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authorTony Wickham <twickham@google.com>2018-06-27 21:00:54 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2018-06-27 21:00:54 +0000
commitebb20bfdaa5175827dbc92c8f308e3f8a4bd404d (patch)
tree63d3f6d49ff1e8d9e6db9549c495be34d0d5fe7a
parent74a7e6a3d80d6c2e3bd9f3db42905486419596a3 (diff)
parent002560dee7b162aba5997f56db6f93271efd39c8 (diff)
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Merge changes from topic "am-cf9638ae-d2ec-4b5a-94ac-d1ce047249a4" into ub-launcher3-master
* changes: [automerger] Swipe up overshoot always plays am: cc3755da6e Swipe up overshoot always plays
-rw-r--r--quickstep/src/com/android/quickstep/LongSwipeHelper.java26
-rw-r--r--quickstep/src/com/android/quickstep/WindowTransformSwipeHandler.java63
-rw-r--r--src/com/android/launcher3/anim/Interpolators.java82
3 files changed, 134 insertions, 37 deletions
diff --git a/quickstep/src/com/android/quickstep/LongSwipeHelper.java b/quickstep/src/com/android/quickstep/LongSwipeHelper.java
index 078509330..491cbb3d2 100644
--- a/quickstep/src/com/android/quickstep/LongSwipeHelper.java
+++ b/quickstep/src/com/android/quickstep/LongSwipeHelper.java
@@ -20,17 +20,22 @@ import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.quickstep.WindowTransformSwipeHandler.MAX_SWIPE_DURATION;
+import static com.android.quickstep.WindowTransformSwipeHandler.MIN_OVERSHOOT_DURATION;
import android.animation.ValueAnimator;
+import android.view.animation.Interpolator;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherAnimUtils;
import com.android.launcher3.LauncherStateManager;
import com.android.launcher3.R;
+import com.android.launcher3.Utilities;
import com.android.launcher3.allapps.AllAppsTransitionController;
import com.android.launcher3.allapps.DiscoveryBounce;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
+import com.android.launcher3.anim.Interpolators;
+import com.android.launcher3.anim.Interpolators.OvershootParams;
import com.android.launcher3.uioverrides.PortraitStatesTouchController;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
@@ -89,7 +94,9 @@ public class LongSwipeHelper {
}
public void end(float velocity, boolean isFling, Runnable callback) {
+ float velocityPxPerMs = velocity / 1000;
long duration = MAX_SWIPE_DURATION;
+ Interpolator interpolator = DEACCEL;
final float currentFraction = mAnimator.getProgressFraction();
final boolean toAllApps;
@@ -107,6 +114,17 @@ public class LongSwipeHelper {
long expectedDuration = Math.abs(Math.round((endProgress - currentFraction)
* MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
+
+ if (blockedFling && !toAllApps) {
+ Interpolators.OvershootParams overshoot = new OvershootParams(currentFraction,
+ currentFraction, endProgress, velocityPxPerMs, (int) mMaxSwipeDistance);
+ duration = (overshoot.duration + duration)
+ * LauncherAnimUtils.blockedFlingDurationFactor(0);
+ duration = Utilities.boundToRange(duration, MIN_OVERSHOOT_DURATION,
+ MAX_SWIPE_DURATION);
+ interpolator = overshoot.interpolator;
+ endProgress = overshoot.end;
+ }
} else {
toAllApps = velocity < 0;
endProgress = toAllApps ? 1 : 0;
@@ -119,18 +137,16 @@ public class LongSwipeHelper {
// we want the page's snap velocity to approximately match the velocity at
// which the user flings, so we scale the duration by a value near to the
// derivative of the scroll interpolator at zero, ie. 2.
