diff options
Diffstat (limited to 'quickstep/src/com/android/quickstep/util/MotionPauseDetector.java')
-rw-r--r-- | quickstep/src/com/android/quickstep/util/MotionPauseDetector.java | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/quickstep/src/com/android/quickstep/util/MotionPauseDetector.java b/quickstep/src/com/android/quickstep/util/MotionPauseDetector.java new file mode 100644 index 000000000..258e9227e --- /dev/null +++ b/quickstep/src/com/android/quickstep/util/MotionPauseDetector.java @@ -0,0 +1,141 @@ +/* + * Copyright (C) 2019 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.android.quickstep.util; + +import android.content.Context; +import android.content.res.Resources; +import android.os.SystemClock; +import android.view.MotionEvent; + +import com.android.launcher3.R; + +/** + * Given positions along x- or y-axis, tracks velocity and acceleration and determines when there is + * a pause in motion. + */ +public class MotionPauseDetector { + + // The percentage of the previous speed that determines whether this is a rapid deceleration. + // The bigger this number, the easier it is to trigger the first pause. + private static final float RAPID_DECELERATION_FACTOR = 0.6f; + + private final float mSpeedVerySlow; + private final float mSpeedSomewhatFast; + private final float mSpeedFast; + private final float mMinDisplacementForPause; + + private Long mPreviousTime = null; + private Float mPreviousPosition = null; + private Float mPreviousVelocity = null; + + private Float mFirstPosition = null; + + private OnMotionPauseListener mOnMotionPauseListener; + private boolean mIsPaused; + // Bias more for the first pause to make it feel extra responsive. + private boolean mHasEverBeenPaused; + + public MotionPauseDetector(Context context) { + Resources res = context.getResources(); + mSpeedVerySlow = res.getDimension(R.dimen.motion_pause_detector_speed_very_slow); + mSpeedSomewhatFast = res.getDimension(R.dimen.motion_pause_detector_speed_somewhat_fast); + mSpeedFast = res.getDimension(R.dimen.motion_pause_detector_speed_fast); + mMinDisplacementForPause = res.getDimension(R.dimen.motion_pause_detector_min_displacement); + } + + /** + * Get callbacks for when motion pauses and resumes, including an + * immediate callback with the current pause state. + */ + public void setOnMotionPauseListener(OnMotionPauseListener listener) { + mOnMotionPauseListener = listener; + if (mOnMotionPauseListener != null) { + mOnMotionPauseListener.onMotionPauseChanged(mIsPaused); + } + } + + /** + * Computes velocity and acceleration to determine whether the motion is paused. + * @param position The x or y component of the motion being tracked. + * + * TODO: Use historical positions as well, e.g. {@link MotionEvent#getHistoricalY(int, int)}. + */ + public void addPosition(float position) { + if (mFirstPosition == null) { + mFirstPosition = position; + } + long time = SystemClock.uptimeMillis(); + if (mPreviousTime != null && mPreviousPosition != null) { + long changeInTime = Math.max(1, time - mPreviousTime); + float changeInPosition = position - mPreviousPosition; + float velocity = changeInPosition / changeInTime; + if (mPreviousVelocity != null) { + checkMotionPaused(velocity, mPreviousVelocity, Math.abs(position - mFirstPosition)); + } + mPreviousVelocity = velocity; + } + mPreviousTime = time; + mPreviousPosition = position; + } + + private void checkMotionPaused(float velocity, float prevVelocity, float totalDisplacement) { + float speed = Math.abs(velocity); + float previousSpeed = Math.abs(prevVelocity); + boolean isPaused; + if (mIsPaused) { + // Continue to be paused until moving at a fast speed. + isPaused = speed < mSpeedFast || previousSpeed < mSpeedFast; + } else { + if (velocity < 0 != prevVelocity < 0) { + // We're just changing directions, not necessarily stopping. + isPaused = false; + } else { + isPaused = speed < mSpeedVerySlow && previousSpeed < mSpeedVerySlow; + if (!isPaused && !mHasEverBeenPaused) { + // We want to be more aggressive about detecting the first pause to ensure it + // feels as responsive as possible; getting two very slow speeds back to back + // takes too long, so also check for a rapid deceleration. + boolean isRapidDeceleration = speed < previousSpeed * RAPID_DECELERATION_FACTOR; + isPaused = isRapidDeceleration && speed < mSpeedSomewhatFast; + } + } + } + boolean passedMinDisplacement = totalDisplacement >= mMinDisplacementForPause; + isPaused &= passedMinDisplacement; + if (mIsPaused != isPaused) { + mIsPaused = isPaused; + if (mIsPaused) { + mHasEverBeenPaused = true; + } + if (mOnMotionPauseListener != null) { + mOnMotionPauseListener.onMotionPauseChanged(mIsPaused); + } + } + } + + public void clear() { + mPreviousTime = null; + mPreviousPosition = null; + mPreviousVelocity = null; + mFirstPosition = null; + setOnMotionPauseListener(null); + mIsPaused = mHasEverBeenPaused = false; + } + + public interface OnMotionPauseListener { + void onMotionPauseChanged(boolean isPaused); + } +} |