diff options
Diffstat (limited to 'res/raw')
-rw-r--r-- | res/raw/rollo.c | 34 | ||||
-rw-r--r-- | res/raw/rollo2.c | 367 |
2 files changed, 384 insertions, 17 deletions
diff --git a/res/raw/rollo.c b/res/raw/rollo.c index 01781e2b4..2b15d7f55 100644 --- a/res/raw/rollo.c +++ b/res/raw/rollo.c @@ -25,21 +25,21 @@ float g_ZoomTarget; #define VIEW_ANGLE 1.28700222f void init() { - g_AttractionTable[0] = 4.5f; - g_AttractionTable[1] = 4.5f; - g_AttractionTable[2] = 5.0f; - g_AttractionTable[3] = 4.0f; - g_AttractionTable[4] = -4.0f; - g_AttractionTable[5] = -5.0f; - g_AttractionTable[6] = -4.5f; - g_AttractionTable[7] = -4.5f; - g_AttractionTable[8] = -4.5f; // dup 7 to avoid a clamp later + g_AttractionTable[0] = 6.5f; + g_AttractionTable[1] = 6.5f; + g_AttractionTable[2] = 7.0f; + g_AttractionTable[3] = 6.0f; + g_AttractionTable[4] = -6.0f; + g_AttractionTable[5] = -7.0f; + g_AttractionTable[6] = -6.5f; + g_AttractionTable[7] = -6.5f; + g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later g_FrictionTable[0] = 3.5f; g_FrictionTable[1] = 3.6f; - g_FrictionTable[2] = 3.7f; - g_FrictionTable[3] = 3.8f; - g_FrictionTable[4] = 3.8f; - g_FrictionTable[5] = 3.7f; + g_FrictionTable[2] = 4.0f; + g_FrictionTable[3] = 5.0f; + g_FrictionTable[4] = 5.0f; + g_FrictionTable[5] = 4.0f; g_FrictionTable[6] = 3.6f; g_FrictionTable[7] = 3.5f; g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later @@ -72,7 +72,7 @@ void fling() { g_LastTouchDown = 0; g_PosVelocity = -state->flingVelocityX; float av = fabsf(g_PosVelocity); - float minVel = 3f; + float minVel = 3.5f; minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f); @@ -143,7 +143,7 @@ void updatePos() { //debugF(" friction", friction); // If our velocity is low OR acceleration is opposing it, apply it. - if (fabsf(g_PosVelocity) < 0.5f || (g_PosVelocity * accel) < 0) { + if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) { g_PosVelocity += accel; } @@ -175,12 +175,12 @@ void updatePos() { // Check for out of boundry conditions. if (g_PosPage < 0 && g_PosVelocity < 0) { - float damp = 1.0 + (g_PosPage * 3); + float damp = 1.0 + (g_PosPage * 4); damp = clampf(damp, 0.f, 0.9f); g_PosVelocity *= damp; } if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) { - float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 3); + float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4); damp = clampf(damp, 0.f, 0.9f); g_PosVelocity *= damp; } diff --git a/res/raw/rollo2.c b/res/raw/rollo2.c new file mode 100644 index 000000000..d9077855f --- /dev/null +++ b/res/raw/rollo2.c @@ -0,0 +1,367 @@ +#pragma version(1) +#pragma stateVertex(PV) +#pragma stateFragment(PFTexLinear) +#pragma stateStore(PSIcons) + +#define PI 3.14159f + + +// Attraction to center values from page edge to page center. +float g_AttractionTable[9]; +float g_FrictionTable[9]; +float g_PhysicsTableSize; + +float g_PosPage; +float g_PosVelocity; +float g_LastPositionX; +int g_LastTouchDown; +float g_DT; +int g_LastTime; +int g_PageCount; +float g_Zoom; +float g_ZoomTarget; + +// Drawing constants, should be parameters ====== +#define VIEW_ANGLE 1.28700222f + +void init() { + g_AttractionTable[0] = 6.5f; + g_AttractionTable[1] = 6.5f; + g_AttractionTable[2] = 7.0f; + g_AttractionTable[3] = 6.0f; + g_AttractionTable[4] = -6.0f; + g_AttractionTable[5] = -7.0f; + g_AttractionTable[6] = -6.5f; + g_AttractionTable[7] = -6.5f; + g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later + g_FrictionTable[0] = 3.5f; + g_FrictionTable[1] = 3.6f; + g_FrictionTable[2] = 4.0f; + g_FrictionTable[3] = 5.0f; + g_FrictionTable[4] = 5.0f; + g_FrictionTable[5] = 4.0f; + g_FrictionTable[6] = 3.6f; + g_FrictionTable[7] = 3.5f; + g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later + g_PhysicsTableSize = 7; + + g_PosVelocity = 0; + g_PosPage = 0; + g_LastTouchDown = 0; + g_LastPositionX = 0; + g_Zoom = 0; + g_ZoomTarget = 0; +} + +void move() { + if (g_LastTouchDown) { + float dx = -(state->newPositionX - g_LastPositionX); + g_PosVelocity = 0; + g_PosPage += dx; + + float pmin = -0.25f; + float pmax = (g_PageCount - 1) + 0.25f; + g_PosPage = clampf(g_PosPage, pmin, pmax); + } + g_LastTouchDown = state->newTouchDown; + g_LastPositionX = state->newPositionX; + //debugF("Move P", g_PosPage); +} + +void fling() { + g_LastTouchDown = 0; + g_PosVelocity = -state->flingVelocityX; + float av = fabsf(g_PosVelocity); + float minVel = 3.5f; + + minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f); + + if (av < minVel && av > 0.2f) { + if (g_PosVelocity > 0) { + g_PosVelocity = minVel; + } else { + g_PosVelocity = -minVel; + } + } + + if (g_PosPage <= 0) { + g_PosVelocity = maxf(0, g_PosVelocity); + } + if (g_PosPage > (g_PageCount - 1)) { + g_PosVelocity = minf(0, g_PosVelocity); + } + //debugF("fling v", g_PosVelocity); +} + +void touchUp() { + g_LastTouchDown = 0; +} + +void setZoomTarget() { + g_ZoomTarget = state->zoomTarget; + //debugF("zoom target", g_ZoomTarget); +} + +void setZoom() { + readback->zoom = g_Zoom = g_ZoomTarget = state->zoom; + //debugF("zoom", g_ZoomTarget); +} + +int +count_pages(int iconCount) +{ + int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; + int pages = iconCount / iconsPerPage; + if (pages*iconsPerPage != iconCount) { + pages++; + } + return pages; +} + +float +modf(float x, float y) +{ + return x-(y*floorf(x/y)); +} + +void updatePos() { + if (g_LastTouchDown) { + return; + } + + float tablePosNorm = fracf(g_PosPage + 0.5f); + float tablePosF = tablePosNorm * g_PhysicsTableSize; + int tablePosI = tablePosF; + float tablePosFrac = tablePosF - tablePosI; + float accel = lerpf(g_AttractionTable[tablePosI], + g_AttractionTable[tablePosI + 1], + tablePosFrac) * g_DT; + float friction = lerpf(g_FrictionTable[tablePosI], + g_FrictionTable[tablePosI + 1], + tablePosFrac) * g_DT; + //debugF(" accel", accel); + //debugF(" friction", friction); + + // If our velocity is low OR acceleration is opposing it, apply it. + if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) { + g_PosVelocity += accel; + } + + if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) { + // Special get back to center and overcome friction physics. + float t = tablePosNorm - 0.5f; + if (fabsf(t) < (friction * g_DT)) { + // really close, just snap + g_PosPage = roundf(g_PosPage); + g_PosVelocity = 0; + } else { + if (t > 0) { + g_PosVelocity = -friction; + } else { + g_PosVelocity = friction; + } + } + } else { + // Normal physics + if (g_PosVelocity > 0) { + g_PosVelocity -= friction; + g_PosVelocity = maxf(g_PosVelocity, 0); + } else { + g_PosVelocity += friction; + g_PosVelocity = minf(g_PosVelocity, 0); + } + } + g_PosPage += g_PosVelocity * g_DT; + + // Check for out of boundry conditions. + if (g_PosPage < 0 && g_PosVelocity < 0) { + float damp = 1.0 + (g_PosPage * 4); + damp = clampf(damp, 0.f, 0.9f); + g_PosVelocity *= damp; + } + if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) { + float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4); + damp = clampf(damp, 0.f, 0.9f); + g_PosVelocity *= damp; + } +} + +int positionStrip(float row, float column) +{ + float mat1[16]; + + float y = 1.2f - row * 0.6f; + + float scale = 256.f / getWidth(); + float xscale = scale * 4.55 / 1.8f / 2; + + matrixLoadTranslate(mat1, 0.f, y, 0.f); + matrixScale(mat1, 1.f, scale, 1.f); + vpLoadModelMatrix(mat1); + + float soff = -21.8f - (column * 1.25f); + matrixLoadScale(mat1, xscale, 1.f, 1.f); + matrixTranslate(mat1, soff, 0, 0); + vpLoadTextureMatrix(mat1); + + return - soff * 10.f; +} + +void drawIcon(float row, float column, int iconNum) +{ + int offset = positionStrip(row, column); + bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum)); + + if (offset < 0) { + offset = 0; + } + if (offset >= (450 - 20)) { + offset = (449 - 20); + } + drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6); +} + +void +draw_home_button() +{ + color(1.0f, 1.0f, 1.0f, 1.0f); + bindTexture(NAMED_PFTexLinear, 0, params->homeButtonId); + + float scale = 2.0f / SCREEN_WIDTH_PX; + + float x = 0.0f; + + float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX); + y += g_Zoom * (scale * params->homeButtonTextureHeight / 2); + + float z = 0.0f; + drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight); +} + +int +main(int launchID) +{ + // Compute dt in seconds. + int newTime = uptimeMillis(); + g_DT = (newTime - g_LastTime) / 1000.f; + g_LastTime = newTime; + + //debugF("zoom", g_Zoom); + if (g_Zoom != g_ZoomTarget) { + float dz = (g_ZoomTarget - g_Zoom) * g_DT * 5; + if (dz && (fabsf(dz) < 0.03f)) { + if (dz > 0) { + dz = 0.03f; + } else { + dz = -0.03f; + } + } + if (fabsf(g_Zoom - g_ZoomTarget) < fabsf(dz)) { + g_Zoom = g_ZoomTarget; + } else { + g_Zoom += dz; + } + readback->zoom = g_Zoom; + } + + // Set clear value to dim the background based on the zoom position. + if (g_Zoom < 0.001f) { + pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); + // When we're zoomed out and not tracking motion events, reset the pos to 0. + if (!g_LastTouchDown) { + g_PosPage = 0; + } + return 1; // 0; + } else if (g_Zoom < 0.99f) { + pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom); + } else { + pfClearColor(0.0f, 0.0f, 0.0f, 0.99f); + } + + // icons & labels + int iconCount = state->iconCount; + g_PageCount = count_pages(iconCount); + + updatePos(0.1f); + readback->posX = g_PosPage; + readback->velocity = g_PosVelocity; + + //debugF(" draw g_PosPage", g_PosPage); + + // Draw the icons ======================================== + + // Bug makes 1.0f alpha fail. + //color(0.2f, 0.2f, 0.2f, 0.99f); + //bindProgramFragment(NAMED_PFColor); + //positionStrip(0, 0); + //drawSimpleMesh(NAMED_SMMesh); + + bindProgramFragment(NAMED_PFTexLinear); + + + int lastIcon = iconCount-1; + + int page = g_PosPage; + float currentPagePosition = g_PosPage - page; + + int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE; + float scale = (1 / g_Zoom); + + float pageAngle = VIEW_ANGLE * 1.2f; + + float zoomOffset = 40 * (1 - g_Zoom); + int drawPage; + //lastIcon = 1; + for (drawPage = 0; drawPage < g_PageCount; drawPage++) { + int r, c; + for (r=0; r < 4; r++) { + for (c=0; c < 4; c++) { + int iconNum = drawPage * 16 + c + r * 4; + if (iconNum <= lastIcon) { + float p = (((float)drawPage) - g_PosPage) * 5.f; + p += c - 1.5f; + p += zoomOffset; + if (fabsf(p) > 2) { + drawIcon(r, p, iconNum); + } + } + } + } + } + + for (drawPage = 0; drawPage < g_PageCount; drawPage++) { + int r, c; + for (r=0; r < 4; r++) { + for (c=0; c < 4; c++) { + int iconNum = drawPage * 16 + c + r * 4; + if (iconNum <= lastIcon) { + float p = (((float)drawPage) - g_PosPage) * 5.f; + p += c - 1.5f; + p += zoomOffset; + float x = (p * 1.13f + 1.88f) * getWidth() * 0.2f; + float y = 570 - r * 147; + + if (fabsf(p) <= 2) { + drawIcon(r, p, iconNum); + } + if (fabsf(p) <= 2.5) { + float a = (1.2f - maxf(scale, 1.0f)) * 5; + color(1.0f, 1.0f, 1.0f, a); + bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, iconNum)); + drawSpriteScreenspace(x, y, 0, + params->bubbleBitmapWidth, params->bubbleBitmapHeight); + } + } + } + } + + } + + // Draw the home button ======================================== + //draw_home_button(); + + // Bug workaround where the last frame is not always displayed + // So we keep rendering until the bug is fixed. + return 1; //(g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != g_ZoomTarget); +} + |