/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import android.graphics.RectF; import com.android.gallery3d.glrenderer.GLCanvas; public interface ScreenNail { public int getWidth(); public int getHeight(); public void draw(GLCanvas canvas, int x, int y, int width, int height); // We do not need to draw this ScreenNail in this frame. public void noDraw(); // This ScreenNail will not be used anymore. Release related resources. public void recycle(); // This is only used by TileImageView to back up the tiles not yet loaded. public void draw(GLCanvas canvas, RectF source, RectF dest); }