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author | nebkat <nebkat@teamhacksung.org> | 2011-12-30 14:05:22 +0000 |
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committer | nebkat <nebkat@teamhacksung.org> | 2011-12-30 14:05:22 +0000 |
commit | 291324116b7ac4d4348643d93e432c20768125ea (patch) | |
tree | 8c2580d8f9cfce4f37adbb654997e52ec22489af /src/com/cyanogenmod/trebuchet/BubbleTextView.java | |
parent | 51480b8f3978c2c464c493ba39caec840228786c (diff) | |
download | android_packages_apps_Trebuchet-291324116b7ac4d4348643d93e432c20768125ea.tar.gz android_packages_apps_Trebuchet-291324116b7ac4d4348643d93e432c20768125ea.tar.bz2 android_packages_apps_Trebuchet-291324116b7ac4d4348643d93e432c20768125ea.zip |
Cleanup
Change-Id: I24b6971f1ab1f26f5295d4a5647e8fb08fe558f7
Diffstat (limited to 'src/com/cyanogenmod/trebuchet/BubbleTextView.java')
-rw-r--r-- | src/com/cyanogenmod/trebuchet/BubbleTextView.java | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/com/cyanogenmod/trebuchet/BubbleTextView.java b/src/com/cyanogenmod/trebuchet/BubbleTextView.java index a8a99a329..a3eb3b65b 100644 --- a/src/com/cyanogenmod/trebuchet/BubbleTextView.java +++ b/src/com/cyanogenmod/trebuchet/BubbleTextView.java @@ -18,33 +18,24 @@ package com.cyanogenmod.trebuchet; import android.content.Context; import android.content.res.Resources; -import android.graphics.Bitmap; -import android.graphics.Canvas; -import android.graphics.Color; -import android.graphics.Paint; -import android.graphics.Rect; -import android.graphics.Region; +import android.graphics.*; import android.graphics.Region.Op; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.TextView; -import com.cyanogenmod.trebuchet.R; - /** * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan * because we want to make the bubble taller than the text and TextView's clip is * too aggressive. */ public class BubbleTextView extends TextView { - static final float CORNER_RADIUS = 4.0f; static final float SHADOW_LARGE_RADIUS = 4.0f; static final float SHADOW_SMALL_RADIUS = 1.75f; static final float SHADOW_Y_OFFSET = 2.0f; static final int SHADOW_LARGE_COLOUR = 0xDD000000; static final int SHADOW_SMALL_COLOUR = 0xCC000000; - static final float PADDING_H = 8.0f; static final float PADDING_V = 3.0f; private Paint mPaint; |