/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.common.Utils; // FadeTexture is a texture which fades the given texture along the time. public abstract class FadeTexture implements Texture { @SuppressWarnings("unused") private static final String TAG = "FadeTexture"; // The duration of the fading animation in milliseconds public static final int DURATION = 180; protected final BasicTexture mTexture; private final long mStartTime; private final int mWidth; private final int mHeight; private final boolean mIsOpaque; private boolean mIsAnimating; public FadeTexture(BasicTexture texture) { mTexture = texture; mWidth = mTexture.getWidth(); mHeight = mTexture.getHeight(); mIsOpaque = mTexture.isOpaque(); mStartTime = now(); mIsAnimating = true; } @Override public void draw(GLCanvas canvas, int x, int y) { draw(canvas, x, y, mWidth, mHeight); } @Override public boolean isOpaque() { return mIsOpaque; } @Override public int getWidth() { return mWidth; } @Override public int getHeight() { return mHeight; } public boolean isAnimating() { if (mIsAnimating) { if (now() - mStartTime >= DURATION) { mIsAnimating = false; } } return mIsAnimating; } protected float getRatio() { float r = (float)(now() - mStartTime) / DURATION; return Utils.clamp(1.0f - r, 0.0f, 1.0f); } private long now() { return AnimationTime.get(); } }