summaryrefslogtreecommitdiffstats
path: root/WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java
diff options
context:
space:
mode:
authorSunny Goyal <sunnygoyal@google.com>2015-08-20 10:55:46 -0700
committerSunny Goyal <sunnygoyal@google.com>2015-08-20 10:56:23 -0700
commit25b6e5b01cd8c11e2369baa31a720fca2891bf26 (patch)
tree365e9d1d3d6f2e25a6e9f9cb209ede29408250ee /WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java
parentecf9bf4613c6c307af1077b9a5c6c889da7d213b (diff)
downloadandroid_packages_apps_Trebuchet-25b6e5b01cd8c11e2369baa31a720fca2891bf26.tar.gz
android_packages_apps_Trebuchet-25b6e5b01cd8c11e2369baa31a720fca2891bf26.tar.bz2
android_packages_apps_Trebuchet-25b6e5b01cd8c11e2369baa31a720fca2891bf26.zip
Removing some unused code in GLCanvas
Change-Id: Icd421dd16c82275f0ac1a6881d1d86b9c1eaf1e8
Diffstat (limited to 'WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java')
-rw-r--r--WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java537
1 files changed, 25 insertions, 512 deletions
diff --git a/WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java b/WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java
index 933260b48..0da3bae96 100644
--- a/WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java
+++ b/WallpaperPicker/src/com/android/gallery3d/glrenderer/GLES20Canvas.java
@@ -16,7 +16,6 @@
package com.android.gallery3d.glrenderer;
import android.graphics.Bitmap;
-import android.graphics.Rect;
import android.graphics.RectF;
import android.opengl.GLES20;
import android.opengl.GLUtils;
@@ -27,24 +26,22 @@ import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
-import java.util.ArrayList;
import java.util.Arrays;
+import javax.microedition.khronos.opengles.GL11;
+
public class GLES20Canvas implements GLCanvas {
// ************** Constants **********************
private static final String TAG = GLES20Canvas.class.getSimpleName();
private static final int FLOAT_SIZE = Float.SIZE / Byte.SIZE;
- private static final float OPAQUE_ALPHA = 0.95f;
private static final int COORDS_PER_VERTEX = 2;
private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE;
private static final int COUNT_FILL_VERTEX = 4;
- private static final int COUNT_LINE_VERTEX = 2;
- private static final int COUNT_RECT_VERTEX = 4;
private static final int OFFSET_FILL_RECT = 0;
- private static final int OFFSET_DRAW_LINE = OFFSET_FILL_RECT + COUNT_FILL_VERTEX;
- private static final int OFFSET_DRAW_RECT = OFFSET_DRAW_LINE + COUNT_LINE_VERTEX;
+
+ private static final int GL_TARGET = GL11.GL_TEXTURE_2D;
private static final float[] BOX_COORDINATES = {
0, 0, // Fill rectangle
@@ -59,33 +56,11 @@ public class GLES20Canvas implements GLCanvas {
1, 0,
};
- private static final float[] BOUNDS_COORDINATES = {
- 0, 0, 0, 1,
- 1, 1, 0, 1,
- };
-
private static final String POSITION_ATTRIBUTE = "aPosition";
- private static final String COLOR_UNIFORM = "uColor";
private static final String MATRIX_UNIFORM = "uMatrix";
private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix";
private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler";
private static final String ALPHA_UNIFORM = "uAlpha";
- private static final String TEXTURE_COORD_ATTRIBUTE = "aTextureCoordinate";
-
- private static final String DRAW_VERTEX_SHADER = ""
- + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
- + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
- + "void main() {\n"
- + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
- + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
- + "}\n";
-
- private static final String DRAW_FRAGMENT_SHADER = ""
- + "precision mediump float;\n"
- + "uniform vec4 " + COLOR_UNIFORM + ";\n"
- + "void main() {\n"
- + " gl_FragColor = " + COLOR_UNIFORM + ";\n"
- + "}\n";
private static final String TEXTURE_VERTEX_SHADER = ""
+ "uniform mat4 " + MATRIX_UNIFORM + ";\n"
@@ -98,17 +73,6 @@ public class GLES20Canvas implements GLCanvas {
+ " vTextureCoord = (" + TEXTURE_MATRIX_UNIFORM + " * pos).xy;\n"
+ "}\n";
