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authorAdam Cohen <adamcohen@google.com>2017-06-23 17:27:38 -0700
committerAdam Cohen <adamcohen@google.com>2017-06-27 09:29:34 -0700
commit8d769d6620cb9570f30299c3ffad3cef1769a7f5 (patch)
treebe8600e4d4e66ef80bc7311c9dde9136c8bc4043 /src/com/android/launcher3/util
parent374d170f965f796b826acfa7f7c277bf19953f61 (diff)
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Revert edge glow effect and restore damped overscroll
Bug 62628421 Change-Id: Iab6ac567e98e63ade34de8817c3ae1f58c25ba19
Diffstat (limited to 'src/com/android/launcher3/util')
-rw-r--r--src/com/android/launcher3/util/LauncherEdgeEffect.java365
1 files changed, 0 insertions, 365 deletions
diff --git a/src/com/android/launcher3/util/LauncherEdgeEffect.java b/src/com/android/launcher3/util/LauncherEdgeEffect.java
deleted file mode 100644
index 3e3b255ad..000000000
--- a/src/com/android/launcher3/util/LauncherEdgeEffect.java
+++ /dev/null
@@ -1,365 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.launcher3.util;
-
-import android.graphics.Canvas;
-import android.graphics.Paint;
-import android.graphics.Rect;
-import android.view.animation.AnimationUtils;
-import android.view.animation.DecelerateInterpolator;
-import android.view.animation.Interpolator;
-
-/**
- * This class differs from the framework {@link android.widget.EdgeEffect}:
- * 1) It does not use PorterDuffXfermode
- * 2) The width to radius factor is smaller (0.5 instead of 0.75)
- */
-public class LauncherEdgeEffect {
-
- // Time it will take the effect to fully recede in ms
- private static final int RECEDE_TIME = 600;
-
- // Time it will take before a pulled glow begins receding in ms
- private static final int PULL_TIME = 167;
-
- // Time it will take in ms for a pulled glow to decay to partial strength before release
- private static final int PULL_DECAY_TIME = 2000;
-
- private static final float MAX_ALPHA = 0.5f;
-
- private static final float MAX_GLOW_SCALE = 2.f;
-
- private static final float PULL_GLOW_BEGIN = 0.f;
-
- // Minimum velocity that will be absorbed
- private static final int MIN_VELOCITY = 100;
- // Maximum velocity, clamps at this value
- private static final int MAX_VELOCITY = 10000;
-
- private static final float EPSILON = 0.001f;
-
- private static final double ANGLE = Math.PI / 6;
- private static final float SIN = (float) Math.sin(ANGLE);
- private static final float COS = (float) Math.cos(ANGLE);
-
- private float mGlowAlpha;
- private float mGlowScaleY;
-
- private float mGlowAlphaStart;
- private float mGlowAlphaFinish;
- private float mGlowScaleYStart;
- private float mGlowScaleYFinish;
-
- private long mStartTime;
- private float mDuration;
-
- private final Interpolator mInterpolator;
-
- private static final int STATE_IDLE = 0;
- private static final int STATE_PULL = 1;
- private static final int STATE_ABSORB = 2;
- private static final int STATE_RECEDE = 3;
- private static final int STATE_PULL_DECAY = 4;
-
- private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
-
- private static final int VELOCITY_GLOW_FACTOR = 6;
-
- private int mState = STATE_IDLE;
-
- private float mPullDistance;
-
- private final Rect mBounds = new Rect();
- private final Paint mPaint = new Paint();
- private float mRadius;
- private float mBaseGlowScale;
- private float mDisplacement = 0.5f;
- private float mTargetDisplacement = 0.5f;
-
- /**
- * Construct a new EdgeEffect with a theme appropriate for the provided context.
- */
- public LauncherEdgeEffect() {
- mPaint.setAntiAlias(true);
- mPaint.setStyle(Paint.Style.FILL);
- mInterpolator = new DecelerateInterpolator();
- }
-
- /**
- * Set the size of this edge effect in pixels.
- *
- * @param width Effect width in pixels
- * @param height Effect height in pixels
- */
- public void setSize(int width, int height) {
- final float r = width * 0.5f / SIN;
- final float y = COS * r;
- final float h = r - y;
- final float or = height * 0.75f / SIN;
- final float oy = COS * or;
- final float oh = or - oy;
-
- mRadius = r;
- mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
-
- mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
- }
-
- /**
- * Reports if this EdgeEffect's animation is finished. If this method returns false
- * after a call to {@link #draw(Canvas)} the host widget should schedule another
- * drawing pass to continue the animation.
- *
- * @return true if animation is finished, false if drawing should continue on the next frame.
- */
- public boolean isFinished() {
- return mState == STATE_IDLE;
- }
-
- /**
- * Immediately finish the current animation.
- * After this call {@link #isFinished()} will return true.
- */
- public void finish() {
- mState = STATE_IDLE;
- }
-
- /**
- * A view should call this when content is pulled away from an edge by the user.
- * This will update the state of the current visual effect and its associated animation.
- * The host view should always {@link android.view.View#invalidate()} after this
- * and draw the results accordingly.
- *
- * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
- * of the pull point is known.</p>
- *
- * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
- * 1.f (full length of the view) or negative values to express change
- * back toward the edge reached to initiate the effect.
- */
- public void onPull(float deltaDistance) {
- onPull(deltaDistance, 0.5f);
- }
-
- /**
- * A view should call this when content is pulled away from an edge by the user.
- * This will update the state of the current visual effect and its associated animation.
- * The host view should always {@link android.view.View#invalidate()} after this
- * and draw the results accordingly.
