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-rw-r--r--WallpaperPicker/src/com/android/photos/views/BlockingGLTextureView.java438
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diff --git a/WallpaperPicker/src/com/android/photos/views/BlockingGLTextureView.java b/WallpaperPicker/src/com/android/photos/views/BlockingGLTextureView.java
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.photos.views;
+
+import android.content.Context;
+import android.graphics.SurfaceTexture;
+import android.opengl.GLSurfaceView.Renderer;
+import android.opengl.GLUtils;
+import android.util.Log;
+import android.view.TextureView;
+import android.view.TextureView.SurfaceTextureListener;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+import javax.microedition.khronos.opengles.GL10;
+
+/**
+ * A TextureView that supports blocking rendering for synchronous drawing
+ */
+public class BlockingGLTextureView extends TextureView
+ implements SurfaceTextureListener {
+
+ private RenderThread mRenderThread;
+
+ public BlockingGLTextureView(Context context) {
+ super(context);
+ setSurfaceTextureListener(this);
+ }
+
+ public void setRenderer(Renderer renderer) {
+ if (mRenderThread != null) {
+ throw new IllegalArgumentException("Renderer already set");
+ }
+ mRenderThread = new RenderThread(renderer);
+ }
+
+ public void render() {
+ mRenderThread.render();
+ }
+
+ public void destroy() {
+ if (mRenderThread != null) {
+ mRenderThread.finish();
+ mRenderThread = null;
+ }
+ }
+
+ @Override
+ public void onSurfaceTextureAvailable(SurfaceTexture surface, int width,
+ int height) {
+ mRenderThread.setSurface(surface);
+ mRenderThread.setSize(width, height);
+ }
+
+ @Override
+ public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width,
+ int height) {
+ mRenderThread.setSize(width, height);
+ }
+
+ @Override
+ public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
+ if (mRenderThread != null) {
+ mRenderThread.setSurface(null);
+ }
+ return false;
+ }
+
+ @Override
+ public void onSurfaceTextureUpdated(SurfaceTexture surface) {
+ }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ destroy();
+ } catch (Throwable t) {
+ // Ignore
+ }
+ super.finalize();
+ }
+
+ /**
+ * An EGL helper class.
+ */
+
+ private static class EglHelper {
+ private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ private static final int EGL_OPENGL_ES2_BIT = 4;
+
+ EGL10 mEgl;
+ EGLDisplay mEglDisplay;
+ EGLSurface mEglSurface;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+
+ private EGLConfig chooseEglConfig() {
+ int[] configsCount = new int[1];
+ EGLConfig[] configs = new EGLConfig[1];
+ int[] configSpec = getConfig();
+ if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) {
+ throw new IllegalArgumentException("eglChooseConfig failed " +
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
+ } else if (configsCount[0] > 0) {
+ return configs[0];
+ }
+ return null;
+ }
+
+ private static int[] getConfig() {
+ return new int[] {
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_RED_SIZE, 8,
+ EGL10.EGL_GREEN_SIZE, 8,
+ EGL10.EGL_BLUE_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_DEPTH_SIZE, 0,
+ EGL10.EGL_STENCIL_SIZE, 0,
+ EGL10.EGL_NONE
+ };
+ }
+
+ EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
+ int[] attribList = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attribList);
+ }
+
+ /**
+ * Initialize EGL for a given configuration spec.
+ */
+ public void start() {
+ /*
+ * Get an EGL instance
+ */
+ mEgl = (EGL10) EGLContext.getEGL();
+
+ /*
+ * Get to the default display.
+ */
+ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+ if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
+ throw new RuntimeException("eglGetDisplay failed");
+ }
+
+ /*
+ * We can now initialize EGL for that display
+ */
+ int[] version = new int[2];
+ if (!mEgl.eglInitialize(mEglDisplay, version)) {
+ throw new RuntimeException("eglInitialize failed");
+ }
+ mEglConfig = chooseEglConfig();
+
+ /*
+ * Create an EGL context. We want to do this as rarely as we can, because an
+ * EGL context is a somewhat heavy object.
+ */
+ mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
+
+ if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
+ mEglContext = null;
+ throwEglException("createContext");
+ }
+
+ mEglSurface = null;
+ }
+
+ /**
+ * Create an egl surface for the current SurfaceTexture surface. If a surface
+ * already exists, destroy it before creating the new surface.
+ *
+ * @return true if the surface was created successfully.
+ */
+ public boolean createSurface(SurfaceTexture surface) {
+ /*
+ * Check preconditions.
+ */
+ if (mEgl == null) {
+ throw new RuntimeException("egl not initialized");
+ }
+ if (mEglDisplay == null) {
+ throw new RuntimeException("eglDisplay not initialized");
+ }
+ if (mEglConfig == null) {
+ throw new RuntimeException("mEglConfig not initialized");
+ }
+
+ /*
+ * The window size has changed, so we need to create a new
+ * surface.
+ */
+ destroySurfaceImp();
+
+ /*
+ * Create an EGL surface we can render into.
+ */
+ if (surface != null) {
+ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, surface, null);
+ } else {
+ mEglSurface = null;
+ }
+
+ if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
+ int error = mEgl.eglGetError();
+ if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
+ Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ }
+ return false;
+ }
+
+ /*
+ * Before we can issue GL commands, we need to make sure
+ * the context is current and bound to a surface.