- private static final String MESH_VERTEX_SHADER = ""
- + "uniform mat4 " + MATRIX_UNIFORM + ";\n"
- + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
- + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n"
- + "varying vec2 vTextureCoord;\n"
- + "void main() {\n"
- + " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
- + " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
- + " vTextureCoord = " + TEXTURE_COORD_ATTRIBUTE + ";\n"
- + "}\n";
-
private static final String TEXTURE_FRAGMENT_SHADER = ""
+ "precision mediump float;\n"
+ "varying vec2 vTextureCoord;\n"
@@ -119,26 +83,13 @@ public class GLES20Canvas implements GLCanvas {
+ " gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
+ "}\n";
- private static final String OES_TEXTURE_FRAGMENT_SHADER = ""
- + "#extension GL_OES_EGL_image_external : require\n"
- + "precision mediump float;\n"
- + "varying vec2 vTextureCoord;\n"
- + "uniform float " + ALPHA_UNIFORM + ";\n"
- + "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
- + "void main() {\n"
- + " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
- + " gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
- + "}\n";
-
private static final int INITIAL_RESTORE_STATE_SIZE = 8;
private static final int MATRIX_SIZE = 16;
// Keep track of restore state
private float[] mMatrices = new float[INITIAL_RESTORE_STATE_SIZE * MATRIX_SIZE];
- private float[] mAlphas = new float[INITIAL_RESTORE_STATE_SIZE];
private IntArray mSaveFlags = new IntArray();
- private int mCurrentAlphaIndex = 0;
private int mCurrentMatrixIndex = 0;
// Viewport size
@@ -148,15 +99,8 @@ public class GLES20Canvas implements GLCanvas {
// Projection matrix
private float[] mProjectionMatrix = new float[MATRIX_SIZE];
- // Screen size for when we aren't bound to a texture
- private int mScreenWidth;
- private int mScreenHeight;
-
// GL programs
- private int mDrawProgram;
private int mTextureProgram;
- private int mOesTextureProgram;
- private int mMeshProgram;
// GL buffer containing BOX_COORDINATES
private int mBoxCoordinates;
@@ -165,17 +109,11 @@ public class GLES20Canvas implements GLCanvas {
private static final int INDEX_POSITION = 0;
private static final int INDEX_MATRIX = 1;
- // Handle indices -- draw
- private static final int INDEX_COLOR = 2;
-
// Handle indices -- texture
private static final int INDEX_TEXTURE_MATRIX = 2;
private static final int INDEX_TEXTURE_SAMPLER = 3;
private static final int INDEX_ALPHA = 4;
- // Handle indices -- mesh
- private static final int INDEX_TEXTURE_COORD = 2;
-
private abstract static class ShaderParameter {
public int handle;
protected final String mName;
@@ -211,52 +149,18 @@ public class GLES20Canvas implements GLCanvas {
}
}
- ShaderParameter[] mDrawParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new UniformShaderParameter(COLOR_UNIFORM), // INDEX_COLOR
- };
- ShaderParameter[] mTextureParameters = {
+ private ShaderParameter[] mTextureParameters = {
new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
};
- ShaderParameter[] mOesTextureParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
- new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
- new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
- };
- ShaderParameter[] mMeshParameters = {
- new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
- new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
- new AttributeShaderParameter(TEXTURE_COORD_ATTRIBUTE), // INDEX_TEXTURE_COORD
- new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
- new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
- };
private final IntArray mUnboundTextures = new IntArray();
- private final IntArray mDeleteBuffers = new IntArray();
-
- // Keep track of statistics for debugging
- private int mCountDrawMesh = 0;
- private int mCountTextureRect = 0;
- private int mCountFillRect = 0;
- private int mCountDrawLine = 0;
-
- // Buffer for framebuffer IDs -- we keep track so we can switch the attached
- // texture.
- private int[] mFrameBuffer = new int[1];
-
- // Bound textures.
