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authorSunny Goyal <sunnygoyal@google.com>2015-09-17 14:59:10 -0700
committerSunny Goyal <sunnygoyal@google.com>2015-12-02 19:46:36 -0800
commitfc21830e6b904c8d156adebb793da0b6a51b7d5c (patch)
tree8a2094007ce30cc10627f68f19c2b2e71cd67bd2
parentaa4011e63ed3a226e2876850fd93e7eec01f8845 (diff)
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Normalizing app icons based on the standard icon guidelines
Bug: 18245189 Change-Id: Iaadcddbe3f966733a13b2e1fb60ba09a8b3aef9a
-rw-r--r--src/com/android/launcher3/IconCache.java2
-rw-r--r--src/com/android/launcher3/InvariantDeviceProfile.java8
-rw-r--r--src/com/android/launcher3/Utilities.java20
-rw-r--r--src/com/android/launcher3/util/IconNormalizer.java239
4 files changed, 261 insertions, 8 deletions
diff --git a/src/com/android/launcher3/IconCache.java b/src/com/android/launcher3/IconCache.java
index a77332fd6..2675d2735 100644
--- a/src/com/android/launcher3/IconCache.java
+++ b/src/com/android/launcher3/IconCache.java
@@ -782,7 +782,7 @@ public class IconCache {
}
private static final class IconDB extends SQLiteOpenHelper {
- private final static int DB_VERSION = 7;
+ private final static int DB_VERSION = 8;
private final static String TABLE_NAME = "icons";
private final static String COLUMN_ROWID = "rowid";
diff --git a/src/com/android/launcher3/InvariantDeviceProfile.java b/src/com/android/launcher3/InvariantDeviceProfile.java
index 0d183db37..a91181d5e 100644
--- a/src/com/android/launcher3/InvariantDeviceProfile.java
+++ b/src/com/android/launcher3/InvariantDeviceProfile.java
@@ -65,10 +65,10 @@ public class InvariantDeviceProfile {
*/
public int numFolderRows;
public int numFolderColumns;
- float iconSize;
- int iconBitmapSize;
- int fillResIconDpi;
- float iconTextSize;
+ public float iconSize;
+ public int iconBitmapSize;
+ public int fillResIconDpi;
+ public float iconTextSize;
/**
* Number of icons inside the hotseat area.
diff --git a/src/com/android/launcher3/Utilities.java b/src/com/android/launcher3/Utilities.java
index 54d050ff5..0a7028603 100644
--- a/src/com/android/launcher3/Utilities.java
+++ b/src/com/android/launcher3/Utilities.java
@@ -61,6 +61,7 @@ import android.view.View;
import android.widget.Toast;
import com.android.launcher3.compat.UserHandleCompat;
+import com.android.launcher3.util.IconNormalizer;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
@@ -197,12 +198,15 @@ public final class Utilities {
}
/**
- * Returns a bitmap suitable for the all apps view. The icon is badged for {@param user}
+ * Returns a bitmap suitable for the all apps view. The icon is badged for {@param user}.
+ * The bitmap is also visually normalized with other icons.
*/
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public static Bitmap createBadgedIconBitmap(
Drawable icon, UserHandleCompat user, Context context) {
- Bitmap bitmap = createIconBitmap(icon, context);
+ float scale = LauncherAppState.isDogfoodBuild() ?
+ IconNormalizer.getInstance().getScale(icon) : 1;
+ Bitmap bitmap = createIconBitmap(icon, context, scale);
if (Utilities.ATLEAST_LOLLIPOP && user != null
&& !UserHandleCompat.myUserHandle().equals(user)) {
BitmapDrawable drawable = new BitmapDrawable(context.getResources(), bitmap);
@@ -222,6 +226,13 @@ public final class Utilities {
* Returns a bitmap suitable for the all apps view.
*/
public static Bitmap createIconBitmap(Drawable icon, Context context) {
+ return createIconBitmap(icon, context, 1.0f /* scale */);
+ }
+
+ /**
+ * @param scale the scale to apply before drawing {@param icon} on the canvas
+ */
+ public static Bitmap createIconBitmap(Drawable icon, Context context, float scale) {
synchronized (sCanvas) {
final int iconBitmapSize = getIconBitmapSize();
@@ -277,7 +288,10 @@ public final class Utilities {
sOldBounds.set(icon.getBounds());
icon.setBounds(left, top, left+width, top+height);
+ canvas.save(Canvas.MATRIX_SAVE_FLAG);
+ canvas.scale(scale, scale, textureWidth / 2, textureHeight / 2);
icon.draw(canvas);
+ canvas.restore();
icon.setBounds(sOldBounds);
canvas.setBitmap(null);
@@ -334,7 +348,7 @@ public final class Utilities {
}
/**
- * Inverse of {@link #getDescendantCoordRelativeToSelf(View, int[])}.
