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authorWinson Chung <winsonc@google.com>2010-09-29 17:14:26 -0700
committerPatrick Dubroy <dubroy@google.com>2010-09-30 17:24:29 -0700
commit150fbab7de7df45ce0e2d08fb0f0be87ff091c2f (patch)
treeb287276fe1b4fc73a2c3327a8836dd622a8b45b5 /src/com/android/launcher2/InterruptibleInOutAnimator.java
parentf34bab59fc0260f926aec44d044883dce1b4191f (diff)
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3029324 wip: Drop target crossfades as it moves from position to position
Diffstat (limited to 'src/com/android/launcher2/InterruptibleInOutAnimator.java')
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher2;
+
+import android.animation.ValueAnimator;
+import android.util.Log;
+
+/**
+ * A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation.
+ * With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get
+ * a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will
+ * be exactly reversed. Using this class, both the 'in' and the 'out' animation use the
+ * interpolator in the same direction.
+ */
+public class InterruptibleInOutAnimator extends ValueAnimator {
+ private long mOriginalDuration;
+ private Object mOriginalFromValue;
+ private Object mOriginalToValue;
+
+ public InterruptibleInOutAnimator(long duration, Object fromValue, Object toValue) {
+ super(duration, fromValue, toValue);
+ mOriginalDuration = duration;
+ mOriginalFromValue = fromValue;
+ mOriginalToValue = toValue;
+ }
+
+ private void animate(Object fromValue, Object toValue) {
+ // This only makes sense when it's running in the opposite direction, or stopped.
+ setDuration(mOriginalDuration - getCurrentPlayTime());
+
+ final Object startValue = isRunning() ? getAnimatedValue() : fromValue;
+ cancel();
+ setValues(startValue, toValue);
+ start();
+ }
+
+ /**
+ * This is the equivalent of calling Animator.start(), except that it can be called when
+ * the animation is running in the opposite direction, in which case we reverse
+ * direction and animate for a correspondingly shorter duration.
+ */
+ public void animateIn() {
+ animate(mOriginalFromValue, mOriginalToValue);
+ }
+
+ /**
+ * This is the roughly the equivalent of calling Animator.reverse(), except that it uses the
+ * same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(),
+ * if the animation is currently running in the opposite direction, we reverse
+ * direction and animate for a correspondingly shorter duration.
+ */
+ public void animateOut() {
+ animate(mOriginalToValue, mOriginalFromValue);
+ }
+}