- private ArrayList<RawTexture> mTargetTextures = new ArrayList<RawTexture>();
// Temporary variables used within calculations
private final float[] mTempMatrix = new float[32];
- private final float[] mTempColor = new float[4];
private final RectF mTempSourceRect = new RectF();
private final RectF mTempTargetRect = new RectF();
private final float[] mTempTextureMatrix = new float[MATRIX_SIZE];
@@ -267,26 +171,15 @@ public class GLES20Canvas implements GLCanvas {
public GLES20Canvas() {
Matrix.setIdentityM(mTempTextureMatrix, 0);
Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
- mAlphas[mCurrentAlphaIndex] = 1f;
- mTargetTextures.add(null);
FloatBuffer boxBuffer = createBuffer(BOX_COORDINATES);
mBoxCoordinates = uploadBuffer(boxBuffer);
- int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
- int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
- int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
- int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
- OES_TEXTURE_FRAGMENT_SHADER);
- mDrawProgram = assembleProgram(drawVertexShader, drawFragmentShader, mDrawParameters);
mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
mTextureParameters);
- mOesTextureProgram = assembleProgram(textureVertexShader, oesTextureFragmentShader,
- mOesTextureParameters);
- mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
checkError();
}
@@ -348,12 +241,8 @@ public class GLES20Canvas implements GLCanvas {
checkError();
Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1);
- if (getTargetTexture() == null) {
- mScreenWidth = width;
- mScreenHeight = height;
- Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
- Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
- }
+ Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
+ Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
}
@Override
@@ -364,34 +253,6 @@ public class GLES20Canvas implements GLCanvas {
checkError();
}
- @Override
- public void clearBuffer(float[] argb) {
- GLES20.glClearColor(argb[1], argb[2], argb[3], argb[0]);
- checkError();
- GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
- checkError();
- }
-
- @Override
- public float getAlpha() {
- return mAlphas[mCurrentAlphaIndex];
- }
-
- @Override
- public void setAlpha(float alpha) {
- mAlphas[mCurrentAlphaIndex] = alpha;
- }
-
- @Override
- public void multiplyAlpha(float alpha) {
- setAlpha(getAlpha() * alpha);
- }
-
- @Override
- public void translate(float x, float y, float z) {
- Matrix.translateM(mMatrices, mCurrentMatrixIndex, x, y, z);
- }
-
// This is a faster version of translate(x, y, z) because
// (1) we knows z = 0, (2) we inline the Matrix.translateM call,
// (3) we unroll the loop
@@ -406,11 +267,6 @@ public class GLES20Canvas implements GLCanvas {
}
@Override
- public void scale(float sx, float sy, float sz) {
- Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz);
- }
-
- @Override
public void rotate(float angle, float x, float y, float z) {
if (angle == 0f) {
return;
@@ -424,30 +280,7 @@ public class GLES20Canvas implements GLCanvas {
}
@Override
- public void multiplyMatrix(float[] matrix, int offset) {
- float[] temp = mTempMatrix;
- float[] currentMatrix = mMatrices;
- int index = mCurrentMatrixIndex;
- Matrix.multiplyMM(temp, 0, currentMatrix, index, matrix, offset);
- System.arraycopy(temp, 0, currentMatrix, index, 16);
- }
-
- @Override
- public void save() {
- save(SAVE_FLAG_ALL);
- }
-
- @Override
public void save(int saveFlags) {
- boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
- if (saveAlpha) {
- float currentAlpha = getAlpha();
- mCurrentAlphaIndex++;
- if (mAlphas.length <= mCurrentAlphaIndex) {
- mAlphas = Arrays.copyOf(mAlphas, mAlphas.length * 2);
- }
- mAlphas[mCurrentAlphaIndex] = currentAlpha;
- }
boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
if (saveMatrix) {
int currentIndex = mCurrentMatrixIndex;
@@ -463,82 +296,12 @@ public class GLES20Canvas implements GLCanvas {
@Override
public void restore() {
int restoreFlags = mSaveFlags.removeLast();
- boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
- if (restoreAlpha) {
- mCurrentAlphaIndex--;
- }
boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
if (restoreMatrix) {
mCurrentMatrixIndex -= MATRIX_SIZE;
}
}
- @Override
- public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
- draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
- paint);
- mCountDrawLine++;
