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authorSunny Goyal <sunnygoyal@google.com>2016-07-19 14:19:53 -0700
committerSunny Goyal <sunnygoyal@google.com>2016-07-20 11:26:22 -0700
commit4a464794f202c6e913ff0ea442d248e86bebbd12 (patch)
treeba45ff264757e0c20f4217e36e0729f2061a1231 /src/com/android/launcher3/graphics
parent77ba6b9cad542a78910b6d7c638a1254b31d79ab (diff)
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Adding support for dynamically adding shadows to the icon
Change-Id: I94d98750aea1faef8879e25990aa5c41a4894708
Diffstat (limited to 'src/com/android/launcher3/graphics')
-rw-r--r--src/com/android/launcher3/graphics/ShadowGenerator.java114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/com/android/launcher3/graphics/ShadowGenerator.java b/src/com/android/launcher3/graphics/ShadowGenerator.java
new file mode 100644
index 000000000..2b24ec932
--- /dev/null
+++ b/src/com/android/launcher3/graphics/ShadowGenerator.java
@@ -0,0 +1,114 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher3.graphics;
+
+import android.graphics.Bitmap;
+import android.graphics.Bitmap.Config;
+import android.graphics.BlurMaskFilter;
+import android.graphics.BlurMaskFilter.Blur;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.graphics.RectF;
+
+import com.android.launcher3.LauncherAppState;
+import com.android.launcher3.util.Preconditions;
+
+/**
+ * Utility class to add shadows to bitmaps.
+ */
+public class ShadowGenerator {
+
+ // Percent of actual icon size
+ private static final float HALF_DISTANCE = 0.5f;
+ private static final float BLUR_FACTOR = 0.5f/48;
+
+ // Percent of actual icon size
+ private static final float KEY_SHADOW_DISTANCE = 1f/48;
+ private static final int KEY_SHADOW_ALPHA = 61;
+
+ private static final int AMBIENT_SHADOW_ALPHA = 30;
+
+ private static final Object LOCK = new Object();
+ // Singleton object guarded by {@link #LOCK}
+ private static ShadowGenerator sShadowGenerator;
+
+ private final int mIconSize;
+
+ private final Canvas mCanvas;
+ private final Paint mBlurPaint;
+ private final Paint mDrawPaint;
+
+ private ShadowGenerator() {
+ mIconSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize;
+ mCanvas = new Canvas();
+ mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
+ mBlurPaint.setMaskFilter(new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL));
+ mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
+ }
+
+ public synchronized Bitmap recreateIcon(Bitmap icon) {
+ int[] offset = new int[2];
+ Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
+ Bitmap result = Bitmap.createBitmap(mIconSize, mIconSize, Config.ARGB_8888);
+ mCanvas.setBitmap(result);
+
+ // Draw ambient shadow
+ mDrawPaint.setAlpha(AMBIENT_SHADOW_ALPHA);
+ mCanvas.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
+
+ // Draw key shadow
+ mDrawPaint.setAlpha(KEY_SHADOW_ALPHA);
+ mCanvas.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
+
+ // Draw the icon
+ mDrawPaint.setAlpha(255);
+ mCanvas.drawBitmap(icon, 0, 0, mDrawPaint);
+
+ mCanvas.setBitmap(null);
+ return result;
+ }
+
+ public static ShadowGenerator getInstance() {
+ Preconditions.assertNonUiThread();
+ synchronized (LOCK) {
+ if (sShadowGenerator == null) {
+ sShadowGenerator = new ShadowGenerator();
+ }
+ }
+ return sShadowGenerator;
+ }
+
+ /**
+ * Returns the minimum amount by which an icon with {@param bounds} should be scaled
+ * so that the shadows do not get clipped.
+ */
+ public static float getScaleForBounds(RectF bounds) {
+ float scale = 1;
+
+ // For top, left & right, we need same space.
+ float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
+ if (minSide < BLUR_FACTOR) {
+ scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
+ }
+
+ float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
+ if (bounds.bottom < bottomSpace) {
+ scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
+ }
+ return scale;
+ }
+}