/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import android.content.Context; import android.graphics.Matrix; import com.android.gallery3d.anim.CanvasAnimation; import com.android.gallery3d.glrenderer.GLCanvas; public interface GLRoot { // Listener will be called when GL is idle AND before each frame. // Mainly used for uploading textures. public static interface OnGLIdleListener { public boolean onGLIdle( GLCanvas canvas, boolean renderRequested); } public void addOnGLIdleListener(OnGLIdleListener listener); public void registerLaunchedAnimation(CanvasAnimation animation); public void requestRenderForced(); public void requestRender(); public void requestLayoutContentPane(); public void lockRenderThread(); public void unlockRenderThread(); public void setContentPane(GLView content); public void setOrientationSource(OrientationSource source); public int getDisplayRotation(); public int getCompensation(); public Matrix getCompensationMatrix(); public void freeze(); public void unfreeze(); public void setLightsOutMode(boolean enabled); public Context getContext(); }