- long baseDuration = Math.round(1000 * Math.abs(distanceToTravel / velocity));
+ long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs));
duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
}
}
- if (blockedFling && !toAllApps) {
- duration *= LauncherAnimUtils.blockedFlingDurationFactor(0);
- }
final boolean finalIsFling = isFling;
mAnimator.setEndAction(() -> onSwipeAnimationComplete(toAllApps, finalIsFling, callback));
+
ValueAnimator animator = mAnimator.getAnimationPlayer();
- animator.setDuration(duration).setInterpolator(DEACCEL);
+ animator.setDuration(duration).setInterpolator(interpolator);
animator.setFloatValues(currentFraction, endProgress);
animator.start();
}
diff --git a/quickstep/src/com/android/quickstep/WindowTransformSwipeHandler.java b/quickstep/src/com/android/quickstep/WindowTransformSwipeHandler.java
index ff3137d44..15ff19e26 100644
--- a/quickstep/src/com/android/quickstep/WindowTransformSwipeHandler.java
+++ b/quickstep/src/com/android/quickstep/WindowTransformSwipeHandler.java
@@ -21,6 +21,7 @@ import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.Utilities.postAsyncCallback;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.LINEAR;
+import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.quickstep.QuickScrubController.QUICK_SCRUB_FROM_APP_START_DURATION;
import static com.android.quickstep.TouchConsumer.INTERACTION_NORMAL;
import static com.android.quickstep.TouchConsumer.INTERACTION_QUICK_SCRUB;
@@ -163,6 +164,7 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
public static final long MAX_SWIPE_DURATION = 350;
public static final long MIN_SWIPE_DURATION = 80;
+ public static final long MIN_OVERSHOOT_DURATION = 120;
public static final float MIN_PROGRESS_FOR_OVERVIEW = 0.5f;
private static final float SWIPE_DURATION_MULTIPLIER =
@@ -498,7 +500,8 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
setStateOnUiThread(STATE_QUICK_SCRUB_START | STATE_GESTURE_COMPLETED);
// Start the window animation without waiting for launcher.
- animateToProgress(mCurrentShift.value, 1f, QUICK_SCRUB_FROM_APP_START_DURATION, LINEAR);
+ animateToProgress(mCurrentShift.value, 1f, QUICK_SCRUB_FROM_APP_START_DURATION, LINEAR,
+ true /* goingToHome */);
}
private void shiftAnimationDestinationForQuickscrub() {
@@ -699,36 +702,46 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
private void handleNormalGestureEnd(float endVelocity, boolean isFling) {
float velocityPxPerMs = endVelocity / 1000;
long duration = MAX_SWIPE_DURATION;
- final float endShift;
+ float currentShift = mCurrentShift.value;
+ final boolean goingToHome;
+ float endShift;
final float startShift;
- final Interpolator interpolator;
+ Interpolator interpolator = DEACCEL;
if (!isFling) {
- endShift = mCurrentShift.value >= MIN_PROGRESS_FOR_OVERVIEW && mGestureStarted ? 1 : 0;
- long expectedDuration = Math.abs(Math.round((endShift - mCurrentShift.value)
+ goingToHome = currentShift >= MIN_PROGRESS_FOR_OVERVIEW && mGestureStarted;
+ endShift = goingToHome ? 1 : 0;
+ long expectedDuration = Math.abs(Math.round((endShift - currentShift)
* MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
- startShift = mCurrentShift.value;
- interpolator = DEACCEL;
+ startShift = currentShift;
+ interpolator = goingToHome ? OVERSHOOT_1_2 : DEACCEL;
} else {
- endShift = endVelocity < 0 ? 1 : 0;
- interpolator = endVelocity < 0
- ? Interpolators.overshootInterpolatorForVelocity(velocityPxPerMs, 2f)
- : DEACCEL;
+ goingToHome = endVelocity < 0;
+ endShift = goingToHome ? 1 : 0;
+ startShift = Utilities.boundToRange(currentShift - velocityPxPerMs
+ * SINGLE_FRAME_MS / mTransitionDragLength, 0, 1);
float minFlingVelocity = mContext.getResources()
.getDimension(R.dimen.quickstep_fling_min_velocity);
if (Math.abs(endVelocity) > minFlingVelocity && mTransitionDragLength > 0) {
- float distanceToTravel = (endShift - mCurrentShift.value) * mTransitionDragLength;
-
- // we want the page's snap velocity to approximately match the velocity at
- // which the user flings, so we scale the duration by a value near to the
- // derivative of the scroll interpolator at zero, ie. 2.
