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authorJason Sams <rjsams@android.com>2010-01-06 14:58:06 -0800
committerJason Sams <rjsams@android.com>2010-01-06 14:58:06 -0800
commitd15f3ef981412d959ff6d3efbff5abb57489c763 (patch)
tree77d15bcf5157fc3166fc70a425321301a55a44f9 /res/raw
parent2583ac54b4b22a12b5a6bb03b782e3718889c62a (diff)
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cleanup RS scripts leftover from previous design and rename final script.
Diffstat (limited to 'res/raw')
-rw-r--r--res/raw/allapps.rs (renamed from res/raw/rollo3.c)0
-rw-r--r--res/raw/rollo.c432
-rw-r--r--res/raw/rollo2.c404
3 files changed, 0 insertions, 836 deletions
diff --git a/res/raw/rollo3.c b/res/raw/allapps.rs
index 6f0046e96..6f0046e96 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/allapps.rs
diff --git a/res/raw/rollo.c b/res/raw/rollo.c
deleted file mode 100644
index 6a4172722..000000000
--- a/res/raw/rollo.c
+++ /dev/null
@@ -1,432 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PFTexLinear)
-#pragma stateStore(PSIcons)
-
-#define PI 3.14159f
-
-
-// Attraction to center values from page edge to page center.
-float g_AttractionTable[9];
-float g_FrictionTable[9];
-float g_PhysicsTableSize;
-
-float g_PosPage;
-float g_PosVelocity;
-float g_LastPositionX;
-int g_LastTouchDown;
-float g_DT;
-int g_LastTime;
-int g_PageCount;
-float g_Zoom;
-
-// Drawing constants, should be parameters ======
-#define VIEW_ANGLE 1.28700222f
-
-float g_OldPosPage;
-float g_OldPosVelocity;
-float g_OldZoom;
-
-int g_DrawLastFrame;
-int lastFrame(int draw) {
- // We draw one extra frame to work around the last frame post bug.
- // We also need to track if we drew the last frame to deal with large DT
- // in the physics.
- int ret = g_DrawLastFrame | draw;
- g_DrawLastFrame = draw;
- return ret; // should return draw instead.
-}
-
-void updateReadback() {
- if ((g_OldPosPage != g_PosPage) ||
- (g_OldPosVelocity != g_PosVelocity) ||
- (g_OldZoom != g_Zoom)) {
-
- g_OldPosPage = g_PosPage;
- g_OldPosVelocity = g_PosVelocity;
- g_OldZoom = g_Zoom;
-
- int i[3];
- i[0] = g_PosPage * (1 << 16);
- i[1] = g_PosVelocity * (1 << 16);
- i[2] = g_OldZoom * (1 << 16);
- sendToClient(&i[0], 1, 12, 1);
- }
-}
-
-void init() {
- g_AttractionTable[0] = 6.5f;
- g_AttractionTable[1] = 6.5f;
- g_AttractionTable[2] = 7.0f;
- g_AttractionTable[3] = 6.0f;
- g_AttractionTable[4] = -6.0f;
- g_AttractionTable[5] = -7.0f;
- g_AttractionTable[6] = -6.5f;
- g_AttractionTable[7] = -6.5f;
- g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later
- g_FrictionTable[0] = 3.5f;
- g_FrictionTable[1] = 3.6f;
- g_FrictionTable[2] = 4.0f;
- g_FrictionTable[3] = 5.0f;
- g_FrictionTable[4] = 5.0f;
- g_FrictionTable[5] = 4.0f;
- g_FrictionTable[6] = 3.6f;
- g_FrictionTable[7] = 3.5f;
