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authornebkat <nebkat@gmail.com>2011-12-18 11:23:09 +0000
committernebkat <nebkat@gmail.com>2011-12-22 17:11:07 +0000
commit8aefda97cc937b88b6ec290236e60c55a13f850f (patch)
tree0052717b51061e6005f57cfc7343162be5e3cd47 /src/com/cyanogenmod/trebuchet/BubbleTextView.java
parent5c476be40ec460a172d34a73bbf15bebf44fd1c0 (diff)
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Rename com.android.launcher2 to com.cyanogenmod.trebuchet
Change-Id: Iadff7b73615fcb7d09922db29b771393f4d0d6e6
Diffstat (limited to 'src/com/cyanogenmod/trebuchet/BubbleTextView.java')
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1 files changed, 321 insertions, 0 deletions
diff --git a/src/com/cyanogenmod/trebuchet/BubbleTextView.java b/src/com/cyanogenmod/trebuchet/BubbleTextView.java
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+++ b/src/com/cyanogenmod/trebuchet/BubbleTextView.java
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.cyanogenmod.trebuchet;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.Paint;
+import android.graphics.Rect;
+import android.graphics.Region;
+import android.graphics.Region.Op;
+import android.graphics.drawable.Drawable;
+import android.util.AttributeSet;
+import android.view.MotionEvent;
+import android.widget.TextView;
+
+import com.cyanogenmod.trebuchet.R;
+
+/**
+ * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
+ * because we want to make the bubble taller than the text and TextView's clip is
+ * too aggressive.
+ */
+public class BubbleTextView extends TextView {
+ static final float CORNER_RADIUS = 4.0f;
+ static final float SHADOW_LARGE_RADIUS = 4.0f;
+ static final float SHADOW_SMALL_RADIUS = 1.75f;
+ static final float SHADOW_Y_OFFSET = 2.0f;
+ static final int SHADOW_LARGE_COLOUR = 0xDD000000;
+ static final int SHADOW_SMALL_COLOUR = 0xCC000000;
+ static final float PADDING_H = 8.0f;
+ static final float PADDING_V = 3.0f;
+
+ private Paint mPaint;
+ private float mBubbleColorAlpha;
+ private int mPrevAlpha = -1;
+
+ private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper();
+ private final Canvas mTempCanvas = new Canvas();
+ private final Rect mTempRect = new Rect();
+ private boolean mDidInvalidateForPressedState;
+ private Bitmap mPressedOrFocusedBackground;
+ private int mFocusedOutlineColor;
+ private int mFocusedGlowColor;
+ private int mPressedOutlineColor;
+ private int mPressedGlowColor;
+
+ private boolean mBackgroundSizeChanged;
+ private Drawable mBackground;
+
+ private boolean mStayPressed;
+
+ public BubbleTextView(Context context) {
+ super(context);
+ init();
+ }
+
+ public BubbleTextView(Context context, AttributeSet attrs) {
+ super(context, attrs);
+ init();
+ }
+
+ public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
+ super(context, attrs, defStyle);
+ init();
+ }
+
+ private void init() {
+ mBackground = getBackground();
+
+ final Resources res = getContext().getResources();
+ int bubbleColor = res.getColor(R.color.bubble_dark_background);
+ mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
+ mPaint.setColor(bubbleColor);
+ mBubbleColorAlpha = Color.alpha(bubbleColor) / 255.0f;
+ mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor =
+ res.getColor(android.R.color.holo_blue_light);
+
+ setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
+ }
+
+ public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
+ Bitmap b = info.getIcon(iconCache);
+
+ setCompoundDrawablesWithIntrinsicBounds(null,
+ new FastBitmapDrawable(b),
+ null, null);
+ setText(info.title);
+ setTag(info);
+ }
+
+ @Override
+ protected boolean setFrame(int left, int top, int right, int bottom) {
+ if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
+ mBackgroundSizeChanged = true;
+ }
+ return super.setFrame(left, top, right, bottom);
+ }
+
+ @Override
+ protected boolean verifyDrawable(Drawable who) {
+ return who == mBackground || super.verifyDrawable(who);
+ }
+
+ @Override
+ protected void drawableStateChanged() {
+ if (isPressed()) {
+ // In this case, we have already created the pressed outline on ACTION_DOWN,
+ // so we just need to do an invalidate to trigger draw
+ if (!mDidInvalidateForPressedState) {
+ setCellLayoutPressedOrFocusedIcon();
+ }
+ } else {
+ // Otherwise, either clear the pressed/focused background, or create a background
+ // for the focused state
+ final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
+ if (!mStayPressed) {
+ mPressedOrFocusedBackground = null;
+ }
+ if (isFocused()) {
+ if (mLayout == null) {
+ // In some cases, we get focus before we have been layed out. Set the
+ // background to null so that it will get created when the view is drawn.
+ mPressedOrFocusedBackground = null;
+ } else {
+ mPressedOrFocusedBackground = createGlowingOutline(
+ mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
+ }
+ mStayPressed = false;
+ setCellLayoutPressedOrFocusedIcon();
+ }
+ final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
+ if (!backgroundEmptyBefore && backgroundEmptyNow) {
+ setCellLayoutPressedOrFocusedIcon();
+ }
+ }
+
+ Drawable d = mBackground;
+ if (d != null && d.isStateful()) {
+ d.setState(getDrawableState());
+ }
+ super.drawableStateChanged();
+ }
+
+ /**
+ * Draw this BubbleTextView into the given Canvas.