- long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs));
- duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
+ if (goingToHome) {
+ Interpolators.OvershootParams overshoot = new Interpolators.OvershootParams(
+ startShift, endShift, endShift, velocityPxPerMs, mTransitionDragLength);
+ endShift = overshoot.end;
+ interpolator = overshoot.interpolator;
+ duration = Utilities.boundToRange(overshoot.duration, MIN_OVERSHOOT_DURATION,
+ MAX_SWIPE_DURATION);
+ } else {
+ float distanceToTravel = (endShift - currentShift) * mTransitionDragLength;
+
+ // we want the page's snap velocity to approximately match the velocity at
+ // which the user flings, so we scale the duration by a value near to the
+ // derivative of the scroll interpolator at zero, ie. 2.
+ long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs));
+ duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
+ }
}
- startShift = Utilities.boundToRange(mCurrentShift.value - velocityPxPerMs
- * SINGLE_FRAME_MS / (mTransitionDragLength), 0, 1);
}
- animateToProgress(startShift, endShift, duration, interpolator);
+ animateToProgress(startShift, endShift, duration, interpolator, goingToHome);
}
private void doLogGesture(boolean toLauncher) {
@@ -754,14 +767,14 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
/** Animates to the given progress, where 0 is the current app and 1 is overview. */
private void animateToProgress(float start, float end, long duration,
- Interpolator interpolator) {
+ Interpolator interpolator, boolean goingToHome) {
mRecentsAnimationWrapper.runOnInit(() -> animateToProgressInternal(start, end, duration,
- interpolator));
+ interpolator, goingToHome));
}
private void animateToProgressInternal(float start, float end, long duration,
- Interpolator interpolator) {
- mIsGoingToHome = Float.compare(end, 1) == 0;
+ Interpolator interpolator, boolean goingToHome) {
+ mIsGoingToHome = goingToHome;
ObjectAnimator anim = mCurrentShift.animateToValue(start, end).setDuration(duration);
anim.setInterpolator(interpolator);
anim.addListener(new AnimationSuccessListener() {
diff --git a/src/com/android/launcher3/anim/Interpolators.java b/src/com/android/launcher3/anim/Interpolators.java
index a4cba4f62..3e01f7262 100644
--- a/src/com/android/launcher3/anim/Interpolators.java
+++ b/src/com/android/launcher3/anim/Interpolators.java
@@ -16,7 +16,10 @@
package com.android.launcher3.anim;
+import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
+
import android.graphics.Path;
+import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
@@ -45,6 +48,8 @@ public class Interpolators {
public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);
+ public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();
+
public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
@@ -118,17 +123,12 @@ public class Interpolators {
return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
}
- public static Interpolator overshootInterpolatorForVelocity(float velocity) {
- return overshootInterpolatorForVelocity(velocity, 1f);
- }
-
/**
* Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
* @param velocity The start velocity of the animation we want to overshoot.
- * @param dampFactor An optional factor to reduce the amount of tension (how far we overshoot).
*/
- public static Interpolator overshootInterpolatorForVelocity(float velocity, float dampFactor) {
- return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f) / dampFactor);
+ public static Interpolator overshootInterpolatorForVelocity(float velocity) {
+ return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
}
/**
@@ -160,4 +160,72 @@ public class Interpolators {
float upperBound) {
return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
}
+
+ /**
+ * Computes parameters necessary for an overshoot effect.