+ * Inverse of {@link #getDescendantCoordRelativeToParent(View, View, int[], boolean)}.
*/
public static float mapCoordInSelfToDescendent(View descendant, View root,
int[] coord) {
diff --git a/src/com/android/launcher3/util/IconNormalizer.java b/src/com/android/launcher3/util/IconNormalizer.java
new file mode 100644
index 000000000..001cac0f0
--- /dev/null
+++ b/src/com/android/launcher3/util/IconNormalizer.java
@@ -0,0 +1,239 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher3.util;
+
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.drawable.Drawable;
+
+import com.android.launcher3.LauncherAppState;
+
+import java.nio.ByteBuffer;
+
+public class IconNormalizer {
+
+ // Ratio of icon visible area to full icon size for a square shaped icon
+ private static final float MAX_SQUARE_AREA_FACTOR = 359.0f / 576;
+ // Ratio of icon visible area to full icon size for a circular shaped icon
+ private static final float MAX_CIRCLE_AREA_FACTOR = 380.0f / 576;
+
+ private static final float CIRCLE_AREA_BY_RECT = (float) Math.PI / 4;
+
+ // Slope used to calculate icon visible area to full icon size for any generic shaped icon.
+ private static final float LINEAR_SCALE_SLOPE =
+ (MAX_CIRCLE_AREA_FACTOR - MAX_SQUARE_AREA_FACTOR) / (1 - CIRCLE_AREA_BY_RECT);
+
+ private static final int MIN_VISIBLE_ALPHA = 40;
+
+ private static final Object LOCK = new Object();
+ private static IconNormalizer sIconNormalizer;
+
+ private final int mMaxSize;
+ private final Bitmap mBitmap;
+ private final Canvas mCanvas;
+ private final byte[] mPixels;
+
+ // for each y, stores the position of the leftmost x and the rightmost x
+ private final float[] mLeftBorder;
+ private final float[] mRightBorder;
+
+ private IconNormalizer() {
+ // Use twice the icon size as maximum size to avoid scaling down twice.
+ mMaxSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize * 2;
+ mBitmap = Bitmap.createBitmap(mMaxSize, mMaxSize, Bitmap.Config.ALPHA_8);
+ mCanvas = new Canvas(mBitmap);
+ mPixels = new byte[mMaxSize * mMaxSize];
+
+ mLeftBorder = new float[mMaxSize];
+ mRightBorder = new float[mMaxSize];
+ }
+
+ /**
+ * Returns the amount by which the {@param d} should be scaled (in both dimensions) so that it
+ * matches the design guidelines for a launcher icon.
+ *
+ * We first calculate the convex hull of the visible portion of the icon.
+ * This hull then compared with the bounding rectangle of the hull to find how closely it
+ * resembles a circle and a square, by comparing the ratio of the areas. Note that this is not an
+ * ideal solution but it gives satisfactory result without affecting the performance.
+ *
+ * This closeness is used to determine the ratio of hull area to the full icon size.
+ * Refer {@link #MAX_CIRCLE_AREA_FACTOR} and {@link #MAX_SQUARE_AREA_FACTOR}
+ */
+ public synchronized float getScale(Drawable d) {
+ int width = d.getIntrinsicWidth();
+ int height = d.getIntrinsicHeight();
+ if (width <= 0 || height <= 0) {
+ width = width <= 0 || width > mMaxSize ? mMaxSize : width;
+ height = height <= 0 || height > mMaxSize ? mMaxSize : height;
+ } else if (width > mMaxSize || height > mMaxSize) {
+ int max = Math.max(width, height);
+ width = mMaxSize * width / max;
+ height = mMaxSize * height / max;
+ }
+
+ mBitmap.eraseColor(Color.TRANSPARENT);
+ d.setBounds(0, 0, width, height);
+ d.draw(mCanvas);
+
+ ByteBuffer buffer = ByteBuffer.wrap(mPixels);
+ buffer.rewind();
+ mBitmap.copyPixelsToBuffer(buffer);
+
+ // Overall bounds of the visible icon.
+ int topY = -1;
+ int bottomY = -1;
+ int leftX = mMaxSize + 1;
+ int rightX = -1;
+
+ // Create border by going through all pixels one row at a time and for each row find
+ // the first and the last non-transparent pixel. Set those values to mLeftBorder and
+ // mRightBorder and use -1 if there are no visible pixel in the row.
