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authorAdam Cohen <adamcohen@google.com>2012-11-16 18:28:11 -0800
committerAdam Cohen <adamcohen@google.com>2012-11-19 15:42:32 -0800
commitf3900c287cd92f61863cbecab87d5513e48b7b09 (patch)
treec93d4734b3cbe4836dd609dc2461ddc198cfcaad
parent8ef7f717c59d95e2124dbeaf250fe76452085dfc (diff)
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Refactoring push reordering (issue 7139335)
-> This new approach is actually correct in emulating cascaded pushing of items left, right, up and down. -> Takes care of a couple crashes and some instances where reordering was not doing the right thing. Change-Id: I016120e62f5d6fa1a2a6289c3badcb6ec230b2a3
-rw-r--r--src/com/android/launcher2/CellLayout.java521
1 files changed, 366 insertions, 155 deletions
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java
index f742255cc..7818da435 100644
--- a/src/com/android/launcher2/CellLayout.java
+++ b/src/com/android/launcher2/CellLayout.java
@@ -53,6 +53,8 @@ import com.android.launcher2.FolderIcon.FolderRingAnimator;
import java.util.ArrayList;
import java.util.Arrays;
+import java.util.Collections;
+import java.util.Comparator;
import java.util.HashMap;
import java.util.Stack;
@@ -1554,48 +1556,6 @@ public class CellLayout extends ViewGroup {
return bestXY;
}
- private int[] findNearestAreaInDirection(int cellX, int cellY, int spanX, int spanY,
- int[] direction,boolean[][] occupied,
- boolean blockOccupied[][], int[] result) {
- // Keep track of best-scoring drop area
- final int[] bestXY = result != null ? result : new int[2];
- bestXY[0] = -1;
- bestXY[1] = -1;
- float bestDistance = Float.MAX_VALUE;
-
- // We use this to march in a single direction
- if ((direction[0] != 0 && direction[1] != 0) ||
- (direction[0] == 0 && direction[1] == 0)) {
- return bestXY;
- }
-
- // This will only incrememnet one of x or y based on the assertion above
- int x = cellX + direction[0];
- int y = cellY + direction[1];
- while (x >= 0 && x + spanX <= mCountX && y >= 0 && y + spanY <= mCountY) {
- boolean fail = false;
- for (int i = 0; i < spanX; i++) {
- for (int j = 0; j < spanY; j++) {
- if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
- fail = true;
- }
- }
- }
- if (!fail) {
- float distance = (float)
- Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
- if (Float.compare(distance, bestDistance) < 0) {
- bestDistance = distance;
- bestXY[0] = x;
- bestXY[1] = y;
- }
- }
- x += direction[0];
- y += direction[1];
- }
- return bestXY;
- }
-
private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
int[] direction, ItemConfiguration currentState) {
CellAndSpan c = currentState.map.get(v);
@@ -1609,118 +1569,343 @@ public class CellLayout extends ViewGroup {
c.x = mTempLocation[0];
c.y = mTempLocation[1];
success = true;
-
}
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
return success;
}
- // This method looks in the specified direction to see if there are additional views adjacent
- // to the current set of views. If there are, then these views are added to the current
- // set of views. This is performed iteratively, giving a cascading push behaviour.
- private boolean addViewInDirection(ArrayList<View> views, Rect boundingRect, int[] direction,
- boolean[][] occupied, View dragView, ItemConfiguration currentState) {
- boolean found = false;
+ /**
+ * This helper class defines a cluster of views. It helps with defining complex edges
+ * of the cluster and determining how those edges interact with other views. The edges
+ * essentially define a fine-grained boundary around the cluster of views -- like a more
+ * precise version of a bounding box.
