diff options
Diffstat (limited to 'res/raw/rollo.c')
-rw-r--r-- | res/raw/rollo.c | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/res/raw/rollo.c b/res/raw/rollo.c new file mode 100644 index 000000000..70d39545e --- /dev/null +++ b/res/raw/rollo.c @@ -0,0 +1,184 @@ +#pragma version(1) +#pragma stateVertex(PV) +#pragma stateFragment(PF) +#pragma stateFragmentStore(PFS) + +// Scratch buffer layout +#define SCRATCH_FADE 0 +#define SCRATCH_ZOOM 1 +#define SCRATCH_ROT 2 + +//#define STATE_POS_X 0 +#define STATE_DONE 1 +//#define STATE_PRESSURE 2 +#define STATE_ZOOM 3 +//#define STATE_WARP 4 +#define STATE_ORIENTATION 5 +#define STATE_SELECTION 6 +#define STATE_FIRST_VISIBLE 7 +#define STATE_COUNT 8 +#define STATE_TOUCH 9 + + +float filter(float val, float target, float str) +{ + float delta = (target - val); + return val + delta * str; +} + +int main(void* con, int ft, int launchID) +{ + int rowCount; + int row; + int col; + int imageID; + int done = loadI32(0, STATE_DONE); + int selectedID = loadI32(0, STATE_SELECTION); + + float f = loadF(2, 0); + + pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); + if (done) { + if (f > 0.02f) { + //f = f - 0.02f; + //storeF(2, 0, f); + } + } else { + if (f < 0.8f) { + f = f + 0.02f; + storeF(2, 0, f); + } + } + + float touchCut = 1.f; + if (loadI32(0, STATE_TOUCH)) { + touchCut = 4.f; + } + + + float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f; + float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut); + storeF(2, SCRATCH_ZOOM, zoom); + + float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f; + targetRot = targetRot * 0.80f - .12f; + float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut); + storeF(2, SCRATCH_ROT, drawRot); + + float diam = 8.f; + float scale = 1.0f / zoom; + + // Bug makes 1.0f alpha fail. + color(1.0f, 1.0f, 1.0f, 0.99f); + + float rot = drawRot * scale; + float rotStep = 16.0f / 180.0f * 3.14f * scale; + rowCount = 4; + int index = 0; + int iconCount = loadI32(0, STATE_COUNT); + while (iconCount) { + float tmpSin = sinf(rot); + float tmpCos = cosf(rot); + //debugF("rot", rot); + + float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f); + float tx2 = tx1 + (tmpCos * scale * 1.8f); + float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f); + float tz2 = tz1 - (tmpSin * scale * 1.8f); + + int y; + for (y = rowCount -1; (y >= 0) && iconCount; y--) { + float ty1 = ((y * 3.1f) - 5.f) * scale; + float ty2 = ty1 + scale * 1.8f; + bindTexture(NAMED_PF, 0, loadI32(1, index)); + drawQuad(tx1, ty1, tz1, + tx2, ty1, tz2, + tx2, ty2, tz2, + tx1, ty2, tz1); + + iconCount--; + index++; + } + rot = rot + rotStep; + } + + if ((zoom < 1.1f) && (zoom > 0.9f)) { + bindProgramVertex(NAMED_PVOrtho); + bindProgramFragment(NAMED_PFText); + bindProgramFragmentStore(NAMED_PFSText); + + rot = drawRot * scale; + index = 0; + iconCount = loadI32(0, STATE_COUNT); + while (iconCount) { + int y; + + float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f; + + float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f); + if (alpha > 0.99f) { + alpha = 0.99f; + } + alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f)); + + tx = tx + 0.25f; + + for (y = rowCount -1; (y >= 0) && iconCount; y--) { + + if (alpha > 0) { + color(1.0f, 1.0f, 1.0f, alpha); + + float ty = 605.f - y * 150.f; + + ty = ty + 0.25f; + + bindTexture(NAMED_PFText, 0, loadI32(3, index)); + drawRect(tx, ty, tx + 128.f, ty + 32.f, 0.5f); + } + iconCount--; + index++; + } + rot = rot + rotStep; + } + + + bindProgramVertex(NAMED_PV); + bindProgramFragment(NAMED_PF); + bindProgramFragmentStore(NAMED_PFS); + } + + // Draw the selected icon + color(1.0f, 1.0f, 1.0f, 0.9f); + rot = drawRot * scale; + index = 0; + iconCount = loadI32(0, STATE_COUNT); + while (iconCount) { + int y; + for (y = rowCount -1; (y >= 0) && iconCount; y--) { + if (index == selectedID) { + + float tmpSin = sinf(rot) * scale; + float tmpCos = cosf(rot) * scale; + float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f; + float tx2 = tx1 + (tmpCos * 4.f); + float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f; + float tz2 = tz1 - (tmpSin * 4.f); + + float ty1 = ((y * 3.1f) - 4.5f) * scale; + float ty2 = ty1 + scale * 4.f; + bindTexture(NAMED_PF, 0, loadI32(1, index)); + drawQuad(tx1, ty1, tz1, + tx2, ty1, tz2, + tx2, ty2, tz2, + tx1, ty2, tz1); + } + iconCount--; + index++; + } + rot = rot + rotStep; + } + + return 1; +} + + |