- g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later
- g_PhysicsTableSize = 7;
-
- g_PosVelocity = 0;
- g_PosPage = 0;
- g_LastTouchDown = 0;
- g_LastPositionX = 0;
- g_Zoom = 0;
-}
-
-void resetHWWar() {
-}
-
-void move() {
- if (g_LastTouchDown) {
- float dx = -(state->newPositionX - g_LastPositionX);
- g_PosVelocity = 0;
- g_PosPage += dx;
-
- float pmin = -0.25f;
- float pmax = (g_PageCount - 1) + 0.25f;
- g_PosPage = clampf(g_PosPage, pmin, pmax);
- }
- g_LastTouchDown = state->newTouchDown;
- g_LastPositionX = state->newPositionX;
- //debugF("Move P", g_PosPage);
-}
-
-void fling() {
- g_LastTouchDown = 0;
- g_PosVelocity = -state->flingVelocityX;
- float av = fabsf(g_PosVelocity);
- float minVel = 3.5f;
-
- minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
-
- if (av < minVel && av > 0.2f) {
- if (g_PosVelocity > 0) {
- g_PosVelocity = minVel;
- } else {
- g_PosVelocity = -minVel;
- }
- }
-
- if (g_PosPage <= 0) {
- g_PosVelocity = maxf(0, g_PosVelocity);
- }
- if (g_PosPage > (g_PageCount - 1)) {
- g_PosVelocity = minf(0, g_PosVelocity);
- }
- //debugF("fling v", g_PosVelocity);
-}
-
-void touchUp() {
- g_LastTouchDown = 0;
-}
-
-int
-count_pages(int iconCount)
-{
- int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
- int pages = iconCount / iconsPerPage;
- if (pages*iconsPerPage != iconCount) {
- pages++;
- }
- return pages;
-}
-
-float
-modf(float x, float y)
-{
- return x-(y*floorf(x/y));
-}
-
-void updatePos() {
- if (g_LastTouchDown) {
- return;
- }
-
- float tablePosNorm = fracf(g_PosPage + 0.5f);
- float tablePosF = tablePosNorm * g_PhysicsTableSize;
- int tablePosI = tablePosF;
- float tablePosFrac = tablePosF - tablePosI;
- float accel = lerpf(g_AttractionTable[tablePosI],
- g_AttractionTable[tablePosI + 1],
- tablePosFrac) * g_DT;
- float friction = lerpf(g_FrictionTable[tablePosI],
- g_FrictionTable[tablePosI + 1],
- tablePosFrac) * g_DT;
- //debugF(" accel", accel);
- //debugF(" friction", friction);
-
- // If our velocity is low OR acceleration is opposing it, apply it.
- if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
- g_PosVelocity += accel;
- }
-
- if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
- // Special get back to center and overcome friction physics.
- float t = tablePosNorm - 0.5f;
- if (fabsf(t) < (friction * g_DT)) {
- // really close, just snap
- g_PosPage = roundf(g_PosPage);
- g_PosVelocity = 0;
- } else {
- if (t > 0) {
- g_PosVelocity = -friction;
- } else {
- g_PosVelocity = friction;
- }
- }
- } else {
- // Normal physics
- if (g_PosVelocity > 0) {
- g_PosVelocity -= friction;
- g_PosVelocity = maxf(g_PosVelocity, 0);
- } else {
- g_PosVelocity += friction;
- g_PosVelocity = minf(g_PosVelocity, 0);
- }
- }
- g_PosPage += g_PosVelocity * g_DT;
-
- // Check for out of boundry conditions.
