_home_button()
{
- setColor(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexNearest, 0, state->homeButtonId);
+ //debugPi(99, 2);
+ color(1.0f, 1.0f, 1.0f, 1.0f);
+ bindTexture(gPFTexNearest, 0, gHomeButton);
float w = getWidth();
float h = getHeight();
+ float tw = allocGetDimX(gHomeButton);
+ float th = allocGetDimY(gHomeButton);
float x;
float y;
if (getWidth() > getHeight()) {
- x = w - (params->homeButtonTextureWidth * (1 - g_Animation)) + 20;
- y = (h - params->homeButtonTextureHeight) * 0.5f;
+ x = w - (tw * (1 - g_Animation)) + 20;
+ y = (h - th) * 0.5f;
} else {
- x = (w - params->homeButtonTextureWidth) / 2;
- y = -g_Animation * params->homeButtonTextureHeight;
+ x = (w - tw) / 2;
+ y = -g_Animation * th;
y -= 30; // move the house to the edge of the screen as it doesn't fill the texture.
}
- drawSpriteScreenspace(x, y, 0, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
+ drawSpriteScreenspace(x, y, 0, tw, th);
}
-void drawFrontGrid(float rowOffset, float p)
+static void drawFrontGrid(float rowOffset, float p)
{
+ //debugPi(99, 1);
float h = getHeight();
float w = getWidth();
@@ -299,17 +302,16 @@ void drawFrontGrid(float rowOffset, float p)
int iconNum = (intRowOffset - 5) * colCount;
-
- bindProgramVertex(NAMED_PVCurve);
+ bindProgramVertex(gPVCurve);
vpConstants->Position.z = p;
- setColor(1.0f, 1.0f, 1.0f, 1.0f);
+ color(1.0f, 1.0f, 1.0f, 1.0f);
for (row = -5; row < 15; row++) {
float y = yoff - ((-rowFrac + row) * rowHeight);
for (col=0; col < colCount; col++) {
- if (iconNum >= state->iconCount) {
+ if (iconNum >= gIconCount) {
return;
}
@@ -317,28 +319,28 @@ void drawFrontGrid(float rowOffset, float p)
float x = colWidth * col + (colWidth / 2);
vpConstants->Position.x = x + 0.2f;
- if (state->selectedIconIndex == iconNum && !p) {
- bindProgramFragment(NAMED_PFTexNearest);
- bindTexture(NAMED_PFTexNearest, 0, state->selectedIconTexture);
- vpConstants->ImgSize.x = SELECTION_TEXTURE_WIDTH_PX;
- vpConstants->ImgSize.y = SELECTION_TEXTURE_HEIGHT_PX;
- vpConstants->Position.y = y - (SELECTION_TEXTURE_HEIGHT_PX - ICON_TEXTURE_HEIGHT_PX) * 0.5f;
- drawSimpleMesh(NAMED_SMCell);
+ if (gSelectedIconIndex == iconNum && !p && gSelectedIconTexture) {
+ bindProgramFragment(gPFTexNearest);
+ bindTexture(gPFTexNearest, 0, gSelectedIconTexture);
+ vpConstants->ImgSize.x = allocGetDimX(gSelectedIconTexture);
+ vpConstants->ImgSize.y = allocGetDimY(gSelectedIconTexture);
+ vpConstants->Position.y = y - (allocGetDimY(gSelectedIconTexture) - allocGetDimY(gIconIDs[iconNum])) * 0.5f;
+ drawSimpleMesh(gSMCell);
}
- bindProgramFragment(NAMED_PFTexMip);
- vpConstants->ImgSize.x = ICON_TEXTURE_WIDTH_PX;
- vpConstants->ImgSize.y = ICON_TEXTURE_HEIGHT_PX;
+ bindProgramFragment(gPFTexMip);
+ vpConstants->ImgSize.x = allocGetDimX(gIconIDs[iconNum]);
+ vpConstants->ImgSize.y = allocGetDimY(gIconIDs[iconNum]);
vpConstants->Position.y = y - 0.2f;
- bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_ICON_IDS, iconNum));
- drawSimpleMesh(NAMED_SMCell);
+ bindTexture(gPFTexMip, 0, gIconIDs[iconNum]);
+ drawSimpleMesh(gSMCell);
- bindProgramFragment(NAMED_PFTexMipAlpha);
- vpConstants->ImgSize.x = 120.f;
- vpConstants->ImgSize.y = 64.f;
+ bindProgramFragment(gPFTexMipAlpha);
+ vpConstants->ImgSize.x = allocGetDimX(gLabelIDs[iconNum]);
+ vpConstants->ImgSize.y = allocGetDimY(gLabelIDs[iconNum]);
vpConstants->Position.y = y - 64.f - 0.2f;
- bindTexture(NAMED_PFTexMipAlpha, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
- drawSimpleMesh(NAMED_SMCell);
+ bindTexture(gPFTexMipAlpha, 0, gLabelIDs[iconNum]);
+ drawSimpleMesh(gSMCell);
}
iconNum++;
}
@@ -346,12 +348,14 @@ void drawFrontGrid(float rowOffset, float p)
}
-int
-main(int launchID)
+int root()
{
+ //debugAll();
+ bindProgramStore(gPS);
+
// Compute dt in seconds.
