| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I6fd61490ff0920ee3f49fc3d773785ebcbd62ab0
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Change-Id: I7c89e0a02563895066cc173793735028f0182e47
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Change-Id: Ie2739f6746d9e49fc4e62f8c028df1bdb56f786d
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Change-Id: Id0557f8c7ec6cb06351d44e4ab7d445162eea070
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Change-Id: I4b294562545b9035562c97c3433270ea4ef1775d
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Change-Id: I4767fcdbb03240371b89ac025c97b3bda5c3c8d1
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Change-Id: Ia470e2581e756b2f7984a4260f6e577fcccc8f00
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Change-Id: Ibb8792c9794db4e32447fff0654c79a8c12a0d97
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Nice keylogger you got there, mr logcat... :(
Change-Id: I0582ab289987dca2a493daf86fb429094b1e06b0
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Change-Id: Ibdeda14a6891bcf8c5573299436ca3d11d9ac754
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Change-Id: I7c38b3d1433a5bdbb05faeebbaad7202732a4796
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Change-Id: I84e4db497393069e01c65d1eabe33223653420de
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Change-Id: Ie787221b3d539e267571acacaaef1a7922b9390d
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Change-Id: Ifac675898046550cb9e8abd6e7bde7de5bd55a47
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* New icon
* Material UI
* Vectors
Change-Id: Ia5c3c9027662edd51021bf2183cd203d25bb7474
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Change-Id: Iaab48ac635a8fe089852178813421aa0b570cf87
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Change-Id: I3848eada46ae8df05c72a31c5a8a15b71d06fe76
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Change-Id: Ic00d3dd325af75beb81500ac74d3c27bbab8f0bc
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Change-Id: I89c90bbf97c14361a34d620e46d8e688ef120e06
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Change-Id: Id631fce7fc6a40a8f982097e3b90e7c58c2cd889
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Change-Id: I31e99d20f3c0fa887f057b352e69969cb805016e
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* These are hardcoded, no sense passing them as arguments.
Change-Id: I40c26b894b2e668bbebfb779ec5d83a1f34dc0a8
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Change-Id: Ieb87e7a8b4217c21eb3ba2738d253125c14d7bc0
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Change-Id: I77e3cf2f8d4bdc19b2830bf632b54ed46a3d58c3
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As of today, bionic has <pty.h>, so there's no need to have another
here.
Also fix bugs introduced in attempts to make this code 64-bit clean.
Change-Id: I40746920764e84a829a3d1df5a900a419589b84a
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Change-Id: I70f31f5cf4fa86f94fa1cdcd212f6e0ade3c549e
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Use jlong to store the native pointer.
Change-Id: I0d35871da53f08b8835c35a3675fb958e9ec230a
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Bug: 8967660
Change-Id: I740dee44d7f3471e26183ba29b19e9f1609784d0
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Switch terminal rendering to use ListView, splitting each row into a
TerminalLineView item. This leverages existing ListView display list
optimizations when scrolling, and gives us fling and overscroll for
free. However, the simple case of a single line scrolling requires
an entire screen rebind.
Added locking between I/O thread and UI thread to provide consistent
view of terminal state. Snap to current upstream libvterm, which has
updated scrollback API. Examine full cell style when building runs.
Address terminals using "keys" instead of indicies, since ordering
can shift. Save and restore instance state to remember scrollback
position. Avoid crashing after closing last terminal.
Remove unused callbacks.
Bug: 8332387
Change-Id: I06468d16ae8e1ff8ac79b7115c7cb3f9434b3c0d
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Bug: 8580410
Change-Id: I345b43f305dc99a29da73e1f08185af5741eae76
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Change-Id: Ib7767c9c0be07476960f6cf3fa8f15d0ded00ff8
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Change-Id: If082e282907b02abb3529d30b9d200fb5be2a2b2
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Change-Id: Ia8b3ef9976c97ca19ad79f39d24e3a24c1e7dcfb
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Tested with emoji!
Change-Id: I1b3b45f7fdb950c3c29ddad1d80c082c1175a68a
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Change-Id: Ie74da0b39d9002802c76dc3ceecd5082e7504f26
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Change-Id: Ic10fb897be4002a151c898a7afc12e30114789fc
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Change-Id: I37fb55f8fadd79bf4f32f55bee83f879d4d90680
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Change-Id: I51b32fa8635c54418bea73ad7a1fa0c8213cfd32
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Change-Id: I06b7f78aabe64b223c136bb452c9952daaba543b
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Change-Id: I9b7148e2dd51d3ec8b52379829c33f5c43d46b87
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Bind to new TerminalService when UI is running, and keep service
started as long as terminals are active. Use ViewPager to show
multiple active terminals, and menu items to open/close terminals.
Anti-alias terminal text. Reduce callback logging. Add method to
stop a running shell; still need to kill child process.
Change-Id: I8efcb43aeaf8813762cd0ceebcd5388fc51ebaab
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Resize needed to kick the vterm library. Hook up colors to CellRun
and cluster cells into single run until style changes.
Change-Id: Ib2984d8eedaf6085aba98df7997104b59a832967
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Flushing damage to the UI is now driven by the read() thread, and
moverect() data is now passed across JNI. TerminalView currently
treats moverect() as invalidating the union of the two rects, which
repaints everything correctly, yay!
Change-Id: I0d38e5c7755d3da06a23802c03fd2e2839aa1a02
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Change-Id: Idbfd06cf53c7085081f76873894474cbdbeee874
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It's still pretty broken and I need to grok how damage and moveRect
play together. Avoid allocations inside onDraw().
Change-Id: I0fca467439178d902c4d11ff1523a0ec25c2dd39
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Also switch to ScopedCharArrayRW.
Change-Id: I1e22a166c48ba7209e624fc49bee8618e9b36f0d
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Change to using CellRun class, and ask JNI to fill it until text
style changes. Switch to drawPosText(), which paints an entire run
at once.
Together these changes improve screen rendering times from 170ms
to only 7ms!
Change-Id: I62f12ffbb746c0c54191a15f395bbb80229cc959
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This also gives us the first glimpse of real rendered text.
Change-Id: If05344f1deec6f9c469220861a13442287ce23bf
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Change-Id: Ia656feda07a752c66d56f72c9b8559b5d3543cf8
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Change-Id: I2eaac8c2c5c50f870a5a56806d0fd19dc5f386a1
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