/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import android.os.SystemClock; // // The animation time should ideally be the vsync time the frame will be // displayed, but that is an unknown time in the future. So we use the system // time just after eglSwapBuffers (when GLSurfaceView.onDrawFrame is called) // as a approximation. // public class AnimationTime { private static volatile long sTime; // Sets current time as the animation time. public static void update() { sTime = SystemClock.uptimeMillis(); } // Returns the animation time. public static long get() { return sTime; } public static long startTime() { sTime = SystemClock.uptimeMillis(); return sTime; } }