/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.app; import android.app.Activity; import android.content.ContentResolver; import android.content.Context; import android.content.pm.ActivityInfo; import android.content.res.Configuration; import android.provider.Settings; import android.view.OrientationEventListener; import android.view.Surface; import com.android.gallery3d.ui.OrientationSource; import java.util.ArrayList; public class OrientationManager implements OrientationSource { private static final String TAG = "OrientationManager"; public interface Listener { public void onOrientationCompensationChanged(); } // Orientation hysteresis amount used in rounding, in degrees private static final int ORIENTATION_HYSTERESIS = 5; private Activity mActivity; private ArrayList mListeners; private MyOrientationEventListener mOrientationListener; // The degrees of the device rotated clockwise from its natural orientation. private int mOrientation = OrientationEventListener.ORIENTATION_UNKNOWN; // If the framework orientation is locked. private boolean mOrientationLocked = false; // The orientation compensation: if the framwork orientation is locked, the // device orientation and the framework orientation may be different, so we // need to rotate the UI. For example, if this value is 90, the UI // components should be rotated 90 degrees counter-clockwise. private int mOrientationCompensation = 0; // This is true if "Settings -> Display -> Rotation Lock" is checked. We // don't allow the orientation to be unlocked if the value is true. private boolean mRotationLockedSetting = false; public OrientationManager(Activity activity) { mActivity = activity; mListeners = new ArrayList(); mOrientationListener = new MyOrientationEventListener(activity); } public void resume() { ContentResolver resolver = mActivity.getContentResolver(); mRotationLockedSetting = Settings.System.getInt( resolver, Settings.System.ACCELEROMETER_ROTATION, 0) != 1; mOrientationListener.enable(); } public void pause() { mOrientationListener.disable(); } public void addListener(Listener listener) { synchronized (mListeners) { mListeners.add(listener); } } public void removeListener(Listener listener) { synchronized (mListeners) { mListeners.remove(listener); } } //////////////////////////////////////////////////////////////////////////// // Orientation handling // // We can choose to lock the framework orientation or not. If we lock the // framework orientation, we calculate a a compensation value according to // current device orientation and send it to listeners. If we don't lock // the framework orientation, we always set the compensation value to 0. //////////////////////////////////////////////////////////////////////////// // Lock the framework orientation to the current device orientation public void lockOrientation() { if (mOrientationLocked) return; mOrientationLocked = true; if (mActivity.getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) { Log.d(TAG, "lock orientation to landscape"); mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); } else { Log.d(TAG, "lock orientation to portrait"); mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); } updateCompensation(); } // Unlock the framework orientation, so it can change when the device // rotates. public void unlockOrientation() { if (!mOrientationLocked) return; if (mRotationLockedSetting) return; mOrientationLocked = false; Log.d(TAG, "unlock orientation"); mActivity.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED); disableCompensation(); } // Calculate the compensation value and send it to listeners. private void updateCompensation() { if (mOrientation == OrientationEventListener.ORIENTATION_UNKNOWN) { return; } int orientationCompensation = (mOrientation + getDisplayRotation(mActivity)) % 360; if (mOrientationCompensation != orientationCompensation) { mOrientationCompensation = orientationCompensation; notifyListeners(); } } // Make the compensation value 0 and send it to listeners. private void disableCompensation() { if (mOrientationCompensation != 0) { mOrientationCompensation = 0; notifyListeners(); } } private void notifyListeners() { synchronized (mListeners) { for (int i = 0, n = mListeners.size(); i < n; i++) { mListeners.get(i).onOrientationCompensationChanged(); } } } // This listens to the device orientation, so we can update the compensation. private class MyOrientationEventListener extends OrientationEventListener { public MyOrientationEventListener(Context context) { super(context); } @Override public void onOrientationChanged(int orientation) { // We keep the last known orientation. So if the user first orient // the camera then point the camera to floor or sky, we still have // the correct orientation. if (orientation == ORIENTATION_UNKNOWN) return; mOrientation = roundOrientation(orientation, mOrientation); // If the framework orientation is locked, we update the // compensation value and notify the listeners. if (mOrientationLocked) updateCompensation(); } } @Override public int getDisplayRotation() { return getDisplayRotation(mActivity); } @Override public int getCompensation() { return mOrientationCompensation; } private static int roundOrientation(int orientation, int orientationHistory) { boolean changeOrientation = false; if (orientationHistory == OrientationEventListener.ORIENTATION_UNKNOWN) { changeOrientation = true; } else { int dist = Math.abs(orientation - orientationHistory); dist = Math.min(dist, 360 - dist); changeOrientation = (dist >= 45 + ORIENTATION_HYSTERESIS); } if (changeOrientation) { return ((orientation + 45) / 90 * 90) % 360; } return orientationHistory; } private static int getDisplayRotation(Activity activity) { int rotation = activity.getWindowManager().getDefaultDisplay() .getRotation(); switch (rotation) { case Surface.ROTATION_0: return 0; case Surface.ROTATION_90: return 90; case Surface.ROTATION_180: return 180; case Surface.ROTATION_270: return 270; } return 0; } }