- }
-
- @Override
- public void drawRect(float x, float y, float width, float height, GLPaint paint) {
- draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint);
- mCountDrawLine++;
- }
-
- private void draw(int type, int offset, int count, float x, float y, float width, float height,
- GLPaint paint) {
- draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth());
- }
-
- private void draw(int type, int offset, int count, float x, float y, float width, float height,
- int color, float lineWidth) {
- prepareDraw(offset, color, lineWidth);
- draw(mDrawParameters, type, count, x, y, width, height);
- }
-
- private void prepareDraw(int offset, int color, float lineWidth) {
- GLES20.glUseProgram(mDrawProgram);
- checkError();
- if (lineWidth > 0) {
- GLES20.glLineWidth(lineWidth);
- checkError();
- }
- float[] colorArray = getColor(color);
- boolean blendingEnabled = (colorArray[3] < 1f);
- enableBlending(blendingEnabled);
- if (blendingEnabled) {
- GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]);
- checkError();
- }
-
- GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0);
- setPosition(mDrawParameters, offset);
- checkError();
- }
-
- private float[] getColor(int color) {
- float alpha = ((color >>> 24) & 0xFF) / 255f * getAlpha();
- float red = ((color >>> 16) & 0xFF) / 255f * alpha;
- float green = ((color >>> 8) & 0xFF) / 255f * alpha;
- float blue = (color & 0xFF) / 255f * alpha;
- mTempColor[0] = red;
- mTempColor[1] = green;
- mTempColor[2] = blue;
- mTempColor[3] = alpha;
- return mTempColor;
- }
-
- private void enableBlending(boolean enableBlending) {
- if (enableBlending) {
- GLES20.glEnable(GLES20.GL_BLEND);
- checkError();
- } else {
- GLES20.glDisable(GLES20.GL_BLEND);
- checkError();
- }
- }
-
private void setPosition(ShaderParameter[] params, int offset) {
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates);
checkError();
@@ -570,13 +333,6 @@ public class GLES20Canvas implements GLCanvas {
}
@Override
- public void fillRect(float x, float y, float width, float height, int color) {
- draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height,
- color, 0f);
- mCountFillRect++;
- }
-
- @Override
public void drawTexture(BasicTexture texture, int x, int y, int width, int height) {
if (width <= 0 || height <= 0) {
return;
@@ -588,17 +344,7 @@ public class GLES20Canvas implements GLCanvas {
}
private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) {
- int left = 0;
- int top = 0;
- int right = texture.getWidth();
- int bottom = texture.getHeight();
- if (texture.hasBorder()) {
- left = 1;
- top = 1;
- right -= 1;
- bottom -= 1;
- }
- outRect.set(left, top, right, bottom);
+ outRect.set(0, 0, texture.getWidth(), texture.getHeight());
}
@Override
@@ -613,16 +359,6 @@ public class GLES20Canvas implements GLCanvas {
drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
}
- @Override
- public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
- int h) {
- if (w <= 0 || h <= 0) {
- return;
- }
- mTempTargetRect.set(x, y, x + w, y + h);
- drawTextureRect(texture, textureTransform, mTempTargetRect);
- }
-
private void drawTextureRect(BasicTexture texture, RectF source, RectF target) {
setTextureMatrix(source);
drawTextureRect(texture, mTempTextureMatrix, target);
@@ -667,30 +403,15 @@ public class GLES20Canvas implements GLCanvas {
setPosition(params, OFFSET_FILL_RECT);
GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0);
checkError();
- if (texture.isFlippedVertically()) {
- save(SAVE_FLAG_MATRIX);
- translate(0, target.centerY());
- scale(1, -1, 1);
- translate(0, -target.centerY());
- }
draw(params, GLES20.GL_TRIANGLE_STRIP, COUNT_FILL_VERTEX, target.left, target.top,
target.width(), target.height());
- if (texture.isFlippedVertically()) {
- restore();
- }
- mCountTextureRect++;
}
private ShaderParameter[] prepareTexture(BasicTexture texture) {
ShaderParameter[] params;
int program;
- if (texture.getTarget() == GLES20.GL_TEXTURE_2D) {
- params = mTextureParameters;
- program = mTextureProgram;
- } else {
- params = mOesTextureParameters;
- program = mOesTextureProgram;
- }
+ params = mTextureParameters;
+ program = mTextureProgram;
prepareTexture(texture, program, params);
return params;
}
@@ -699,86 +420,17 @@ public class GLES20Canvas implements GLCanvas {
deleteRecycledResources();
GLES20.glUseProgram(program);
checkError();
- enableBlending(!texture.isOpaque() || getAlpha() < OPAQUE_ALPHA);
