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authorSunny Goyal <sunnygoyal@google.com>2016-02-22 16:10:44 -0800
committerSunny Goyal <sunnygoyal@google.com>2016-02-26 09:15:06 -0800
commit6c651132fbdee2d95ef40d6b2255a07bd1c0c0f1 (patch)
tree98e3a2611261f3e90381039230e44a7d898c3b9b /src/com/android/launcher3/BubbleTextView.java
parent6646016ff5d3126ca508ed7d59e4c547e47609b3 (diff)
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Chaning shadow algorithm to reuse bitmap instead of creating
a new bitmap on every tap Bug: 27239742 Change-Id: I8e4259b79b1048e5fa82e7a1c8934ec7c52995be
Diffstat (limited to 'src/com/android/launcher3/BubbleTextView.java')
-rw-r--r--src/com/android/launcher3/BubbleTextView.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index dddd826c4..5d0f78308 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -318,6 +318,7 @@ public class BubbleTextView extends TextView
void setStayPressed(boolean stayPressed) {
mStayPressed = stayPressed;
if (!stayPressed) {
+ HolographicOutlineHelper.obtain(getContext()).recycleShadowBitmap(mPressedBackground);
mPressedBackground = null;
} else {
if (mPressedBackground == null) {