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authorAndrew Flynn <flynn@google.com>2012-02-29 13:33:22 -0800
committerAndrew Flynn <flynn@google.com>2012-02-29 17:30:37 -0800
commit0dca1ec41479a74f8da080224fa0c7eacab674d6 (patch)
treebad4a2d319a11c4da938122bd994485a59d0dc2a /src/com/android/launcher2/BubbleTextView.java
parent79b79dd57911b9f79d4fb872e70d37ee90b0cc64 (diff)
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New small/large screen division for Launcher.
Previously the dp division between the two was set at 600dp (7" tablets). This has now been bumped up to 720dp (10" tablets). Change-Id: I1f0419e504fc3bb606156c1cf6fbe03956274184
Diffstat (limited to 'src/com/android/launcher2/BubbleTextView.java')
-rw-r--r--src/com/android/launcher2/BubbleTextView.java9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/com/android/launcher2/BubbleTextView.java b/src/com/android/launcher2/BubbleTextView.java
index dc498a403..ad3954124 100644
--- a/src/com/android/launcher2/BubbleTextView.java
+++ b/src/com/android/launcher2/BubbleTextView.java
@@ -176,6 +176,7 @@ public class BubbleTextView extends TextView {
// The translate of scrollX and scrollY is necessary when drawing TextViews, because
// they set scrollX and scrollY to large values to achieve centered text
destCanvas.save();
+ destCanvas.scale(getScaleX(), getScaleY(), getWidth() / 2, getHeight() / 2);
destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
destCanvas.clipRect(clipRect, Op.REPLACE);
draw(destCanvas);
@@ -286,6 +287,14 @@ public class BubbleTextView extends TextView {
canvas.translate(-scrollX, -scrollY);
}
}
+
+ // If text is transparent, don't draw any shadow
+ if (getCurrentTextColor() == android.R.color.transparent) {
+ getPaint().clearShadowLayer();
+ super.draw(canvas);
+ return;
+ }
+
// We enhance the shadow by drawing the shadow twice
getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
super.draw(canvas);