int newTime = uptimeMillis();
- g_DT = (newTime - g_LastTime) / 1000.f;
+ g_DT = (newTime - g_LastTime) * 0.001f;
g_LastTime = newTime;
if (!g_DrawLastFrame) {
@@ -360,24 +364,25 @@ main(int launchID)
g_DT = 0.033f;
}
// physics may break if DT is large.
- g_DT = minf(g_DT, 0.2f);
+ g_DT = min(g_DT, 0.2f);
- if (g_Zoom != state->zoomTarget) {
+ if (g_Zoom != gZoomTarget) {
float dz = g_DT * 1.7f;
- if (state->zoomTarget < 0.5f) {
+ if (gZoomTarget < 0.5f) {
dz = -dz;
}
- if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) {
- g_Zoom = state->zoomTarget;
+ if (fabs(g_Zoom - gZoomTarget) < fabs(dz)) {
+ g_Zoom = gZoomTarget;
} else {
g_Zoom += dz;
}
updateReadback();
}
- g_Animation = powf(1-g_Zoom, 3);
+ g_Animation = pow(1.f - g_Zoom, 3.f);
+ //debugPf(100, g_Zoom);
// Set clear value to dim the background based on the zoom position.
- if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f) && !g_SpecialHWWar) {
+ if ((g_Zoom < 0.001f) && (gZoomTarget < 0.001f)) {
pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// When we're zoomed out and not tracking motion events, reset the pos to 0.
if (!g_LastTouchDown) {
@@ -385,19 +390,20 @@ main(int launchID)
}
return lastFrame(0);
} else {
+ //debugPf(101, g_Zoom);
pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
}
// icons & labels
- int iconCount = state->iconCount;
if (getWidth() > getHeight()) {
- g_Cols = 6;
- g_Rows = 3;
+ g_Cols = COLUMNS_PER_PAGE_LANDSCAPE;
+ g_Rows = ROWS_PER_PAGE_LANDSCAPE;
} else {
- g_Cols = 4;
- g_Rows = 4;
+ g_Cols = COLUMNS_PER_PAGE_PORTRAIT;
+ g_Rows = ROWS_PER_PAGE_PORTRAIT;
}
- g_PosMax = ((iconCount + (g_Cols-1)) / g_Cols) - g_Rows;
+
+ g_PosMax = ((gIconCount + (g_Cols-1)) / g_Cols) - g_Rows;
if (g_PosMax < 0) g_PosMax = 0;
updatePos();
@@ -408,20 +414,9 @@ main(int launchID)
// Draw the icons ========================================
drawFrontGrid(g_PosPage, g_Animation);
- bindProgramFragment(NAMED_PFTexNearest);
+ bindProgramFragment(gPFTexNearest);
draw_home_button();
-
- // This is a WAR to do a rendering pass without drawing during init to
- // force the driver to preload and compile its shaders.
- // Without this the first animation does not appear due to the time it
- // takes to init the driver state.
- if (g_SpecialHWWar) {
- g_SpecialHWWar = 0;
- return 1;
- }
-
- // Bug workaround where the last frame is not always displayed
- // So we keep rendering until the bug is fixed.
- return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != state->zoomTarget || (g_MoveToTime != 0));
+ return lastFrame((g_PosVelocity != 0) || frac(g_PosPage) || g_Zoom != gZoomTarget || (g_MoveToTime != 0));
}
+
diff --git a/res/raw/allapps_bc.bc b/res/raw/allapps_bc.bc
new file mode 100644
index 000000000..d73db54e7
--- /dev/null
+++ b/res/raw/allapps_bc.bc
Binary files differ