- if (g_PosPage < 0 && g_PosVelocity < 0) {
- float damp = 1.0 + (g_PosPage * 4);
- damp = clampf(damp, 0.f, 0.9f);
- g_PosVelocity *= damp;
- }
- if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
- float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
- damp = clampf(damp, 0.f, 0.9f);
- g_PosVelocity *= damp;
- }
-}
-
-float
-far_size(float sizeAt0)
-{
- return sizeAt0 * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
-}
-
-void
-draw_page(int icon, int lastIcon, float centerAngle, float scale)
-{
- int row;
- int col;
-
- //debugF("center angle", centerAngle);
-
- float iconTextureWidth = ICON_WIDTH_PX / (float)ICON_TEXTURE_WIDTH_PX;
- float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX;
-
- float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX;
- float columnGutterAngle = iconWidthAngle * 0.9f;
-
- float farIconSize = FAR_ICON_SIZE;
- float iconGutterHeight = farIconSize * 1.3f;
-
- float farIconTextureSize = far_size(2 * ICON_TEXTURE_WIDTH_PX / (float)SCREEN_WIDTH_PX);
-
- float normalizedLabelWidth = 2 * params->bubbleWidth / (float)SCREEN_WIDTH_PX;
- float farLabelHeight = far_size(params->bubbleHeight * (normalizedLabelWidth / params->bubbleWidth));
-
- for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) {
- float angle = centerAngle;
- angle -= (columnGutterAngle + iconWidthAngle) * 1.5f;
-
- float iconTop = (farIconSize + iconGutterHeight) * (1.85f + ICON_TOP_OFFSET)
- - row * (farIconSize + iconGutterHeight);
- float iconBottom = iconTop - farIconSize;
-
- float labelY = iconBottom - farLabelHeight;
- float iconTextureTop = iconTop + (0.5f * (farIconTextureSize - farIconSize));
- float iconTextureBottom = iconTextureTop - farIconTextureSize;
-
- for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) {
- // icon
- float sine = sinf(angle);
- float cosine = cosf(angle);
-
- float centerX = sine * RADIUS;
- float centerZ = cosine * RADIUS / scale;
-
- if (scale > 1.f) {
- centerX *= scale;
- }
-
- float iconLeftX = centerX - (/*cosine * */ farIconTextureSize * .5);
- float iconRightX = centerX + (/*cosine * */ farIconTextureSize * .5);
- float iconLeftZ = centerZ;// + (sine * farIconTextureSize * .5);
- float iconRightZ = centerZ;// - (sine * farIconTextureSize * .5);
-
- color(1.0f, 1.0f, 1.0f, 0.99f);
- if (state->selectedIconIndex == icon) {
- bindTexture(NAMED_PFTexLinear, 0, state->selectedIconTexture);
- drawQuadTexCoords(
- iconLeftX, iconTextureTop, iconLeftZ, 0.0f, 0.0f,
- iconRightX, iconTextureTop, iconRightZ, 1.0f, 0.0f,
- iconRightX, iconTextureBottom, iconRightZ, 1.0f, 1.0f,
- iconLeftX, iconTextureBottom, iconLeftZ, 0.0f, 1.0f);
- } else {
- bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, icon));
- drawQuadTexCoords(
- iconLeftX, iconTextureTop, iconLeftZ, 0.0f, 0.0f,
- iconRightX, iconTextureTop, iconRightZ, 1.0f, 0.0f,
- iconRightX, iconTextureBottom, iconRightZ, 1.0f, 1.0f,
- iconLeftX, iconTextureBottom, iconLeftZ, 0.0f, 1.0f);
- }
-
- // label
- if (scale < 1.2f) {
- float a = (1.2f - maxf(scale, 1.0f)) * 5;
- color(1.0f, 1.0f, 1.0f, a);
- bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, icon));
- drawSprite(centerX, labelY, centerZ,
- params->bubbleBitmapWidth, params->bubbleBitmapHeight);
- }
-
- angle += columnGutterAngle + iconWidthAngle;
- icon++;
- }
- }
-}
-
-void
-draw_home_button()
-{
- color(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
-
- float scale = 2.0f / SCREEN_WIDTH_PX;
-
- float x = 0.0f;
-
- float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
- y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
-
- float z = 0.0f;
- drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
-}
-
-int
-main(int launchID)
-{
- // Compute dt in seconds.
- int newTime = uptimeMillis();
- g_DT = (newTime - g_LastTime) / 1000.f;
- g_LastTime = newTime;
-
- if (!g_DrawLastFrame) {
- // If we stopped rendering we cannot use DT.
- // assume 30fps in this case.