+ */
+ private class ViewCluster {
+ final static int LEFT = 0;
+ final static int TOP = 1;
+ final static int RIGHT = 2;
+ final static int BOTTOM = 3;
+
+ ArrayList<View> views;
+ ItemConfiguration config;
+ Rect boundingRect = new Rect();
+
+ int[] leftEdge = new int[mCountY];
+ int[] rightEdge = new int[mCountY];
+ int[] topEdge = new int[mCountX];
+ int[] bottomEdge = new int[mCountX];
+ boolean leftEdgeDirty, rightEdgeDirty, topEdgeDirty, bottomEdgeDirty, boundingRectDirty;
- int childCount = mShortcutsAndWidgets.getChildCount();
- Rect r0 = new Rect(boundingRect);
- Rect r1 = new Rect();
+ @SuppressWarnings("unchecked")
+ public ViewCluster(ArrayList<View> views, ItemConfiguration config) {
+ this.views = (ArrayList<View>) views.clone();
+ this.config = config;
+ resetEdges();
+ }
- // First, we consider the rect of the views that we are trying to translate
- int deltaX = 0;
- int deltaY = 0;
- if (direction[1] < 0) {
- r0.set(r0.left, r0.top - 1, r0.right, r0.bottom - 1);
- deltaY = -1;
- } else if (direction[1] > 0) {
- r0.set(r0.left, r0.top + 1, r0.right, r0.bottom + 1);
- deltaY = 1;
- } else if (direction[0] < 0) {
- r0.set(r0.left - 1, r0.top, r0.right - 1, r0.bottom);
- deltaX = -1;
- } else if (direction[0] > 0) {
- r0.set(r0.left + 1, r0.top, r0.right + 1, r0.bottom);
- deltaX = 1;
+ void resetEdges() {
+ for (int i = 0; i < mCountX; i++) {
+ topEdge[i] = -1;
+ bottomEdge[i] = -1;
+ }
+ for (int i = 0; i < mCountY; i++) {
+ leftEdge[i] = -1;
+ rightEdge[i] = -1;
+ }
+ leftEdgeDirty = true;
+ rightEdgeDirty = true;
+ bottomEdgeDirty = true;
+ topEdgeDirty = true;
+ boundingRectDirty = true;
+ }
+
+ void computeEdge(int which, int[] edge) {
+ int count = views.size();
+ for (int i = 0; i < count; i++) {
+ CellAndSpan cs = config.map.get(views.get(i));
+ switch (which) {
+ case LEFT:
+ int left = cs.x;
+ for (int j = cs.y; j < cs.y + cs.spanY; j++) {
+ if (left < edge[j] || edge[j] < 0) {
+ edge[j] = left;
+ }
+ }
+ break;
+ case RIGHT:
+ int right = cs.x + cs.spanX;
+ for (int j = cs.y; j < cs.y + cs.spanY; j++) {
+ if (right > edge[j]) {
+ edge[j] = right;
+ }
+ }
+ break;
+ case TOP:
+ int top = cs.y;
+ for (int j = cs.x; j < cs.x + cs.spanX; j++) {
+ if (top < edge[j] || edge[j] < 0) {
+ edge[j] = top;
+ }
+ }
+ break;
+ case BOTTOM:
+ int bottom = cs.y + cs.spanY;
+ for (int j = cs.x; j < cs.x + cs.spanX; j++) {
+ if (bottom > edge[j]) {
+ edge[j] = bottom;
+ }
+ }
+ break;
+ }
+ }
}
- // Now we see which views, if any, are being overlapped by shifting the current group
- // of views in the desired direction.
- for (int i = 0; i < childCount; i++) {
- // We don't need to worry about views already in our group, or the current drag view.
- View child = mShortcutsAndWidgets.getChildAt(i);
- if (views.contains(child) || child == dragView) continue;
- CellAndSpan c = currentState.map.get(child);
+ boolean isViewTouchingEdge(View v, int whichEdge) {
+ CellAndSpan cs = config.map.get(v);
- LayoutParams lp = (LayoutParams) child.getLayoutParams();
- r1.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
- if (Rect.intersects(r0, r1)) {
- if (!lp.canReorder) {
- return false;
- }
- // First we verify that the view in question is at the border of the extents
- // of the block of items we are pushing
- if ((direction[0] < 0 && c.x == r0.left) ||
- (direction[0] > 0 && c.x == r0.right - 1) ||
- (direction[1] < 0 && c.y == r0.top) ||
- (direction[1] > 0 && c.y == r0.bottom - 1)) {
- boolean pushed = false;
- // Since the bounding rect is a coarse description of the region (there can
- // be holes at the edge of the block), we need to check to verify that a solid
- // piece is intersecting. This ensures that interlocking is possible.