+ */
+ public static class OvershootParams {
+ public Interpolator interpolator;
+ public float start;
+ public float end;
+ public long duration;
+
+ /**
+ * Given the input params, sets OvershootParams variables to be used by the caller.
+ * @param startProgress The progress from 0 to 1 that the overshoot starts from.
+ * @param overshootPastProgress The progress from 0 to 1 where we overshoot past (should
+ * either be equal to startProgress or endProgress, depending on if we want to
+ * overshoot immediately or only once we reach the end).
+ * @param endProgress The final progress from 0 to 1 that we will settle to.
+ * @param velocityPxPerMs The initial velocity that causes this overshoot.
+ * @param totalDistancePx The distance against which progress is calculated.
+ */
+ public OvershootParams(float startProgress, float overshootPastProgress,
+ float endProgress, float velocityPxPerMs, int totalDistancePx) {
+ velocityPxPerMs = Math.abs(velocityPxPerMs);
+ start = startProgress;
+ int startPx = (int) (start * totalDistancePx);
+ // Overshoot by about half a frame.
+ float overshootBy = velocityPxPerMs * SINGLE_FRAME_MS / totalDistancePx / 2;
+ overshootBy = Utilities.boundToRange(overshootBy, 0.02f, 0.15f);
+ end = overshootPastProgress + overshootBy;
+ int endPx = (int) (end * totalDistancePx);
+ int overshootDistance = endPx - startPx;
+ // Calculate deceleration necessary to reach overshoot distance.
+ // Formula: velocityFinal^2 = velocityInitial^2 + 2 * acceleration * distance
+ // 0 = v^2 + 2ad (velocityFinal == 0)
+ // a = v^2 / -2d
+ float decelerationPxPerMs = velocityPxPerMs * velocityPxPerMs / (2 * overshootDistance);
+ // Calculate time necessary to reach peak of overshoot.
+ // Formula: acceleration = velocity / time
+ // time = velocity / acceleration
+ duration = (long) (velocityPxPerMs / decelerationPxPerMs);
+
+ // Now that we're at the top of the overshoot, need to settle back to endProgress.
+ float settleDistance = end - endProgress;
+ int settleDistancePx = (int) (settleDistance * totalDistancePx);
+ // Calculate time necessary for the settle.
+ // Formula: distance = velocityInitial * time + 1/2 * acceleration * time^2
+ // d = 1/2at^2 (velocityInitial = 0, since we just stopped at the top)
+ // t = sqrt(2d/a)
+ // Above formula assumes constant acceleration. Since we use ACCEL_DEACCEL, we actually
+ // have acceleration to halfway then deceleration the rest. So the formula becomes:
+ // t = sqrt(d/a) * 2 (half the distance for accel, half for deaccel)
+ long settleDuration = (long) Math.sqrt(settleDistancePx / decelerationPxPerMs) * 2;
+ // How much of the animation to devote to playing the overshoot (the rest is for settle).
+ float overshootFraction = (float) duration / (duration + settleDuration);
+ duration += settleDuration;
+ // Finally, create the interpolator, composed of two interpolators: an overshoot, which
+ // reaches end > 1, and then a settle to endProgress.
+ Interpolator overshoot = Interpolators.clampToProgress(DEACCEL, 0, overshootFraction);
+ // The settle starts at 1, where 1 is the top of the overshoot, and maps to a fraction
+ // such that final progress is endProgress. For example, if we overshot to 1.1 but want
+ // to end at 1, we need to map to 1/1.1.
+ Interpolator settle = Interpolators.clampToProgress(Interpolators.mapToProgress(
+ ACCEL_DEACCEL, 1, (endProgress - start) / (end - start)), overshootFraction, 1);
+ interpolator = t -> t <= overshootFraction
+ ? overshoot.getInterpolation(t)
+ : settle.getInterpolation(t);
+ }
+ }
} \ No newline at end of file