+ GLES20.glDisable(GLES20.GL_BLEND);
+ checkError();
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
checkError();
texture.onBind(this);
- GLES20.glBindTexture(texture.getTarget(), texture.getId());
+ GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
checkError();
- GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha());
- checkError();
- }
-
- @Override
- public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer,
- int indexBuffer, int indexCount) {
- prepareTexture(texture, mMeshProgram, mMeshParameters);
-
- GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
- checkError();
-
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer);
- checkError();
- int positionHandle = mMeshParameters[INDEX_POSITION].handle;
- GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,
- VERTEX_STRIDE, 0);
- checkError();
-
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer);
- checkError();
- int texCoordHandle = mMeshParameters[INDEX_TEXTURE_COORD].handle;
- GLES20.glVertexAttribPointer(texCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
- false, VERTEX_STRIDE, 0);
- checkError();
- GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
- checkError();
-
- GLES20.glEnableVertexAttribArray(positionHandle);
- checkError();
- GLES20.glEnableVertexAttribArray(texCoordHandle);
- checkError();
-
- setMatrix(mMeshParameters, x, y, 1, 1);
- GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, indexCount, GLES20.GL_UNSIGNED_BYTE, 0);
+ GLES20.glUniform1f(params[INDEX_ALPHA].handle, 1);
checkError();
-
- GLES20.glDisableVertexAttribArray(positionHandle);
- checkError();
- GLES20.glDisableVertexAttribArray(texCoordHandle);
- checkError();
- GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
- checkError();
- mCountDrawMesh++;
- }
-
- @Override
- public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) {
- copyTextureCoordinates(texture, mTempSourceRect);
- mTempTargetRect.set(x, y, x + w, y + h);
- drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect);
- }
-
- @Override
- public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) {
- if (target.width() <= 0 || target.height() <= 0) {
- return;
- }
- save(SAVE_FLAG_ALPHA);
-
- float currentAlpha = getAlpha();
- float cappedRatio = Math.min(1f, Math.max(0f, ratio));
-
- float textureAlpha = (1f - cappedRatio) * currentAlpha;
- setAlpha(textureAlpha);
- drawTexture(texture, source, target);
-
- float colorAlpha = cappedRatio * currentAlpha;
- setAlpha(colorAlpha);
- fillRect(target.left, target.top, target.width(), target.height(), toColor);
-
- restore();
}
@Override
@@ -793,13 +445,6 @@ public class GLES20Canvas implements GLCanvas {
}
@Override
- public void deleteBuffer(int bufferId) {
- synchronized (mUnboundTextures) {
- mDeleteBuffers.add(bufferId);
- }
- }
-
- @Override
public void deleteRecycledResources() {
synchronized (mUnboundTextures) {
IntArray ids = mUnboundTextures;
@@ -807,134 +452,41 @@ public class GLES20Canvas implements GLCanvas {
mGLId.glDeleteTextures(null, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
-
- ids = mDeleteBuffers;
- if (ids.size() > 0) {
- mGLId.glDeleteBuffers(null, ids.size(), ids.getInternalArray(), 0);
- ids.clear();
- }
- }
- }
-
- @Override
- public void dumpStatisticsAndClear() {
- String line = String.format("MESH:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh,
- mCountTextureRect, mCountFillRect, mCountDrawLine);
- mCountDrawMesh = 0;
- mCountTextureRect = 0;
- mCountFillRect = 0;
- mCountDrawLine = 0;
- Log.d(TAG, line);
- }
-
- @Override
- public void endRenderTarget() {
- RawTexture oldTexture = mTargetTextures.remove(mTargetTextures.size() - 1);
- RawTexture texture = getTargetTexture();
- setRenderTarget(oldTexture, texture);
- restore(); // restore matrix and alpha
- }
-
- @Override
- public void beginRenderTarget(RawTexture texture) {
- save(); // save matrix and alpha and blending
- RawTexture oldTexture = getTargetTexture();
- mTargetTextures.add(texture);
- setRenderTarget(oldTexture, texture);
- }
-
- private RawTexture getTargetTexture() {
- return mTargetTextures.get(mTargetTextures.size() - 1);
- }
-
- private void setRenderTarget(BasicTexture oldTexture, RawTexture texture) {
- if (oldTexture == null && texture != null) {
- GLES20.glGenFramebuffers(1, mFrameBuffer, 0);
- checkError();
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]);
