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authorJason Sams <rjsams@android.com>2010-02-04 16:31:35 -0800
committerJason Sams <rjsams@android.com>2010-02-04 16:38:48 -0800
commit7651248dd16d3a1b8ada032f61f5100694e00609 (patch)
treeb4c9b62fba41852973177d336d13d2ce96eed0b7 /res/raw
parent374e42a2f0d9798d73fca3e814d890b4e52131d3 (diff)
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Support rotation of the all apps screen.
Diffstat (limited to 'res/raw')
-rw-r--r--res/raw/allapps.rs53
1 files changed, 36 insertions, 17 deletions
diff --git a/res/raw/allapps.rs b/res/raw/allapps.rs
index ab79768fa..1d4aed3c7 100644
--- a/res/raw/allapps.rs
+++ b/res/raw/allapps.rs
@@ -257,10 +257,21 @@ draw_home_button()
{
setColor(1.0f, 1.0f, 1.0f, 1.0f);
bindTexture(NAMED_PFTexNearest, 0, state->homeButtonId);
- float x = (SCREEN_WIDTH_PX - params->homeButtonTextureWidth) / 2;
- float y = -g_Animation * params->homeButtonTextureHeight;
- y -= 30; // move the house to the edge of the screen as it doesn't fill the texture.
+ float w = getWidth();
+ float h = getHeight();
+
+ float x;
+ float y;
+ if (getWidth() > getHeight()) {
+ x = w - (params->homeButtonTextureWidth * (1 - g_Animation)) + 20;
+ y = (h - params->homeButtonTextureHeight) * 0.5f;
+ } else {
+ x = (w - params->homeButtonTextureWidth) / 2;
+ y = -g_Animation * params->homeButtonTextureHeight;
+ y -= 30; // move the house to the edge of the screen as it doesn't fill the texture.
+ }
+
drawSpriteScreenspace(x, y, 0, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
}
@@ -271,50 +282,58 @@ void drawFrontGrid(float rowOffset, float p)
int intRowOffset = rowOffset;
float rowFrac = rowOffset - intRowOffset;
- float colWidth = getWidth() / 4;
+ float colWidth = 120.f;//getWidth() / 4;
float rowHeight = colWidth + 25.f;
float yoff = 0.5f * h + 1.5f * rowHeight;
int row, col;
- int iconNum = (intRowOffset - 5) * 4;
+ int colCount = 4;
+ if (w > h) {
+ colCount = 6;
+ rowHeight -= 12.f;
+ yoff = 0.47f * h + 1.0f * rowHeight;
+ }
+
+ int iconNum = (intRowOffset - 5) * colCount;
+
bindProgramVertex(NAMED_PVCurve);
- storeF(ALLOC_VP_CONSTANTS, 4, p);
+ vpConstants->Position.z = p;
setColor(1.0f, 1.0f, 1.0f, 1.0f);
for (row = -5; row < 15; row++) {
float y = yoff - ((-rowFrac + row) * rowHeight);
- for (col=0; col < 4; col++) {
+ for (col=0; col < colCount; col++) {
if (iconNum >= state->iconCount) {
return;
}
if (iconNum >= 0) {
float x = colWidth * col + (colWidth / 2);
- storeF(ALLOC_VP_CONSTANTS, 2, x);
+ vpConstants->Position.x = x;
if (state->selectedIconIndex == iconNum && !p) {
bindProgramFragment(NAMED_PFTexNearest);
bindTexture(NAMED_PFTexNearest, 0, state->selectedIconTexture);
- storeF(ALLOC_VP_CONSTANTS, 0, SELECTION_TEXTURE_WIDTH_PX);
- storeF(ALLOC_VP_CONSTANTS, 1, SELECTION_TEXTURE_HEIGHT_PX);
- storeF(ALLOC_VP_CONSTANTS, 3, y - (SELECTION_TEXTURE_HEIGHT_PX - ICON_TEXTURE_HEIGHT_PX) * 0.5f);
+ vpConstants->ImgSize.x = SELECTION_TEXTURE_WIDTH_PX;
+ vpConstants->ImgSize.y = SELECTION_TEXTURE_HEIGHT_PX;
+ vpConstants->Position.y = y - (SELECTION_TEXTURE_HEIGHT_PX - ICON_TEXTURE_HEIGHT_PX) * 0.5f;
drawSimpleMesh(NAMED_SMCell);
}
bindProgramFragment(NAMED_PFTexMip);
- storeF(ALLOC_VP_CONSTANTS, 0, ICON_TEXTURE_WIDTH_PX);
- storeF(ALLOC_VP_CONSTANTS, 1, ICON_TEXTURE_HEIGHT_PX);
- storeF(ALLOC_VP_CONSTANTS, 3, y);
+ vpConstants->ImgSize.x = ICON_TEXTURE_WIDTH_PX;
+ vpConstants->ImgSize.y = ICON_TEXTURE_HEIGHT_PX;
+ vpConstants->Position.y = y;
bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_ICON_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
bindProgramFragment(NAMED_PFTexMipAlpha);
- storeF(ALLOC_VP_CONSTANTS, 0, 128.f);
- storeF(ALLOC_VP_CONSTANTS, 1, 64.f);
- storeF(ALLOC_VP_CONSTANTS, 3, y - 64.f);
+ vpConstants->ImgSize.x = 120.f;
+ vpConstants->ImgSize.y = 64.f;
+ vpConstants->Position.y = y - 64.f;
bindTexture(NAMED_PFTexMipAlpha, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
drawSimpleMesh(NAMED_SMCell);
}