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package com.android.camera.support.glrenderer;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import junit.framework.Assert;
// ResourceTexture is a texture whose Bitmap is decoded from a resource.
// By default ResourceTexture is not opaque.
public class ResourceTexture extends UploadedTexture {
protected final Context mContext;
protected final int mResId;
public ResourceTexture(Context context, int resId) {
Assert.assertNotNull(context);
mContext = context;
mResId = resId;
setOpaque(false);
}
@Override
protected Bitmap onGetBitmap() {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(
mContext.getResources(), mResId, options);
}
@Override
protected void onFreeBitmap(Bitmap bitmap) {
if (!inFinalizer()) {
bitmap.recycle();
}
}
}
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