- for (int x = c.x; x < c.x + c.spanX; x++) {
- for (int y = c.y; y < c.y + c.spanY; y++) {
- if (occupied[x - deltaX][y - deltaY]) {
- pushed = true;
- break;
- }
- if (pushed) break;
+ int[] edge = getEdge(whichEdge);
+
+ switch (whichEdge) {
+ case LEFT:
+ for (int i = cs.y; i < cs.y + cs.spanY; i++) {
+ if (edge[i] == cs.x + cs.spanX) {
+ return true;
}
}
- if (pushed) {
- views.add(child);
+ break;
+ case RIGHT:
+ for (int i = cs.y; i < cs.y + cs.spanY; i++) {
+ if (edge[i] == cs.x) {
+ return true;
+ }
+ }
+ break;
+ case TOP:
+ for (int i = cs.x; i < cs.x + cs.spanX; i++) {
+ if (edge[i] == cs.y + cs.spanY) {
+ return true;
+ }
+ }
+ break;
+ case BOTTOM:
+ for (int i = cs.x; i < cs.x + cs.spanX; i++) {
+ if (edge[i] == cs.y) {
+ return true;
+ }
+ }
+ break;
+ }
+ return false;
+ }
+
+ void shift(int whichEdge, int delta) {
+ for (View v: views) {
+ CellAndSpan c = config.map.get(v);
+ switch (whichEdge) {
+ case LEFT:
+ c.x -= delta;
+ break;
+ case RIGHT:
+ c.x += delta;
+ break;
+ case TOP:
+ c.y -= delta;
+ break;
+ case BOTTOM:
+ default:
+ c.y += delta;
+ break;
+ }
+ }
+ resetEdges();
+ }
+
+ public void addView(View v) {
+ views.add(v);
+ resetEdges();
+ }
+
+ public Rect getBoundingRect() {
+ if (boundingRectDirty) {
+ boolean first = true;
+ for (View v: views) {
+ CellAndSpan c = config.map.get(v);
+ if (first) {
+ boundingRect.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
+ first = false;
+ } else {
boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
- found = true;
}
}
}
+ return boundingRect;
+ }
+
+ public int[] getEdge(int which) {
+ switch (which) {
+ case LEFT:
+ return getLeftEdge();
+ case RIGHT:
+ return getRightEdge();
+ case TOP:
+ return getTopEdge();
+ case BOTTOM:
+ default:
+ return getBottomEdge();
+ }
+ }
+
+ public int[] getLeftEdge() {
+ if (leftEdgeDirty) {
+ computeEdge(LEFT, leftEdge);
+ }
+ return leftEdge;
+ }
+
+ public int[] getRightEdge() {
+ if (rightEdgeDirty) {
+ computeEdge(RIGHT, rightEdge);
+ }
+ return rightEdge;
+ }
+
+ public int[] getTopEdge() {
+ if (topEdgeDirty) {
+ computeEdge(TOP, topEdge);
+ }
+ return topEdge;
+ }
+
+ public int[] getBottomEdge() {
+ if (bottomEdgeDirty) {
+ computeEdge(BOTTOM, bottomEdge);
+ }
+ return bottomEdge;
+ }
+
+ PositionComparator comparator = new PositionComparator();
+ class PositionComparator implements Comparator<View> {
+ int whichEdge = 0;
+ public int compare(View left, View right) {
+ CellAndSpan l = config.map.get(left);
+ CellAndSpan r = config.map.get(right);
+ switch (whichEdge) {
+ case LEFT:
+ return (r.x + r.spanX) - (l.x + l.spanX);
+ case RIGHT:
+ return l.x - r.x;
+ case TOP:
+ return (r.y + r.spanY) - (l.y + l.spanY);
+ case BOTTOM:
+ default:
+ return l.y - r.y;
+ }
+ }
+ }
+
+ public void sortConfigurationForEdgePush(int edge) {
+ comparator.whichEdge = edge;
+ Collections.sort(config.sortedViews, comparator);
}
- return found;
}
- private void completeSetOfViewsToMove(ArrayList<View> views, Rect boundingRect, int[] direction,
- boolean[][] occupied, View dragView, ItemConfiguration currentState) {
- Rect r0 = new Rect(boundingRect);
- int minRuns = 0;
+ private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
+ int[] direction, View dragView, ItemConfiguration currentState) {
+
+ ViewCluster cluster = new ViewCluster(views, currentState);
+ Rect clusterRect = cluster.getBoundingRect();
+ int whichEdge;
+ int pushDistance;
+ boolean fail = false;
- // The first thing we do is to reduce the bounding rect to first or last row or column,
- // depending on the direction. Then, we add any necessary views that are already contained
- // by the bounding rect, but aren't in the list of intersecting views, and will be pushed
- // by something already in the intersecting views.