- g_DT = 0.033f;
- }
- if (g_DT > 0.2f) {
- // physics may break if DT is large.
- g_DT = 0.2f;
- }
-
- //debugF("zoom", g_Zoom);
- if (g_Zoom != state->zoomTarget) {
- float dz = (state->zoomTarget - g_Zoom) * g_DT * 5;
- if (dz && (fabsf(dz) < 0.03f)) {
- if (dz > 0) {
- dz = 0.03f;
- } else {
- dz = -0.03f;
- }
- }
- if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) {
- g_Zoom = state->zoomTarget;
- } else {
- g_Zoom += dz;
- }
- updateReadback();
- }
-
- // Set clear value to dim the background based on the zoom position.
- if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) {
- pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- // When we're zoomed out and not tracking motion events, reset the pos to 0.
- if (!g_LastTouchDown) {
- g_PosPage = 0;
- }
- return lastFrame(0);
- } else if (g_Zoom < 0.85f) {
- pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
- } else {
- pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
- }
-
- // icons & labels
- int iconCount = state->iconCount;
- g_PageCount = count_pages(iconCount);
-
- updatePos(0.1f);
- updateReadback();
-
- //debugF(" draw g_PosPage", g_PosPage);
-
- // Draw the icons ========================================
-
- // Bug makes 1.0f alpha fail.
- color(1.0f, 1.0f, 1.0f, 0.99f);
-
- if (iconCount <= 0) {
- return lastFrame(0);
- }
- int lastIcon = iconCount-1;
-
- int page = g_PosPage;
- float currentPagePosition = g_PosPage - page;
-
- int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
- int icon = clamp(iconsPerPage * page, 0, lastIcon);
-
- float scale = (1 / g_Zoom);
-
- float pageAngle = VIEW_ANGLE * 1.2f;
- draw_page(icon, lastIcon, -pageAngle*currentPagePosition, scale);
- draw_page(icon+iconsPerPage, lastIcon, (-pageAngle*currentPagePosition)+pageAngle, scale);
-
- // Draw the border lines for debugging ========================================
- /*
- bindProgramVertex(NAMED_PVOrtho);
- bindProgramFragment(NAMED_PFOrtho);
- bindProgramFragmentStore(NAMED_PFSText);
-
- color(1.0f, 1.0f, 0.0f, 0.99f);
- int i;
- for (i=0; i<ROWS_PER_PAGE+1; i++) {
- int y = loadI32(ALLOC_Y_BORDERS, i);
- drawRect(0, y, SCREEN_WIDTH_PX, y+1, 0.0f);
- }
- for (i=0; i<COLUMNS_PER_PAGE+1; i++) {
- int x = loadI32(ALLOC_X_BORDERS, i);
- drawRect(x, 0, x+1, SCREEN_HEIGHT_PX, 0.0f);
- }
- */
-
- // Draw the home button ========================================
- draw_home_button();
-
- /*
- bindTexture(NAMED_PFOrtho, 0, loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_ID));
- float handleLeft = 40 + (320 * (scrollXPx/(float)(maxScrollXPx)));
- float handleTop = 680;
- float handleWidth = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_WIDTH);
- float handleHeight = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_HEIGHT);
- drawRect(handleLeft, handleTop, handleLeft+handleWidth, handleTop+handleHeight, 0.0f);
- */
-
- // Bug workaround where the last frame is not always displayed
- // So we keep rendering until the bug is fixed.
- return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || (g_Zoom != state->zoomTarget));
-}
-
diff --git a/res/raw/rollo2.c b/res/raw/rollo2.c
deleted file mode 100644
index eb87063d6..000000000
--- a/res/raw/rollo2.c
+++ /dev/null
@@ -1,404 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PFTexLinear)
-#pragma stateStore(PSIcons)
-
-#define PI 3.14159f
-
-
-// Attraction to center values from page edge to page center.
