/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.ui.GLRoot.OnGLIdleListener; import java.util.ArrayDeque; public class TextureUploader implements OnGLIdleListener { private static final int INIT_CAPACITY = 64; private static final int QUOTA_PER_FRAME = 1; private final ArrayDeque mFgTextures = new ArrayDeque(INIT_CAPACITY); private final ArrayDeque mBgTextures = new ArrayDeque(INIT_CAPACITY); private final GLRoot mGLRoot; private volatile boolean mIsQueued = false; public TextureUploader(GLRoot root) { mGLRoot = root; } public synchronized void clear() { while (!mFgTextures.isEmpty()) { mFgTextures.pop().setIsUploading(false); } while (!mBgTextures.isEmpty()) { mBgTextures.pop().setIsUploading(false); } } // caller should hold synchronized on "this" private void queueSelfIfNeed() { if (mIsQueued) return; mIsQueued = true; mGLRoot.addOnGLIdleListener(this); } public synchronized void addBgTexture(UploadedTexture t) { if (t.isContentValid()) return; mBgTextures.addLast(t); t.setIsUploading(true); queueSelfIfNeed(); } public synchronized void addFgTexture(UploadedTexture t) { if (t.isContentValid()) return; mFgTextures.addLast(t); t.setIsUploading(true); queueSelfIfNeed(); } private int upload(GLCanvas canvas, ArrayDeque deque, int uploadQuota, boolean isBackground) { while (uploadQuota > 0) { UploadedTexture t; synchronized (this) { if (deque.isEmpty()) break; t = deque.removeFirst(); t.setIsUploading(false); if (t.isContentValid()) continue; // this has to be protected by the synchronized block // to prevent the inner bitmap get recycled t.updateContent(canvas); } // It will took some more time for a texture to be drawn for // the first time. // Thus, when scrolling, if a new column appears on screen, // it may cause a UI jank even these textures are uploaded. if (isBackground) t.draw(canvas, 0, 0); --uploadQuota; } return uploadQuota; } @Override public boolean onGLIdle(GLCanvas canvas, boolean renderRequested) { int uploadQuota = QUOTA_PER_FRAME; uploadQuota = upload(canvas, mFgTextures, uploadQuota, false); if (uploadQuota < QUOTA_PER_FRAME) mGLRoot.requestRender(); upload(canvas, mBgTextures, uploadQuota, true); synchronized (this) { mIsQueued = !mFgTextures.isEmpty() || !mBgTextures.isEmpty(); return mIsQueued; } } }