- if (direction[1] < 0) {
- r0.set(r0.left, r0.bottom - 1, r0.right, r0.bottom);
- } else if (direction[1] > 0) {
- r0.set(r0.left, r0.top, r0.right, r0.top + 1);
- } else if (direction[0] < 0) {
- r0.set(r0.right - 1, r0.top, r0.right, r0.bottom);
+ // Determine the edge of the cluster that will be leading the push and how far
+ // the cluster must be shifted.
+ if (direction[0] < 0) {
+ whichEdge = ViewCluster.LEFT;
+ pushDistance = clusterRect.right - rectOccupiedByPotentialDrop.left;
} else if (direction[0] > 0) {
- r0.set(r0.left, r0.top, r0.left + 1, r0.bottom);
+ whichEdge = ViewCluster.RIGHT;
+ pushDistance = rectOccupiedByPotentialDrop.right - clusterRect.left;
+ } else if (direction[1] < 0) {
+ whichEdge = ViewCluster.TOP;
+ pushDistance = clusterRect.bottom - rectOccupiedByPotentialDrop.top;
+ } else {
+ whichEdge = ViewCluster.BOTTOM;
+ pushDistance = rectOccupiedByPotentialDrop.bottom - clusterRect.top;
+ }
+
+ // Break early for invalid push distance.
+ if (pushDistance <= 0) {
+ return false;
}
- minRuns = Math.max(Math.abs(boundingRect.width() - r0.width()),
- Math.abs(boundingRect.height() - r0.height())) + 1;
+ // Mark the occupied state as false for the group of views we want to move.
+ for (View v: views) {
+ CellAndSpan c = currentState.map.get(v);
+ markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
+ }
+
+ // We save the current configuration -- if we fail to find a solution we will revert
+ // to the initial state. The process of finding a solution modifies the configuration
+ // in place, hence the need for revert in the failure case.
+ currentState.save();
+
+ // The pushing algorithm is simplified by considering the views in the order in which
+ // they would be pushed by the cluster. For example, if the cluster is leading with its
+ // left edge, we consider sort the views by their right edge, from right to left.
+ cluster.sortConfigurationForEdgePush(whichEdge);
+
+ while (pushDistance > 0 && !fail) {
+ for (View v: currentState.sortedViews) {
+ // For each view that isn't in the cluster, we see if the leading edge of the
+ // cluster is contacting the edge of that view. If so, we add that view to the
+ // cluster.
+ if (!cluster.views.contains(v) && v != dragView) {
+ if (cluster.isViewTouchingEdge(v, whichEdge)) {
+ LayoutParams lp = (LayoutParams) v.getLayoutParams();
+ if (!lp.canReorder) {
+ // The push solution includes the all apps button, this is not viable.
+ fail = true;
+ break;
+ }
+ cluster.addView(v);
+ CellAndSpan c = currentState.map.get(v);
+
+ // Adding view to cluster, mark it as not occupied.
+ markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
+ }
+ }
+ }
+ pushDistance--;
- // Here the first number of runs (minRuns) accounts for the the comment above, and
- // further runs execute based on whether the intersecting views / bounding rect need
- // to be expanded to include other views that will be pushed.
- while (addViewInDirection(views, r0, direction, mTmpOccupied,
- dragView, currentState) || minRuns > 0) {
- minRuns--;
+ // The cluster has been completed, now we move the whole thing over in the appropriate
+ // direction.
+ cluster.shift(whichEdge, 1);
}
- boundingRect.union(r0);
+
+ boolean foundSolution = false;
+ clusterRect = cluster.getBoundingRect();
+
+ // Due to the nature of the algorithm, the only check required to verify a valid solution
+ // is to ensure that completed shifted cluster lies completely within the cell layout.
+ if (!fail && clusterRect.left >= 0 && clusterRect.right <= mCountX && clusterRect.top >= 0 &&
+ clusterRect.bottom <= mCountY) {
+ foundSolution = true;
+ } else {
+ currentState.restore();
+ }
+
+ // In either case, we set the occupied array as marked for the location of the views
+ for (View v: cluster.views) {
+ CellAndSpan c = currentState.map.get(v);
+ markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
+ }
+
+ return foundSolution;
}
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
- int[] direction, boolean push, View dragView, ItemConfiguration currentState) {
+ int[] direction, View dragView, ItemConfiguration currentState) {
if (views.size() == 0) return true;
boolean success = false;
@@ -1735,15 +1920,8 @@ public class CellLayout extends ViewGroup {
}
}
- @SuppressWarnings("unchecked")
- ArrayList<View> dup = (ArrayList<View>) views.clone();
- if (push) {
- completeSetOfViewsToMove(dup, boundingRect, direction, mTmpOccupied, dragView,
- currentState);
- }
-
// Mark the occupied state as false for the group of views we want to move.