+ */
+ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
+ /*
+ * Could not make the context current, probably because the underlying
+ * SurfaceView surface has been destroyed.
+ */
+ logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
+ return false;
+ }
+
+ return true;
+ }
+
+ /**
+ * Create a GL object for the current EGL context.
+ */
+ public GL10 createGL() {
+ return (GL10) mEglContext.getGL();
+ }
+
+ /**
+ * Display the current render surface.
+ * @return the EGL error code from eglSwapBuffers.
+ */
+ public int swap() {
+ if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
+ return mEgl.eglGetError();
+ }
+ return EGL10.EGL_SUCCESS;
+ }
+
+ public void destroySurface() {
+ destroySurfaceImp();
+ }
+
+ private void destroySurfaceImp() {
+ if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
+ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
+ EGL10.EGL_NO_SURFACE,
+ EGL10.EGL_NO_CONTEXT);
+ mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
+ mEglSurface = null;
+ }
+ }
+
+ public void finish() {
+ if (mEglContext != null) {
+ mEgl.eglDestroyContext(mEglDisplay, mEglContext);
+ mEglContext = null;
+ }
+ if (mEglDisplay != null) {
+ mEgl.eglTerminate(mEglDisplay);
+ mEglDisplay = null;
+ }
+ }
+
+ private void throwEglException(String function) {
+ throwEglException(function, mEgl.eglGetError());
+ }
+
+ public static void throwEglException(String function, int error) {
+ String message = formatEglError(function, error);
+ throw new RuntimeException(message);
+ }
+
+ public static void logEglErrorAsWarning(String tag, String function, int error) {
+ Log.w(tag, formatEglError(function, error));
+ }
+
+ public static String formatEglError(String function, int error) {
+ return function + " failed: " + error;
+ }
+
+ }
+
+ private static class RenderThread extends Thread {
+ private static final int INVALID = -1;
+ private static final int RENDER = 1;
+ private static final int CHANGE_SURFACE = 2;
+ private static final int RESIZE_SURFACE = 3;
+ private static final int FINISH = 4;
+
+ private EglHelper mEglHelper = new EglHelper();
+
+ private Object mLock = new Object();
+ private int mExecMsgId = INVALID;
+ private SurfaceTexture mSurface;
+ private Renderer mRenderer;
+ private int mWidth, mHeight;
+
+ private boolean mFinished = false;
+ private GL10 mGL;
+
+ public RenderThread(Renderer renderer) {
+ super("RenderThread");
+ mRenderer = renderer;
+ start();
+ }
+
+ private void checkRenderer() {
+ if (mRenderer == null) {
+ throw new IllegalArgumentException("Renderer is null!");
+ }
+ }
+
+ private void checkSurface() {
+ if (mSurface == null) {
+ throw new IllegalArgumentException("surface is null!");
+ }
+ }
+
+ public void setSurface(SurfaceTexture surface) {
+ // If the surface is null we're being torn down, don't need a
+ // renderer then
+ if (surface != null) {
+ checkRenderer();
+ }
+ mSurface = surface;
+ exec(CHANGE_SURFACE);
+ }
+
+ public void setSize(int width, int height) {
+ checkRenderer();
+ checkSurface();
+ mWidth = width;
+ mHeight = height;
+ exec(RESIZE_SURFACE);
+ }
+
+ public void render() {
+ checkRenderer();
+ if (mSurface != null) {
+ exec(RENDER);
+ mSurface.updateTexImage();
+ }
+ }
+
+ public void finish() {
+ mSurface = null;
+ exec(FINISH);
+ try {
+ join();
+ } catch (InterruptedException e) {
+ // Ignore
+ }
+ }
+
+ private void exec(int msgid) {
+ synchronized (mLock) {
+ if (mExecMsgId != INVALID) {
+ throw new IllegalArgumentException(
+ "Message already set - multithreaded access?");
+ }
+ mExecMsgId = msgid;
+ mLock.notify();
+ try {
+ mLock.wait();
+ } catch (InterruptedException e) {
+ // Ignore
+ }
+ }
+ }
+
+ private void handleMessageLocked(int what) {
+ switch (what) {
+ case CHANGE_SURFACE:
+ if (mEglHelper.createSurface(mSurface)) {
+ mGL = mEglHelper.createGL();
+ mRenderer.onSurfaceCreated(mGL, mEglHelper.mEglConfig);
+ }
+ break;
+ case RESIZE_SURFACE:
+ mRenderer.onSurfaceChanged(mGL, mWidth, mHeight);
+ break;
+ case RENDER:
+ mRenderer.onDrawFrame(mGL);
+ mEglHelper.swap();
+ break;
+ case FINISH:
+ mEglHelper.destroySurface();
+ mEglHelper.finish();
+ mFinished = true;
+ break;
+ }
+ }
+
+ @Override
+ public void run() {
+ synchronized (mLock) {
+ mEglHelper.start();
+ while (!mFinished) {
+ while (mExecMsgId == INVALID) {
+ try {
+ mLock.wait();
+ } catch (InterruptedException e) {
+ // Ignore
+ }
+ }
+ handleMessageLocked(mExecMsgId);
+ mExecMsgId = INVALID;
+ mLock.notify();
+ }
+ mExecMsgId = FINISH;
+ }
+ }
+ }
+}