/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import android.content.Context; import android.opengl.Matrix; import com.android.gallery3d.glrenderer.GLCanvas; // EdgeView draws EdgeEffect (blue glow) at four sides of the view. public class EdgeView extends GLView { @SuppressWarnings("unused") private static final String TAG = "EdgeView"; public static final int INVALID_DIRECTION = -1; public static final int TOP = 0; public static final int LEFT = 1; public static final int BOTTOM = 2; public static final int RIGHT = 3; // Each edge effect has a transform matrix, and each matrix has 16 elements. // We put all the elements in one array. These constants specify the // starting index of each matrix. private static final int TOP_M = TOP * 16; private static final int LEFT_M = LEFT * 16; private static final int BOTTOM_M = BOTTOM * 16; private static final int RIGHT_M = RIGHT * 16; private EdgeEffect[] mEffect = new EdgeEffect[4]; private float[] mMatrix = new float[4 * 16]; public EdgeView(Context context) { for (int i = 0; i < 4; i++) { mEffect[i] = new EdgeEffect(context); } } @Override protected void onLayout( boolean changeSize, int left, int top, int right, int bottom) { if (!changeSize) return; int w = right - left; int h = bottom - top; for (int i = 0; i < 4; i++) { if ((i & 1) == 0) { // top or bottom mEffect[i].setSize(w, h); } else { // left or right mEffect[i].setSize(h, w); } } // Set up transforms for the four edges. Without transforms an // EdgeEffect draws the TOP edge from (0, 0) to (w, Y * h) where Y // is some factor < 1. For other edges we need to move, rotate, and // flip the effects into proper places. Matrix.setIdentityM(mMatrix, TOP_M); Matrix.setIdentityM(mMatrix, LEFT_M); Matrix.setIdentityM(mMatrix, BOTTOM_M); Matrix.setIdentityM(mMatrix, RIGHT_M); Matrix.rotateM(mMatrix, LEFT_M, 90, 0, 0, 1); Matrix.scaleM(mMatrix, LEFT_M, 1, -1, 1); Matrix.translateM(mMatrix, BOTTOM_M, 0, h, 0); Matrix.scaleM(mMatrix, BOTTOM_M, 1, -1, 1); Matrix.translateM(mMatrix, RIGHT_M, w, 0, 0); Matrix.rotateM(mMatrix, RIGHT_M, 90, 0, 0, 1); } @Override protected void render(GLCanvas canvas) { super.render(canvas); boolean more = false; for (int i = 0; i < 4; i++) { canvas.save(GLCanvas.SAVE_FLAG_MATRIX); canvas.multiplyMatrix(mMatrix, i * 16); more |= mEffect[i].draw(canvas); canvas.restore(); } if (more) { invalidate(); } } // Called when the content is pulled away from the edge. // offset is in pixels. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. public void onPull(int offset, int direction) { int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight(); mEffect[direction].onPull((float)offset / fullLength); if (!mEffect[direction].isFinished()) { invalidate(); } } // Call when the object is released after being pulled. public void onRelease() { boolean more = false; for (int i = 0; i < 4; i++) { mEffect[i].onRelease(); more |= !mEffect[i].isFinished(); } if (more) { invalidate(); } } // Call when the effect absorbs an impact at the given velocity. // Used when a fling reaches the scroll boundary. velocity is in pixels // per second. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. public void onAbsorb(int velocity, int direction) { mEffect[direction].onAbsorb(velocity); if (!mEffect[direction].isFinished()) { invalidate(); } } }