+
+ // buffer position
+ int index = 0;
+ // buffer shift after every row, width of buffer = mMaxSize
+ int rowSizeDiff = mMaxSize - width;
+ // first and last position for any row.
+ int firstX, lastX;
+
+ for (int y = 0; y < height; y++) {
+ firstX = lastX = -1;
+ for (int x = 0; x < width; x++) {
+ if ((mPixels[index] & 0xFF) > MIN_VISIBLE_ALPHA) {
+ if (firstX == -1) {
+ firstX = x;
+ }
+ lastX = x;
+ }
+ index++;
+ }
+ index += rowSizeDiff;
+
+ mLeftBorder[y] = firstX;
+ mRightBorder[y] = lastX;
+
+ // If there is at least one visible pixel, update the overall bounds.
+ if (firstX != -1) {
+ bottomY = y;
+ if (topY == -1) {
+ topY = y;
+ }
+
+ leftX = Math.min(leftX, firstX);
+ rightX = Math.max(rightX, lastX);
+ }
+ }
+
+ if (topY == -1 || rightX == -1) {
+ // No valid pixels found. Do not scale.
+ return 1;
+ }
+
+ convertToConvexArray(mLeftBorder, 1, topY, bottomY);
+ convertToConvexArray(mRightBorder, -1, topY, bottomY);
+
+ // Area of the convex hull
+ float area = 0;
+ for (int y = 0; y < height; y++) {
+ if (mLeftBorder[y] <= -1) {
+ continue;
+ }
+ area += mRightBorder[y] - mLeftBorder[y] + 1;
+ }
+
+ // Area of the rectangle required to fit the convex hull
+ float rectArea = (bottomY + 1 - topY) * (rightX + 1 - leftX);
+ float hullByRect = area / rectArea;
+
+ float scaleRequired;
+ if (hullByRect < CIRCLE_AREA_BY_RECT) {
+ scaleRequired = MAX_CIRCLE_AREA_FACTOR;
+ } else {
+ scaleRequired = MAX_SQUARE_AREA_FACTOR + LINEAR_SCALE_SLOPE * (1 - hullByRect);
+ }
+
+ float areaScale = area / (width * height);
+ // Use sqrt of the final ratio as the images is scaled across both width and height.
+ float scale = areaScale > scaleRequired ? (float) Math.sqrt(scaleRequired / areaScale) : 1;
+ return scale;
+ }
+
+ /**
+ * Modifies {@param xCordinates} to represent a convex border. Fills in all missing values
+ * (except on either ends) with appropriate values.
+ * @param xCordinates map of x coordinate per y.
+ * @param direction 1 for left border and -1 for right border.
+ * @param topY the first Y position (inclusive) with a valid value.
+ * @param bottomY the last Y position (inclusive) with a valid value.
+ */
+ private static void convertToConvexArray(
+ float[] xCordinates, int direction, int topY, int bottomY) {
+ int total = xCordinates.length;
+ // The tangent at each pixel.
+ float[] angles = new float[total - 1];
+
+ int first = topY; // First valid y coordinate
+ int last = -1; // Last valid y coordinate which didn't have a missing value
+
+ float lastAngle = Float.MAX_VALUE;
+
+ for (int i = topY + 1; i <= bottomY; i++) {
+ if (xCordinates[i] <= -1) {
+ continue;
+ }
+ int start;
+
+ if (lastAngle == Float.MAX_VALUE) {
+ start = first;
+ } else {
+ float currentAngle = (xCordinates[i] - xCordinates[last]) / (i - last);
+ start = last;
+ // If this position creates a concave angle, keep moving up until we find a
+ // position which creates a convex angle.
+ if ((currentAngle - lastAngle) * direction < 0) {
+ while (start > first) {
+ start --;
+ currentAngle = (xCordinates[i] - xCordinates[start]) / (i - start);
+ if ((currentAngle - angles[start]) * direction >= 0) {
+ break;
+ }
+ }
+ }
+ }
+
+ // Reset from last check
+ lastAngle = (xCordinates[i] - xCordinates[start]) / (i - start);
+ // Update all the points from start.
+ for (int j = start; j < i; j++) {
+ angles[j] = lastAngle;
+ xCordinates[j] = xCordinates[start] + lastAngle * (j - start);
+ }
+ last = i;
+ }
+ }
+
+ public static IconNormalizer getInstance() {
+ synchronized (LOCK) {
+ if (sIconNormalizer == null) {
+ sIconNormalizer = new IconNormalizer();
+ }
+ }
+ return sIconNormalizer;
+ }
+}