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package com.android.camera.support.ui;
import android.graphics.RectF;
import com.android.camera.support.glrenderer.GLCanvas;
public interface ScreenNail {
public int getWidth();
public int getHeight();
public void draw(GLCanvas canvas, int x, int y, int width, int height);
// We do not need to draw this ScreenNail in this frame.
public void noDraw();
// This ScreenNail will not be used anymore. Release related resources.
public void recycle();
// This is only used by TileImageView to back up the tiles not yet loaded.
public void draw(GLCanvas canvas, RectF source, RectF dest);
}
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