- *
- * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
- * 1.f (full length of the view) or negative values to express change
- * back toward the edge reached to initiate the effect.
- * @param displacement The displacement from the starting side of the effect of the point
- * initiating the pull. In the case of touch this is the finger position.
- * Values may be from 0-1.
- */
- public void onPull(float deltaDistance, float displacement) {
- final long now = AnimationUtils.currentAnimationTimeMillis();
- mTargetDisplacement = displacement;
- if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
- return;
- }
- if (mState != STATE_PULL) {
- mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
- }
- mState = STATE_PULL;
-
- mStartTime = now;
- mDuration = PULL_TIME;
-
- mPullDistance += deltaDistance;
-
- final float absdd = Math.abs(deltaDistance);
- mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
- mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
-
- if (mPullDistance == 0) {
- mGlowScaleY = mGlowScaleYStart = 0;
- } else {
- final float scale = (float) (Math.max(0, 1 - 1 /
- Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
-
- mGlowScaleY = mGlowScaleYStart = scale;
- }
-
- mGlowAlphaFinish = mGlowAlpha;
- mGlowScaleYFinish = mGlowScaleY;
- }
-
- /**
- * Call when the object is released after being pulled.
- * This will begin the "decay" phase of the effect. After calling this method
- * the host view should {@link android.view.View#invalidate()} and thereby
- * draw the results accordingly.
- */
- public void onRelease() {
- mPullDistance = 0;
-
- if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
- return;
- }
-
- mState = STATE_RECEDE;
- mGlowAlphaStart = mGlowAlpha;
- mGlowScaleYStart = mGlowScaleY;
-
- mGlowAlphaFinish = 0.f;
- mGlowScaleYFinish = 0.f;
-
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = RECEDE_TIME;
- }
-
- /**
- * Call when the effect absorbs an impact at the given velocity.
- * Used when a fling reaches the scroll boundary.
- *
- * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
- * the method <code>getCurrVelocity</code> will provide a reasonable approximation
- * to use here.</p>
- *
- * @param velocity Velocity at impact in pixels per second.
- */
- public void onAbsorb(int velocity) {
- mState = STATE_ABSORB;
- velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
-
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = 0.15f + (velocity * 0.02f);
-
- // The glow depends more on the velocity, and therefore starts out
- // nearly invisible.
- mGlowAlphaStart = 0.3f;
- mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
-
-
- // Growth for the size of the glow should be quadratic to properly
- // respond
- // to a user's scrolling speed. The faster the scrolling speed, the more
- // intense the effect should be for both the size and the saturation.
- mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
- // Alpha should change for the glow as well as size.
- mGlowAlphaFinish = Math.max(
- mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
- mTargetDisplacement = 0.5f;
- }
-
- /**
- * Set the color of this edge effect in argb.
- *
- * @param color Color in argb
- */
- public void setColor(int color) {
- mPaint.setColor(color);
- }
-
- /**
- * Return the color of this edge effect in argb.
- * @return The color of this edge effect in argb
- */
- public int getColor() {
- return mPaint.getColor();
- }
-
- /**
- * Draw into the provided canvas. Assumes that the canvas has been rotated
- * accordingly and the size has been set. The effect will be drawn the full
- * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
- * 1.f of height.
- *
- * @param canvas Canvas to draw into
- * @return true if drawing should continue beyond this frame to continue the
- * animation
- */
- public boolean draw(Canvas canvas) {
- update();
-
- final float centerX = mBounds.centerX();
- final float centerY = mBounds.height() - mRadius;
-
- canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
-
- final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
- float translateX = mBounds.width() * displacement / 2;
- mPaint.setAlpha((int) (0xff * mGlowAlpha));
- canvas.drawCircle(centerX + translateX, centerY, mRadius, mPaint);
-
- boolean oneLastFrame = false;
- if (mState == STATE_RECEDE && mGlowScaleY == 0) {
- mState = STATE_IDLE;
- oneLastFrame = true;
- }
-
- return mState != STATE_IDLE || oneLastFrame;
- }
-
- /**
- * Return the maximum height that the edge effect will be drawn at given the original
- * {@link #setSize(int, int) input size}.
- * @return The maximum height of the edge effect
- */
- public int getMaxHeight() {
- return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
- }
-
- private void update() {
- final long time = AnimationUtils.currentAnimationTimeMillis();
- final float t = Math.min((time - mStartTime) / mDuration, 1.f);
-
- final float interp = mInterpolator.getInterpolation(t);
-
- mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
- mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
- mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
-
- if (t >= 1.f - EPSILON) {
- switch (mState) {
- case STATE_ABSORB:
- mState = STATE_RECEDE;
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = RECEDE_TIME;
-
- mGlowAlphaStart = mGlowAlpha;
- mGlowScaleYStart = mGlowScaleY;
-
- // After absorb, the glow should fade to nothing.
- mGlowAlphaFinish = 0.f;
- mGlowScaleYFinish = 0.f;
- break;
- case STATE_PULL:
- mState = STATE_PULL_DECAY;
- mStartTime = AnimationUtils.currentAnimationTimeMillis();
- mDuration = PULL_DECAY_TIME;
-
- mGlowAlphaStart = mGlowAlpha;
- mGlowScaleYStart = mGlowScaleY;
-
- // After pull, the glow should fade to nothing.
- mGlowAlphaFinish = 0.f;
- mGlowScaleYFinish = 0.f;
- break;
- case STATE_PULL_DECAY:
- mState = STATE_RECEDE;
- break;
- case STATE_RECEDE:
- mState = STATE_IDLE;
- break;
- }
- }
- }
-}