-float g_AttractionTable[9];
-float g_FrictionTable[9];
-float g_PhysicsTableSize;
-
-float g_PosPage;
-float g_PosVelocity;
-float g_LastPositionX;
-int g_LastTouchDown;
-float g_DT;
-int g_LastTime;
-int g_PageCount;
-float g_Zoom;
-float g_OldPosPage;
-float g_OldPosVelocity;
-float g_OldZoom;
-
-// Drawing constants, should be parameters ======
-#define VIEW_ANGLE 1.28700222f
-
-int g_DrawLastFrame;
-int lastFrame(int draw) {
- // We draw one extra frame to work around the last frame post bug.
- // We also need to track if we drew the last frame to deal with large DT
- // in the physics.
- int ret = g_DrawLastFrame | draw;
- g_DrawLastFrame = draw;
- return ret; // should return draw instead.
-}
-
-void updateReadback() {
- if ((g_OldPosPage != g_PosPage) ||
- (g_OldPosVelocity != g_PosVelocity) ||
- (g_OldZoom != g_Zoom)) {
-
- g_OldPosPage = g_PosPage;
- g_OldPosVelocity = g_PosVelocity;
- g_OldZoom = g_Zoom;
-
- int i[3];
- i[0] = g_PosPage * (1 << 16);
- i[1] = g_PosVelocity * (1 << 16);
- i[2] = g_OldZoom * (1 << 16);
- sendToClient(&i[0], 1, 12, 1);
- }
-}
-
-void init() {
- g_AttractionTable[0] = 6.5f;
- g_AttractionTable[1] = 6.5f;
- g_AttractionTable[2] = 7.0f;
- g_AttractionTable[3] = 6.0f;
- g_AttractionTable[4] = -6.0f;
- g_AttractionTable[5] = -7.0f;
- g_AttractionTable[6] = -6.5f;
- g_AttractionTable[7] = -6.5f;
- g_AttractionTable[8] = -6.5f; // dup 7 to avoid a clamp later
- g_FrictionTable[0] = 3.5f;
- g_FrictionTable[1] = 3.6f;
- g_FrictionTable[2] = 4.0f;
- g_FrictionTable[3] = 5.0f;
- g_FrictionTable[4] = 5.0f;
- g_FrictionTable[5] = 4.0f;
- g_FrictionTable[6] = 3.6f;
- g_FrictionTable[7] = 3.5f;
- g_FrictionTable[8] = 3.5f; // dup 7 to avoid a clamp later
- g_PhysicsTableSize = 7;
-
- g_PosVelocity = 0;
- g_PosPage = 0;
- g_LastTouchDown = 0;
- g_LastPositionX = 0;
- g_Zoom = 0;
-}
-
-void resetHWWar() {
-}
-
-void move() {
- if (g_LastTouchDown) {
- float dx = -(state->newPositionX - g_LastPositionX);
- g_PosVelocity = 0;
- g_PosPage += dx;
-
- float pmin = -0.25f;
- float pmax = (g_PageCount - 1) + 0.25f;
- g_PosPage = clampf(g_PosPage, pmin, pmax);
- }
- g_LastTouchDown = state->newTouchDown;
- g_LastPositionX = state->newPositionX;
- //debugF("Move P", g_PosPage);
-}
-
-void fling() {
- g_LastTouchDown = 0;
- g_PosVelocity = -state->flingVelocityX;
- float av = fabsf(g_PosVelocity);
- float minVel = 3.5f;
-
- minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
-
- if (av < minVel && av > 0.2f) {
- if (g_PosVelocity > 0) {
- g_PosVelocity = minVel;
- } else {
- g_PosVelocity = -minVel;
- }
- }
-
- if (g_PosPage <= 0) {
- g_PosVelocity = maxf(0, g_PosVelocity);
- }
- if (g_PosPage > (g_PageCount - 1)) {
- g_PosVelocity = minf(0, g_PosVelocity);
- }
- //debugF("fling v", g_PosVelocity);
-}
-
-void touchUp() {
- g_LastTouchDown = 0;
-}
-
-int
-count_pages(int iconCount)
-{
- int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
- int pages = iconCount / iconsPerPage;
- if (pages*iconsPerPage != iconCount) {
- pages++;
- }
- return pages;
-}
-
-float
-modf(float x, float y)
-{
- return x-(y*floorf(x/y));
-}
-
-void updatePos() {
- if (g_LastTouchDown) {
- return;
- }
-
- float tablePosNorm = fracf(g_PosPage + 0.5f);
- float tablePosF = tablePosNorm * g_PhysicsTableSize;
- int tablePosI = tablePosF;
- float tablePosFrac = tablePosF - tablePosI;
- float accel = lerpf(g_AttractionTable[tablePosI],
- g_AttractionTable[tablePosI + 1],
- tablePosFrac) * g_DT;
- float friction = lerpf(g_FrictionTable[tablePosI],
- g_FrictionTable[tablePosI + 1],
- tablePosFrac) * g_DT;
- //debugF(" accel", accel);
- //debugF(" friction", friction);
-
- // If our velocity is low OR acceleration is opposing it, apply it.
