/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.R; import android.content.Context; public class ProgressSpinner { private static float ROTATE_SPEED_OUTER = 1080f / 3500f; private static float ROTATE_SPEED_INNER = -720f / 3500f; private final ResourceTexture mOuter; private final ResourceTexture mInner; private final int mWidth; private final int mHeight; private float mInnerDegree = 0f; private float mOuterDegree = 0f; private long mAnimationTimestamp = -1; public ProgressSpinner(Context context) { mOuter = new ResourceTexture(context, R.drawable.spinner_76_outer_holo); mInner = new ResourceTexture(context, R.drawable.spinner_76_inner_holo); mWidth = Math.max(mOuter.getWidth(), mInner.getWidth()); mHeight = Math.max(mOuter.getHeight(), mInner.getHeight()); } public int getWidth() { return mWidth; } public int getHeight() { return mHeight; } public void startAnimation() { mAnimationTimestamp = -1; mOuterDegree = 0; mInnerDegree = 0; } public void draw(GLCanvas canvas, int x, int y) { long now = canvas.currentAnimationTimeMillis(); if (mAnimationTimestamp == -1) mAnimationTimestamp = now; mOuterDegree += (now - mAnimationTimestamp) * ROTATE_SPEED_OUTER; mInnerDegree += (now - mAnimationTimestamp) * ROTATE_SPEED_INNER; mAnimationTimestamp = now; // just preventing overflow if (mOuterDegree > 360) mOuterDegree -= 360f; if (mInnerDegree < 0) mInnerDegree += 360f; canvas.save(GLCanvas.SAVE_FLAG_MATRIX); canvas.translate(x + mWidth / 2, y + mHeight / 2, 0); canvas.rotate(mInnerDegree, 0, 0, 1); mOuter.draw(canvas, -mOuter.getWidth() / 2, -mOuter.getHeight() / 2); canvas.rotate(mOuterDegree - mInnerDegree, 0, 0, 1); mInner.draw(canvas, -mInner.getWidth() / 2, -mInner.getHeight() / 2); canvas.restore(); } }