- for (View v: dup) {
+ for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
@@ -1753,26 +1931,21 @@ public class CellLayout extends ViewGroup {
int left = boundingRect.left;
// We mark more precisely which parts of the bounding rect are truly occupied, allowing
// for interlocking.
- for (View v: dup) {
+ for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x - left, c.y - top, c.spanX, c.spanY, blockOccupied, true);
}
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
- if (push) {
- findNearestAreaInDirection(boundingRect.left, boundingRect.top, boundingRect.width(),
- boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
- } else {
- findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
- boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
- }
+ findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
+ boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
// If we successfuly found a location by pushing the block of views, we commit it
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
- for (View v: dup) {
+ for (View v: views) {
CellAndSpan c = currentState.map.get(v);
c.x += deltaX;
c.y += deltaY;
@@ -1781,7 +1954,7 @@ public class CellLayout extends ViewGroup {
}
// In either case, we set the occupied array as marked for the location of the views
- for (View v: dup) {
+ for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
@@ -1802,14 +1975,16 @@ public class CellLayout extends ViewGroup {
// separately in each of the components.
int temp = direction[1];
direction[1] = 0;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1821,7 +1996,7 @@ public class CellLayout extends ViewGroup {
direction[1] *= -1;
temp = direction[1];
direction[1] = 0;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1829,7 +2004,7 @@ public class CellLayout extends ViewGroup {
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1841,15 +2016,14 @@ public class CellLayout extends ViewGroup {
} else {
// If the direction vector has a single non-zero component, we push first in the
// direction of the vector
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
-
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1864,7 +2038,7 @@ public class CellLayout extends ViewGroup {
int temp = direction[1];
direction[1] = direction[0];
direction[0] = temp;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1872,7 +2046,7 @@ public class CellLayout extends ViewGroup {
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
- if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
+ if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1928,7 +2102,7 @@ public class CellLayout extends ViewGroup {
}
// Next we try moving the views as a block, but without requiring the push mechanic.
- if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, false, ignoreView,
+ if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView,
solution)) {
return true;
}
@@ -2018,7 +2192,7 @@ public class CellLayout extends ViewGroup {
} else {
c = new CellAndSpan(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan);
}
- solution.map.put(child, c);
+ solution.add(child, c);
}
}
@@ -2490,9 +2664,31 @@ public class CellLayout extends ViewGroup {
private class ItemConfiguration {
HashMap<View, CellAndSpan> map = new HashMap<View, CellAndSpan>();
+ private HashMap<View, CellAndSpan> savedMap = new HashMap<View, CellAndSpan>();
+ ArrayList<View> sortedViews = new ArrayList<View>();
boolean isSolution = false;
int dragViewX, dragViewY, dragViewSpanX, dragViewSpanY;
+ void save() {
+ // Copy current state into savedMap
+ for (View v: map.keySet()) {
+ map.get(v).copy(savedMap.get(v));
+ }
+ }
+
+ void restore() {
+ // Restore current state from savedMap
+ for (View v: savedMap.keySet()) {
+ savedMap.get(v).copy(map.get(v));
+ }
+ }
+
+ void add(View v, CellAndSpan cs) {
+ map.put(v, cs);
+ savedMap.put(v, new CellAndSpan());
+ sortedViews.add(v);
+ }
+
int area() {
return dragViewSpanX * dragViewSpanY;
}
@@ -2502,12 +2698,27 @@ public class CellLayout extends ViewGroup {
int x, y;
int spanX, spanY;
+ public CellAndSpan() {
+ }
+
+ public void copy(CellAndSpan copy) {
+ copy.x = x;
+ copy.y = y;
+ copy.spanX = spanX;
+ copy.spanY = spanY;
+ }
+
public CellAndSpan(int x, int y, int spanX, int spanY) {
this.x = x;
this.y = y;
this.spanX = spanX;
this.spanY = spanY;
}
+
+ public String toString() {
+ return "(" + x + ", " + y + ": " + spanX + ", " + spanY + ")";
+ }
+
}
/**