- checkError();
- } else if (oldTexture != null && texture == null) {
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- checkError();
- GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
- checkError();
- }
-
- if (texture == null) {
- setSize(mScreenWidth, mScreenHeight);
- } else {
- setSize(texture.getWidth(), texture.getHeight());
-
- if (!texture.isLoaded()) {
- texture.prepare(this);
- }
-
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
- texture.getTarget(), texture.getId(), 0);
- checkError();
-
- checkFramebufferStatus();
- }
- }
-
- private static void checkFramebufferStatus() {
- int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
- if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
- String msg = "";
- switch (status) {
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
- break;
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
- break;
- case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- msg = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
- break;
- case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
- msg = "GL_FRAMEBUFFER_UNSUPPORTED";
- break;
- }
- throw new RuntimeException(msg + ":" + Integer.toHexString(status));
}
}
@Override
public void setTextureParameters(BasicTexture texture) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
+ GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
- GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
+ GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
+ GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
+ GLES20.glTexParameterf(GL_TARGET, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
+ GLES20.glTexParameterf(GL_TARGET, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
}
@Override
public void initializeTextureSize(BasicTexture texture, int format, int type) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
+ GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
int width = texture.getTextureWidth();
int height = texture.getTextureHeight();
- GLES20.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
+ GLES20.glTexImage2D(GL_TARGET, 0, format, width, height, 0, format, type, null);
}
@Override
public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
+ GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
- GLUtils.texImage2D(target, 0, bitmap, 0);
+ GLUtils.texImage2D(GL_TARGET, 0, bitmap, 0);
}
@Override
public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
int format, int type) {
- int target = texture.getTarget();
- GLES20.glBindTexture(target, texture.getId());
+ GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
- GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
+ GLUtils.texSubImage2D(GL_TARGET, 0, xOffset, yOffset, bitmap, format, type);
}
@Override
@@ -942,11 +494,6 @@ public class GLES20Canvas implements GLCanvas {
return uploadBuffer(buf, FLOAT_SIZE);
}
- @Override
- public int uploadBuffer(ByteBuffer buf) {
- return uploadBuffer(buf, 1);
- }
-
private int uploadBuffer(Buffer buffer, int elementSize) {
mGLId.glGenBuffers(1, mTempIntArray, 0);
checkError();
@@ -967,40 +514,6 @@ public class GLES20Canvas implements GLCanvas {
}
}
- @SuppressWarnings("unused")
- private static void printMatrix(String message, float[] m, int offset) {
- StringBuilder b = new StringBuilder(message);
- for (int i = 0; i < MATRIX_SIZE; i++) {
- b.append(' ');
- if (i % 4 == 0) {
- b.append('\n');
- }
- b.append(m[offset + i]);
- }
- Log.v(TAG, b.toString());
- }
-
- @Override
- public void recoverFromLightCycle() {
- GLES20.glViewport(0, 0, mWidth, mHeight);
- GLES20.glDisable(GLES20.GL_DEPTH_TEST);
- GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
- checkError();
- }
-
- @Override
- public void getBounds(Rect bounds, int x, int y, int width, int height) {
- Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f);
- Matrix.scaleM(mTempMatrix, 0, width, height, 1f);
- Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE, mTempMatrix, 0, BOUNDS_COORDINATES, 0);
- Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE + 4, mTempMatrix, 0, BOUNDS_COORDINATES, 4);
- bounds.left = Math.round(mTempMatrix[MATRIX_SIZE]);
- bounds.right = Math.round(mTempMatrix[MATRIX_SIZE + 4]);
- bounds.top = Math.round(mTempMatrix[MATRIX_SIZE + 1]);
- bounds.bottom = Math.round(mTempMatrix[MATRIX_SIZE + 5]);
- bounds.sort();
- }
-
@Override
public GLId getGLId() {
return mGLId;