- if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
- g_PosVelocity += accel;
- }
-
- if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
- // Special get back to center and overcome friction physics.
- float t = tablePosNorm - 0.5f;
- if (fabsf(t) < (friction * g_DT)) {
- // really close, just snap
- g_PosPage = roundf(g_PosPage);
- g_PosVelocity = 0;
- } else {
- if (t > 0) {
- g_PosVelocity = -friction;
- } else {
- g_PosVelocity = friction;
- }
- }
- } else {
- // Normal physics
- if (g_PosVelocity > 0) {
- g_PosVelocity -= friction;
- g_PosVelocity = maxf(g_PosVelocity, 0);
- } else {
- g_PosVelocity += friction;
- g_PosVelocity = minf(g_PosVelocity, 0);
- }
- }
- g_PosPage += g_PosVelocity * g_DT;
-
- // Check for out of boundry conditions.
- if (g_PosPage < 0 && g_PosVelocity < 0) {
- float damp = 1.0 + (g_PosPage * 4);
- damp = clampf(damp, 0.f, 0.9f);
- g_PosVelocity *= damp;
- }
- if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
- float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
- damp = clampf(damp, 0.f, 0.9f);
- g_PosVelocity *= damp;
- }
-}
-
-int positionStrip(float row, float column)
-{
- float mat1[16];
-
- float y = 1.2f - row * 0.6f;
-
- float scale = 256.f / getWidth();
- float xscale = scale * 4.55 / 1.8f / 2;
-
- matrixLoadTranslate(mat1, 0.f, y, 0.f);
- matrixScale(mat1, 1.f, scale, 1.f);
- vpLoadModelMatrix(mat1);
-
- float soff = -21.8f - (column * 1.25f);
- matrixLoadScale(mat1, xscale, 1.f, 1.f);
- matrixTranslate(mat1, soff, 0, 0);
- vpLoadTextureMatrix(mat1);
-
- return - soff * 10.f;
-}
-
-void drawIcon(float row, float column, int iconNum)
-{
- int offset = positionStrip(row, column);
- bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum));
-
- if (offset < 0) {
- offset = 0;
- }
- if (offset >= (450 - 20)) {
- offset = (449 - 20);
- }
- drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
-}
-
-void
-draw_home_button()
-{
- color(1.0f, 1.0f, 1.0f, 1.0f);
- bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
-
- float scale = 2.0f / SCREEN_WIDTH_PX;
-
- float x = 0.0f;
-
- float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
- y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
-
- float z = 0.0f;
- drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
-}
-
-int
-main(int launchID)
-{
- // Compute dt in seconds.
- int newTime = uptimeMillis();
- g_DT = (newTime - g_LastTime) / 1000.f;
- g_LastTime = newTime;
-
- if (!g_DrawLastFrame) {
- // If we stopped rendering we cannot use DT.
- // assume 30fps in this case.