+ *
+ * @param destCanvas the canvas to draw on
+ * @param padding the horizontal and vertical padding to use when drawing
+ */
+ private void drawWithPadding(Canvas destCanvas, int padding) {
+ final Rect clipRect = mTempRect;
+ getDrawingRect(clipRect);
+
+ // adjust the clip rect so that we don't include the text label
+ clipRect.bottom =
+ getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
+
+ // Draw the View into the bitmap.
+ // The translate of scrollX and scrollY is necessary when drawing TextViews, because
+ // they set scrollX and scrollY to large values to achieve centered text
+ destCanvas.save();
+ destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
+ destCanvas.clipRect(clipRect, Op.REPLACE);
+ draw(destCanvas);
+ destCanvas.restore();
+ }
+
+ /**
+ * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
+ * Responsibility for the bitmap is transferred to the caller.
+ */
+ private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
+ final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
+ final Bitmap b = Bitmap.createBitmap(
+ getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
+
+ canvas.setBitmap(b);
+ drawWithPadding(canvas, padding);
+ mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
+ canvas.setBitmap(null);
+
+ return b;
+ }
+
+ @Override
+ public boolean onTouchEvent(MotionEvent event) {
+ // Call the superclass onTouchEvent first, because sometimes it changes the state to
+ // isPressed() on an ACTION_UP
+ boolean result = super.onTouchEvent(event);
+
+ switch (event.getAction()) {
+ case MotionEvent.ACTION_DOWN:
+ // So that the pressed outline is visible immediately when isPressed() is true,
+ // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
+ // to create it)
+ if (mPressedOrFocusedBackground == null) {
+ mPressedOrFocusedBackground = createGlowingOutline(
+ mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
+ }
+ // Invalidate so the pressed state is visible, or set a flag so we know that we
+ // have to call invalidate as soon as the state is "pressed"
+ if (isPressed()) {
+ mDidInvalidateForPressedState = true;
+ setCellLayoutPressedOrFocusedIcon();
+ } else {
+ mDidInvalidateForPressedState = false;
+ }
+ break;
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ // If we've touched down and up on an item, and it's still not "pressed", then
+ // destroy the pressed outline
+ if (!isPressed()) {
+ mPressedOrFocusedBackground = null;
+ }
+ break;
+ }
+ return result;
+ }
+
+ void setStayPressed(boolean stayPressed) {
+ mStayPressed = stayPressed;
+ if (!stayPressed) {
+ mPressedOrFocusedBackground = null;
+ }
+ setCellLayoutPressedOrFocusedIcon();
+ }
+
+ void setCellLayoutPressedOrFocusedIcon() {
+ if (getParent() instanceof CellLayoutChildren) {
+ CellLayoutChildren parent = (CellLayoutChildren) getParent();
+ if (parent != null) {
+ CellLayout layout = (CellLayout) parent.getParent();
+ layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
+ }
+ }
+ }
+
+ void clearPressedOrFocusedBackground() {
+ mPressedOrFocusedBackground = null;
+ setCellLayoutPressedOrFocusedIcon();
+ }
+
+ Bitmap getPressedOrFocusedBackground() {
+ return mPressedOrFocusedBackground;
+ }
+
+ int getPressedOrFocusedBackgroundPadding() {
+ return HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2;
+ }
+
+ @Override
+ public void draw(Canvas canvas) {
+ final Drawable background = mBackground;
+ if (background != null) {
+ final int scrollX = mScrollX;
+ final int scrollY = mScrollY;
+
+ if (mBackgroundSizeChanged) {
+ background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
+ mBackgroundSizeChanged = false;
+ }
+
+ if ((scrollX | scrollY) == 0) {
+ background.draw(canvas);
+ } else {
+ canvas.translate(scrollX, scrollY);
+ background.draw(canvas);
+ canvas.translate(-scrollX, -scrollY);
+ }
+ }
+ // We enhance the shadow by drawing the shadow twice
+ getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
+ super.draw(canvas);
+ canvas.save(Canvas.CLIP_SAVE_FLAG);
+ canvas.clipRect(mScrollX, mScrollY + getExtendedPaddingTop(), mScrollX + getWidth(),
+ mScrollY + getHeight(), Region.Op.INTERSECT);
+ getPaint().setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
+ super.draw(canvas);
+ canvas.restore();
+ }
+
+ @Override
+ protected void onAttachedToWindow() {
+ super.onAttachedToWindow();
+ if (mBackground != null) mBackground.setCallback(this);
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ super.onDetachedFromWindow();
+ if (mBackground != null) mBackground.setCallback(null);
+ }
+
+ @Override
+ protected boolean onSetAlpha(int alpha) {
+ if (mPrevAlpha != alpha) {
+ mPrevAlpha = alpha;
+ mPaint.setAlpha((int) (alpha * mBubbleColorAlpha));
+ super.onSetAlpha(alpha);
+ }
+ return true;
+ }
+}