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authorTony Wickham <twickham@google.com>2018-06-11 16:05:31 -0700
committerTony Wickham <twickham@google.com>2018-06-11 23:23:49 +0000
commit29aef52be370b7235a4d9442d4b023e42a732c5b (patch)
treefcd1ca31a915bc3ead866d97bd6e21cec6a53f32 /src/com/android/launcher3/touch
parent367a53ec13407231513521416392d2cd8144b9dd (diff)
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Fix some issues with haptic
- Don't have double haptic on quick scrub - Correctly check interpolated progress to determine final state, so that it always aligns with the haptic (i.e. passing the haptic means letting go will go to the new state) Bug: 109709720 Change-Id: I702bb76a4c15f932f923e81a14cc49f6a9126cb8
Diffstat (limited to 'src/com/android/launcher3/touch')
-rw-r--r--src/com/android/launcher3/touch/AbstractStateChangeTouchController.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
index ff3b42590..b1fef0240 100644
--- a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
+++ b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
@@ -354,6 +354,8 @@ public abstract class AbstractStateChangeTouchController
final LauncherState targetState;
final float progress = mCurrentAnimation.getProgressFraction();
+ final float interpolatedProgress = mCurrentAnimation.getInterpolator()
+ .getInterpolation(progress);
if (fling) {
targetState =
Float.compare(Math.signum(velocity), Math.signum(mProgressMultiplier)) == 0
@@ -362,7 +364,7 @@ public abstract class AbstractStateChangeTouchController
} else {
float successProgress = mToState == ALL_APPS
? MIN_PROGRESS_TO_ALL_APPS : SUCCESS_TRANSITION_PROGRESS;
- targetState = (progress > successProgress) ? mToState : mFromState;
+ targetState = (interpolatedProgress > successProgress) ? mToState : mFromState;
}
final float endProgress;