- g_DT = 0.033f;
- }
- if (g_DT > 0.2f) {
- // physics may break if DT is large.
- g_DT = 0.2f;
- }
-
- debugF("zoom", g_Zoom);
- if (g_Zoom != state->zoomTarget) {
- float dz = (state->zoomTarget - g_Zoom) * g_DT * 5;
- if (dz && (fabsf(dz) < 0.03f)) {
- if (dz > 0) {
- dz = 0.03f;
- } else {
- dz = -0.03f;
- }
- }
- if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) {
- g_Zoom = state->zoomTarget;
- } else {
- g_Zoom += dz;
- }
- updateReadback();
- }
-
- // Set clear value to dim the background based on the zoom position.
- if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) {
- pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- // When we're zoomed out and not tracking motion events, reset the pos to 0.
- if (!g_LastTouchDown) {
- g_PosPage = 0;
- }
- return lastFrame(0);
- } else if (g_Zoom < 0.85f) {
- pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
- } else {
- pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
- }
-
- // icons & labels
- int iconCount = state->iconCount;
- g_PageCount = count_pages(iconCount);
-
- updatePos(0.1f);
- updateReadback();
-
- debugF(" draw g_PosPage", g_PosPage);
-
- // Draw the icons ========================================
-
- // Bug makes 1.0f alpha fail.
- //color(0.2f, 0.2f, 0.2f, 0.99f);
- //bindProgramFragment(NAMED_PFColor);
- //positionStrip(0, 0);
- //drawSimpleMesh(NAMED_SMMesh);
-
- bindProgramFragment(NAMED_PFTexLinear);
-
-
- int lastIcon = iconCount-1;
-
- int page = g_PosPage;
- float currentPagePosition = g_PosPage - page;
-
- int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
- float scale = (1 / g_Zoom);
-
- float pageAngle = VIEW_ANGLE * 1.2f;
-
- float zoomOffset = 40 * (1 - g_Zoom);
- int drawPage;
- //lastIcon = 1;
- for (drawPage = 0; drawPage < g_PageCount; drawPage++) {
- int r, c;
- for (r=0; r < 4; r++) {
- for (c=0; c < 4; c++) {
- int iconNum = drawPage * 16 + c + r * 4;
- if (iconNum <= lastIcon) {
- float p = (((float)drawPage) - g_PosPage) * 5.f;
- p += c - 1.5f;
- p += zoomOffset;
- if (fabsf(p) > 2) {
- drawIcon(r, p, iconNum);
- }
- }
- }
- }
- }
-
- for (drawPage = 0; drawPage < g_PageCount; drawPage++) {
- int r, c;
- for (r=0; r < 4; r++) {
- for (c=0; c < 4; c++) {
- int iconNum = drawPage * 16 + c + r * 4;
- if (iconNum <= lastIcon) {
- float p = (((float)drawPage) - g_PosPage) * 5.f;
- p += c - 1.5f;
- p += zoomOffset;
- float x = (p * 1.13f + 1.88f) * getWidth() * 0.2f;
- float y = 570 - r * 147;
-
- if (fabsf(p) <= 2) {
- drawIcon(r, p, iconNum);
- }
- if (fabsf(p) <= 2.5) {
- float a = (1.2f - maxf(scale, 1.0f)) * 5;
- color(1.0f, 1.0f, 1.0f, a);
- bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
- drawSpriteScreenspace(x, y, 0,
- params->bubbleBitmapWidth, params->bubbleBitmapHeight);
- }
- }
- }
- }
-
- }
-
- {
- float mat1[16];
- matrixLoadIdentity(mat1);
- vpLoadModelMatrix(mat1);
- vpLoadTextureMatrix(mat1);
- }
-
- // Draw the home button ========================================
- //draw_home_button();
-
- // Bug workaround where the last frame is not always displayed
- // So we keep rendering until the bug is fixed.
- return 1; //(g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != g_ZoomTarget);
-}
-