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author | Sunny Goyal <sunnygoyal@google.com> | 2016-08-31 16:02:40 -0700 |
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committer | Sunny Goyal <sunnygoyal@google.com> | 2016-09-02 11:23:49 -0700 |
commit | f28e6afafdc8b5afbdf99910668a38f9252bfb47 (patch) | |
tree | 1c0b61713bb0a4e87391b9ac690d7e0577717c20 /src/com/android/launcher3/CellLayout.java | |
parent | 35908f9e67b9cdae917385ef9e67e168cb0c93b3 (diff) | |
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Some optimizations in blur outline generator
1) Using ALPHA_8 as the start and end bitmap. This removes one extra
bitmap generation step
2) Using ByteBuffer on ALPHA_8 bitmap for clipAlpha. This allows us
to use byteArray instead of intArray for representing pixels
Change-Id: I1b654c439fd491b6b91180ddc562bb97fad857aa
Diffstat (limited to 'src/com/android/launcher3/CellLayout.java')
-rw-r--r-- | src/com/android/launcher3/CellLayout.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java index baccfd157..6714d9f17 100644 --- a/src/com/android/launcher3/CellLayout.java +++ b/src/com/android/launcher3/CellLayout.java @@ -236,6 +236,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler { for (int i = 0; i < mDragOutlines.length; i++) { mDragOutlines[i] = new Rect(-1, -1, -1, -1); } + mDragOutlinePaint.setColor(getResources().getColor(R.color.outline_color)); // When dragging things around the home screens, we show a green outline of // where the item will land. The outlines gradually fade out, leaving a trail |