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authorMichael Jurka <mikejurka@google.com>2011-12-16 14:16:32 -0800
committerMichael Jurka <mikejurka@google.com>2011-12-16 14:26:24 -0800
commit80c69853d64b73e5d62ed33bea1b10680557ee3e (patch)
treeaba4f7a8157a3291750a72a5e9c92ca0cf729854 /res/values-hi/strings.xml
parent58e8b25c5958a6d633b8d12ef80cf84709297c2d (diff)
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simplifying code to prevent drawing off-screen
On certain graphics drivers, if you draw to a off- screen buffer that's not used, it can lead to poor performance. We were running into this in launcher; when setChildrenLayersEnabled was called on a CellLayout, that triggered a re-draw of that CellLayout's hardware layer, even if that CellLayout wasn't visible. This CL changes PagedView so that pages that aren't going to be rendered are set to View.INVISIBLE, preventing re-drawing of their hardware layer.
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