summaryrefslogtreecommitdiffstats
path: root/iconloaderlib
diff options
context:
space:
mode:
authorTony Wickham <twickham@google.com>2019-05-03 11:27:32 -0700
committerSunny Goyal <sunnygoyal@google.com>2019-05-06 10:42:55 -0700
commite1cb93f95744e5d2be5c48fc5bd3025f1453006b (patch)
tree184bdee68538b2167d2faedd66d8ef42b1779226 /iconloaderlib
parent227b6e021cef474de05f7dfbd4e641bf860ac011 (diff)
downloadandroid_packages_apps_Trebuchet-e1cb93f95744e5d2be5c48fc5bd3025f1453006b.tar.gz
android_packages_apps_Trebuchet-e1cb93f95744e5d2be5c48fc5bd3025f1453006b.tar.bz2
android_packages_apps_Trebuchet-e1cb93f95744e5d2be5c48fc5bd3025f1453006b.zip
Always place notification dots directly on adaptive icon path
- Calculate point on icon path nearest to top right corner, and use that as center for the dot - Cleanup code related to dot offset Test: Set each style (different icon shape) and verify dot is in correct placement for each of: - Folders - Icons in folders - Icons in all apps - Icons on workspace Bug: 124414511 Change-Id: I036ed3677e8af222f00d4fad4a36a7e4d9b49ad9
Diffstat (limited to 'iconloaderlib')
-rw-r--r--iconloaderlib/src/com/android/launcher3/icons/DotRenderer.java73
1 files changed, 48 insertions, 25 deletions
diff --git a/iconloaderlib/src/com/android/launcher3/icons/DotRenderer.java b/iconloaderlib/src/com/android/launcher3/icons/DotRenderer.java
index 6bc859aa6..af07aa3a9 100644
--- a/iconloaderlib/src/com/android/launcher3/icons/DotRenderer.java
+++ b/iconloaderlib/src/com/android/launcher3/icons/DotRenderer.java
@@ -23,8 +23,10 @@ import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
-import android.graphics.Point;
+import android.graphics.Path;
+import android.graphics.PathMeasure;
import android.graphics.Rect;
+import android.graphics.RectF;
import android.util.Log;
import android.view.ViewDebug;
@@ -36,33 +38,51 @@ public class DotRenderer {
private static final String TAG = "DotRenderer";
// The dot size is defined as a percentage of the app icon size.
- private static final float SIZE_PERCENTAGE = 0.38f;
+ private static final float SIZE_PERCENTAGE = 0.228f;
- // Extra scale down of the dot
- private static final float DOT_SCALE = 0.6f;
-
- // Offset the dot slightly away from the icon if there's space.
- private static final float OFFSET_PERCENTAGE = 0.02f;
-
- private final float mDotCenterOffset;
- private final int mOffset;
private final float mCircleRadius;
private final Paint mCirclePaint = new Paint(ANTI_ALIAS_FLAG | FILTER_BITMAP_FLAG);
private final Bitmap mBackgroundWithShadow;
private final float mBitmapOffset;
- public DotRenderer(int iconSizePx) {
- mDotCenterOffset = SIZE_PERCENTAGE * iconSizePx;
- mOffset = (int) (OFFSET_PERCENTAGE * iconSizePx);
+ // Stores the center x and y position as a percentage (0 to 1) of the icon size
+ private final float[] mRightDotPosition;
+ private final float[] mLeftDotPosition;
- int size = (int) (DOT_SCALE * mDotCenterOffset);
+ public DotRenderer(int iconSizePx, Path iconShapePath, int pathSize) {
+ int size = Math.round(SIZE_PERCENTAGE * iconSizePx);
ShadowGenerator.Builder builder = new ShadowGenerator.Builder(Color.TRANSPARENT);
builder.ambientShadowAlpha = 88;
mBackgroundWithShadow = builder.setupBlurForSize(size).createPill(size, size);
mCircleRadius = builder.radius;
mBitmapOffset = -mBackgroundWithShadow.getHeight() * 0.5f; // Same as width.
+
+ // Find the points on the path that are closest to the top left and right corners.
+ mLeftDotPosition = getPathPoint(iconShapePath, pathSize, -1);
+ mRightDotPosition = getPathPoint(iconShapePath, pathSize, 1);
+ }
+
+ private static float[] getPathPoint(Path path, float size, float direction) {
+ float halfSize = size / 2;
+ // Small delta so that we don't get a zero size triangle
+ float delta = 1;
+
+ float x = halfSize + direction * halfSize;
+ Path trianglePath = new Path();
+ trianglePath.moveTo(halfSize, halfSize);
+ trianglePath.lineTo(x + delta * direction, 0);
+ trianglePath.lineTo(x, -delta);
+ trianglePath.close();
+
+ trianglePath.op(path, Path.Op.INTERSECT);
+ float[] pos = new float[2];
+ new PathMeasure(trianglePath, false).getPosTan(0, pos, null);
+
+ pos[0] = pos[0] / size;
+ pos[1] = pos[1] / size;
+ return pos;
}
/**
@@ -74,15 +94,21 @@ public class DotRenderer {
return;
}
canvas.save();
+
+ Rect iconBounds = params.iconBounds;
+ float[] dotPosition = params.leftAlign ? mLeftDotPosition : mRightDotPosition;
+ float dotCenterX = iconBounds.left + iconBounds.width() * dotPosition[0];
+ float dotCenterY = iconBounds.top + iconBounds.height() * dotPosition[1];
+
+ // Ensure dot fits entirely in canvas clip bounds.
+ Rect canvasBounds = canvas.getClipBounds();
+ float offsetX = params.leftAlign
+ ? Math.max(0, canvasBounds.left - (dotCenterX + mBitmapOffset))
+ : Math.min(0, canvasBounds.right - (dotCenterX - mBitmapOffset));
+ float offsetY = Math.max(0, canvasBounds.top - (dotCenterY + mBitmapOffset));
+
// We draw the dot relative to its center.
- float dotCenterX = params.leftAlign
- ? params.iconBounds.left + mDotCenterOffset / 2
- : params.iconBounds.right - mDotCenterOffset / 2;
- float dotCenterY = params.iconBounds.top + mDotCenterOffset / 2;
-
- int offsetX = Math.min(mOffset, params.spaceForOffset.x);
- int offsetY = Math.min(mOffset, params.spaceForOffset.y);
- canvas.translate(dotCenterX + offsetX, dotCenterY - offsetY);
+ canvas.translate(dotCenterX + offsetX, dotCenterY + offsetY);
canvas.scale(params.scale, params.scale);
mCirclePaint.setColor(Color.BLACK);
@@ -102,9 +128,6 @@ public class DotRenderer {
/** The progress of the animation, from 0 to 1. */
@ViewDebug.ExportedProperty(category = "notification dot")
public float scale;
- /** Overrides internally calculated offset if specified value is smaller. */
- @ViewDebug.ExportedProperty(category = "notification dot")
- public Point spaceForOffset = new Point();
/** Whether the dot should align to the top left of the icon rather than the top right. */
@ViewDebug.ExportedProperty(category = "notification dot")
public boolean leftAlign;